I can't say this loud enough, These mechs are not broken.
MrZakalwe, on 08 September 2013 - 03:26 AM, said:
Not sure on this one- tonnage limits are a bad idea (it's basically giving up on the idea of balancing mechs and instead choosing to force half the players in a given team to play {Scrap} mechs).
No, it's accepting that you can't balance something that is inherently unfair and including a mechanic to fix it. Tonnage limits old school. What is the problem in this instance are whiny kids and balanced drops. Balanced for numbers, and not for tonnage. In a perfect world there would be a strick tonnage limit and teams could drop down a man. So an 8 man atlas drop could drop against a more diverse 800 ton 12 man drop. That's unlikely to happen though because kids would complain.
Tonnage is exactly how you implement balance. Sorry if your whole lance loves assault mechs because they want to shoot and be shot. Tough cookies.
Back to the OP.
These mechs are great. I routinely out damage people in much heavier mechs with anything from a Spider to a Kintaro. I'm even respectable in a dragon. These mechs are about role, and it's possible you aren't great at that role. You can't hope to stand toe to toe with an atlas and just shoot him without moving. You need to shoot
and drive your mech. It's possible that your load outs are wrong, but without seeing them I can't know.
Learn how to pilot and play them well and you'll never want to pilot an assault again.