Gaan Cathal, on 05 October 2013 - 11:37 AM, said:
1) Yup. That means it's based off that thing, not that it is that thing. There are things in CBT that make no sense for an FPS. Firing once every ten seconds, for example, or weapons that make other weapons entirely pointless.
2) And most modern day lasers have a range substantially longer that 270m. And modern day fully automatic 30m weapons (GAU-8) have a range longer than 180m). And modern fighters have a HUD that makes the one in MW:O look like a Virtual Boy test model. And modern day physics say an Atlas sinks into pavement. Welcome to fiction.
3) My objection isn't to multi-round weapons in an FPS, it's to making weapons in an FPS completely redundant by introducing a weapon better in every single aspect.
Funny how you mention that what good for the TT isn't good for the game, and then forget the FPS' ranges are shortened akin that of the TT

hehe. Pardon, I have to disagree with you: It can work in the FPS almost as well as it did in TT. Btw, there have been plenty of weapons in FPS games that completely out classed another weapon (be them introduced early or later in that game).
Gaan Cathal, on 05 October 2013 - 11:37 AM, said:
I'll grant you, I was crediting the design team with a modicum of sense. I really, really don't care what the tabletop did - I started with MW2 and the closest I've come to CBT is the MW:T beta. Just because it did X in CBT doesn't mean it should do Y in MW:O, plenty of things that would be better if they used CBT rules (ECM) don't, so I see little value in obsessively sticking to TT rules in order to introduce an unnecessary change that will make the game worse.
You should care what the TT did, you're playing the FPS version of it (haha). Granted, obsessively sticking to TT rules makes no sense, but getting it close as possible to capture the feel of the original system makes plenty of sense. As for LB-10X carrying both Cluster and Slug rounds in this FPS CAN be done, just needs serious weighing as to not complete out shine the AC10. Hence again, people providing ideas to help promote that along ...
Lowering the ammo count/ton is one idea. Shortening the range of Cluster rounds is another. Again it is a matter of balancing the weapon to not leave the AC10 out to dry and (possibly) coding.
I, for one, definitely look forward toward the day the LB performs to its true form, as well as see some of the newer, lv. 2 tech (such as MRMs).