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#1 Wil Scarlet

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Posted 08 September 2013 - 12:00 PM

I've never really understood the mindset of most gamers... Now maybe that's because I am one and just am to close to the subject to be objective but why is every game out there almost religious about 'dps'

SC - zerg it!!! mass marines, let's go as fast as possible and screw defense
WoW - let's see if I use quantum mechanics mathmatics I can get an extra .0001 dps out of my broken dps class

and of course

MWO what's my meta build how can i kill someone in half a shot??

I guess we could blame the programmers and the game developers but it's way more fun to tweak a gamers nose then to ***** and complain at someone that probably wont read this anyway.

So... instead of increasing/decreasing weapon output why not just increase the armor values? Honestly i HATE that the matches are so short and i also think it's {Scrap} that if a small laser grazes your middle chest the darn thing turns yellow. Increase defense please, increase survivablity, and to offset it a little bit... add in a 5-10% chance that a mech will blow up when/if it's engine is destroyed. give it a moderate blast radius and make the damage pretty high. (and make the timer before the blast something like 2-3 seconds with a cockpit warning that the thing is gonna blow) I just want longer games... i don't want to play more of them, just good quality of the ones I do play.

#2 Sheraf

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Posted 08 September 2013 - 02:05 PM

I can stay in a match pretty long in my blackjack ok, if I careful enough. What mech are you using?

#3 The Boz

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Posted 08 September 2013 - 02:12 PM

RE: Better survivability. I am not against this, but it would have to be implemented carefully in order to avoid favoring certain mech types over others.
RE: Death explosions. Random effects are bad. The critical meltdown explosion should only occur in certain predictible, controllable situations.

#4 Scav3ng3r

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Posted 08 September 2013 - 02:22 PM

Pretty much No to everything you said, cept for about the WoW part, that was pretty funny and true.

You must never have been very good at StarCraft to know how to counter a rush. That being said....

You want to live longer in a match? Don't stand out in the open where you can get LuRMed easily, don't take on an entire lance by yourself, when you are engaging enemy mechs don't stand still, standing still = death. Twist your mech around in-between your shots so your enemy shoots you all over your mech instead of concentrating in just one area. You have all that armor on your mech, might as well put it to good use.

Exploding mechs? ****! Just say No to Stackpole! The only explosions that NEED to be in this game are the Ammo kind, and yes, they do need to do close range AoE damage. Fusion Engines don't go critical. You are thinking of Fission, which is what a Nuclear Reactor is, and no, Mechs are NOT powered by those.

There are plenty of things in the game already that increase your survivability, it is not PGI's responsibility to make sure YOU take advantage of them all.

#5 Wil Scarlet

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Posted 08 September 2013 - 02:31 PM

View PostScav3ng3r, on 08 September 2013 - 02:22 PM, said:


You must never have been very good at StarCraft to know how to counter a rush. That being said....



I was just fine with SC, it was more of an example then a specific instance... obviously you aren't capable of thinking... well thinking.. I'll leave it at that

Scav3ng3r said:


You want to live longer in a match? Don't stand out in the open where you can get LuRMed easily, don't take on an entire lance by yourself, when you are engaging enemy mechs don't stand still, standing still = death. Twist your mech around in-between your shots so your enemy shoots you all over your mech instead of concentrating in just one area. You have all that armor on your mech, might as well put it to good use.



Ok, so you think i stand there, in the open, fighting an entire lance by myself and i don't know how to twist... you're a freaking genius... why didn't *I* think of that.

Scav3ng3r said:


Exploding mechs? ****! Just say No to Stackpole! The only explosions that NEED to be in this game are the Ammo kind, and yes, they do need to do close range AoE damage. Fusion Engines don't go critical. You are thinking of Fission, which is what a Nuclear Reactor is, and no, Mechs are NOT powered by those.



Even in the books and from way way way back mechs that had the engine casing breached had a chance of exploding... oh wait you probably havn't been around that long.. here let me educate you a bit... it happens... alot, i'm not saying it should happen alot in game... just sometimes. (it would address the arguement that they are trying to make this a purely brawler game)

Scav3ng3r said:


There are plenty of things in the game already that increase your survivability, it is not PGI's responsibility to make sure YOU take advantage of them all.


I'm SOOOOOOOOOOOO glad you were able to inform me exactly what PGI does and doesn't do, you must be in charge of this game... if so there's a ton of people that'd like to tell you exactly what they think of your choices.

#6 The Boz

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Posted 08 September 2013 - 02:34 PM

View PostScav3ng3r, on 08 September 2013 - 02:22 PM, said:

Fusion Engines don't go critical. You are thinking of Fission, which is what a Nuclear Reactor is, and no, Mechs are NOT powered by those.

First off, fusion bombs exist.
Secondly, the fusion engine of a mech can cause a substantial explosion under certain rare circumstances. No, it's not a nuclear bomb, but it does look like a small one.

#7 BeardedGlass

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Posted 08 September 2013 - 02:47 PM

I agree with the armor turning yellow so early. Honestly I think it should turn yellow at 75%, Orange at 50%, Red at 25% and Flashing at 10%. Then you could gauge more skullfully if you really can take that extra AC/20 shot to the chest for the last alpha to kill that hunchback. In regards to the mech explosion on death, I think it should only happen if said mech took way too much damage, like 30 over the normal required to kill it. Kind of like overkill. That or if an ammo explosion happens on a critically wounded mech it would have a chance of doing that. It would also help keep leg humpers away since there is no collision/knockdown.

#8 Scav3ng3r

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Posted 08 September 2013 - 02:48 PM

View PostWil Scarlet, on 08 September 2013 - 02:31 PM, said:


I was just fine with SC, it was more of an example then a specific instance... obviously you aren't capable of thinking... well thinking.. I'll leave it at that



Ok, so you think i stand there, in the open, fighting an entire lance by myself and i don't know how to twist... you're a freaking genius... why didn't *I* think of that.



Even in the books and from way way way back mechs that had the engine casing breached had a chance of exploding... oh wait you probably havn't been around that long.. here let me educate you a bit... it happens... alot, i'm not saying it should happen alot in game... just sometimes. (it would address the arguement that they are trying to make this a purely brawler game)



I'm SOOOOOOOOOOOO glad you were able to inform me exactly what PGI does and doesn't do, you must be in charge of this game... if so there's a ton of people that'd like to tell you exactly what they think of your choices.


Kinda surprised you didn't like your own post that time. Given your over hostility, your childish insults, and the fact you like your own posts, I'm not going to respond to anything else you have to say this thread, unless you decide to stop acting like a troll. Heck, might not respond to anything else you say on these forums for that matter. Obviously you know so much more than I do about everything about everything.

View PostThe Boz, on 08 September 2013 - 02:34 PM, said:

First off, fusion bombs exist.
Secondly, the fusion engine of a mech can cause a substantial explosion under certain rare circumstances. No, it's not a nuclear bomb, but it does look like a small one.


Yeah, I know, the chance of it happening is probably something like .01% unless the pilot does it on purpose, okay, so maybe I would be okay with mechs sploding if there was a 1 in 10 thousand chance of it happening, because it would be rare enough to be cool, though I don't think that someone should be able to force their mech to auto destruct in this game.

As far as the fusion bomb comment goes, Here.

#9 BeardedGlass

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Posted 08 September 2013 - 02:49 PM

Scavenger, stop de-railing the thread with petty insults. It helps nothing.

#10 Scav3ng3r

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Posted 08 September 2013 - 02:50 PM

View PostBeardedGlass, on 08 September 2013 - 02:47 PM, said:

It would also help keep leg humpers away since there is no collision/knockdown.


I cannot WAIT for this mechanic to be put back into the game, was so sad when they removed it. Gonna be a culture shock to everyone who didn't play during CBT when they add it back in, and I cannot wait, muwahahahaha.


View PostBeardedGlass, on 08 September 2013 - 02:49 PM, said:

Scavenger, stop de-railing the thread with petty insults. It helps nothing.


Wow... cause... I totally was the one throwing around the petty insults.

Edited by Scav3ng3r, 08 September 2013 - 02:52 PM.


#11 BeardedGlass

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Posted 08 September 2013 - 02:55 PM

View PostScav3ng3r, on 08 September 2013 - 02:48 PM, said:


Kinda surprised you didn't like your own post that time. Given your over hostility, your childish insults, and the fact you like your own posts, I'm not going to respond to anything else you have to say this thread, unless you decide to stop acting like a troll. Heck, might not respond to anything else you say on these forums for that matter. Obviously you know so much more than I do about everything about everything.


This is basically an attack on him, from his response that you assumed he was an inexperienced player, to which he responded (Defensively, yet equally harshly) So in some way, you're both throwing around wasted text. In any case, I really really want knockdowns. In MechWarrior 4 they're the most Amusing/Frustrating things and I love em for it.

#12 Wil Scarlet

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Posted 08 September 2013 - 03:24 PM

My response is harsh because I'm much to old (and been playing mw way to long) to take basic advice from someone that just assumes they are better then everyone else seriously. Do yourself a favor from now on, assume that anyone posting here has at least equal if not more knowledge then you and you'll do much better here.

There are many things we all wish were back in the game... I'm not sure i want collision back in the game until they figure out a way that a 100 ton mech is getting 'tripped' by a 25 ton mech.... We all remember spending more time on the ground and getting up then actually fighting and i'm not anxious to go back to that. Reimplement it but only if it works as it should. And yeah i 'like' my own posts because it's easier to follow up on them then to have to search thru pages of posts... shoot me. (in game)

#13 The Boz

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Posted 08 September 2013 - 03:36 PM

View PostScav3ng3r, on 08 September 2013 - 02:48 PM, said:

As far as the fusion bomb comment goes, Here.

I know how fusion engines work. Fusion bombs, however, still exist.
And low chance to cause meltdown that can kill a mech is still a bad idea.

#14 BeardedGlass

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Posted 08 September 2013 - 04:40 PM

What specifically about meltdowns would be bad? The AoE damage, the randomness of it.. ?

#15 The Boz

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Posted 08 September 2013 - 04:51 PM

The randomness, yes. It's inherently bad in this type of game. The fact that an oxygen flashover could outright destroy an intact assault mech makes it worse. The fact that the chance would have to be very, very small makes it even worse.

#16 Hanz Blitzer

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Posted 08 September 2013 - 07:00 PM

I think the life span of current mechs is just fine. I tend to make it to at least mid game in the majority of my matches, and I am not a great pilot. I try to minimize the chances for taking fire while maximizing my chances for dishing out damage. I only die quickly when certain circumstances happen.

1. I get jumped by multiple mechs.
2. I get careless and leave the group behind.
3. I chase a mech into an ambush.
4. I get tunnel vision on my target and take no defensive measures (torso twist, seek cover, etc...).

If you try to slug it out you will go down quickly. Hit and fade. Shoot from cover, move, and shoot again. Try to hit from the flanks. I do not believe that increasing a mechs armor is the right idea. While it will increase the amount of damage a mech can sustain, it will also encourage poor piloting skills. When you can walk forward and absorb major damage, you are not encouraged to improve your skills.

#17 Tezcatli

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Posted 08 September 2013 - 07:05 PM

I would rather see internal hit points increased. And perhaps if they could make Ferro more then just a crappy weight savings.





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