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Rate The: Quickdraw, Victor, Kintaro


29 replies to this topic

Poll: Rate The Mech (65 member(s) have cast votes)

Quickdraw

  1. 1 Star (9 votes [13.85%])

    Percentage of vote: 13.85%

  2. 2 Star (13 votes [20.00%])

    Percentage of vote: 20.00%

  3. 3 Star (23 votes [35.38%])

    Percentage of vote: 35.38%

  4. 4 Star (15 votes [23.08%])

    Percentage of vote: 23.08%

  5. 5 Star (5 votes [7.69%])

    Percentage of vote: 7.69%

Victor

  1. 1 Star (2 votes [3.08%])

    Percentage of vote: 3.08%

  2. 2 Star (1 votes [1.54%])

    Percentage of vote: 1.54%

  3. 3 Star (9 votes [13.85%])

    Percentage of vote: 13.85%

  4. 4 Star (19 votes [29.23%])

    Percentage of vote: 29.23%

  5. 5 Star (34 votes [52.31%])

    Percentage of vote: 52.31%

Kintaro

  1. 1 Star (5 votes [7.69%])

    Percentage of vote: 7.69%

  2. 2 Star (18 votes [27.69%])

    Percentage of vote: 27.69%

  3. 3 Star (27 votes [41.54%])

    Percentage of vote: 41.54%

  4. 4 Star (11 votes [16.92%])

    Percentage of vote: 16.92%

  5. 5 Star (4 votes [6.15%])

    Percentage of vote: 6.15%

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#21 Royalewithcheese

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Posted 15 September 2013 - 07:20 PM

Update to Kintaro: I quite like it now, actually. It's surprisingly tanky, esp. w/ missile bay doors. Still much too big, which is a problem, but at least you can defend your CT now. I've had the most luck with SSRM and LRM5 builds, so it really does seem like an A1 with lasers. 4/5? I do not usually medium, so I have no basis for comparison.

Edited by Royalewithcheese, 15 September 2013 - 09:01 PM.


#22 Johnny Reb

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Posted 15 September 2013 - 09:35 PM

With the change, I prefer the Kintaro as my go to medium.

#23 Angel of Annihilation

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Posted 15 September 2013 - 09:42 PM

View Post80Bit, on 08 September 2013 - 01:02 PM, said:

I am in the process of updating 80Bit's Review of All Mechs. While I already have my own experience with the mechs which have been added to the game over the past few months, I would like some additional feedback. I want these reviews to be useful to players at large, and not just a reflection of my own hands.

For example, I find near universal hate for the Quickdraw on the forums, but for me it has been one of my best performing mechs. I would hate to give it higher marks then it deserves just because I happen to mesh well with it.


Please rate the above mechs from 1 to 5 stars, with 1 star representing the worst mech you have played, and 5 stars representing the best. Rather than poll for specific variants, I want to get peoples general opinion of the chassis. So when reviewing, please rate based on your best performing variant.

Please add any addition, constructive feedback to the post. I am specifically looking for things like "The Quickdraw is bad overall because of X" or "The Victor is outstanding because it has the unique ability to do Y." Thanks for the feedback.


The Quickdraw has been near my best performing mech and I am talking all three variants, not just one of them. Almost more importantly, it is also one of my most fun mechs to play. To me it is the perfect combination of firepower, armor, speed and agility, kind of like the Battlecruiser of Mechs. It pretty much can kill anything it can't outrun and outrun anything it can't kill. I would classify it as a excellent hit and run striker, flanker or moderately fast calvary mech.

My favorite build is the 4H:

4 ML
2 SRM6 + Artemis
1 SRM4 + Artemis
Total Alpha 52
4 JJ
330XL Engine
98 kph w/Speed Tweak
14 DHS
1.24 Heat Efficiency
368 Standard Armor
Endosteel Structure

The only flaw it has is it is scaled incorrectly and much too large. This degrades its performance somewhat in regards to terrain negoiation (since it is treated as a Victor sized mech) and also makes it a bit easier to hit and target.

If I have to break it down to variant, the 4H is the best and most versitle and offers the best build characteristics. The 4G is good too but the concessions PGI made to make it unique, doesn't make up for losing a missile hardpoint. You hardly notice the increased twist preformance and while 7 JJs is nice, you really don't need more than 4-5 and the weight saved for DHS is much more important than the extra JJs. The 5K is also good but since it is so energy heavy, I find that the best builds run a tad to hot for my taste.

#24 Johnny Reb

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Posted 15 September 2013 - 09:58 PM

View PostViktor Drake, on 15 September 2013 - 09:42 PM, said:


The Quickdraw has been near my best performing mech and I am talking all three variants, not just one of them. Almost more importantly, it is also one of my most fun mechs to play. To me it is the perfect combination of firepower, armor, speed and agility, kind of like the Battlecruiser of Mechs. It pretty much can kill anything it can't outrun and outrun anything it can't kill. I would classify it as a excellent hit and run striker, flanker or moderately fast calvary mech.

My favorite build is the 4H:

4 ML
2 SRM6 + Artemis
1 SRM4 + Artemis
Total Alpha 52
4 JJ
330XL Engine
98 kph w/Speed Tweak
14 DHS
1.24 Heat Efficiency
368 Standard Armor
Endosteel Structure

The only flaw it has is it is scaled incorrectly and much too large. This degrades its performance somewhat in regards to terrain negoiation (since it is treated as a Victor sized mech) and also makes it a bit easier to hit and target.

If I have to break it down to variant, the 4H is the best and most versitle and offers the best build characteristics. The 4G is good too but the concessions PGI made to make it unique, doesn't make up for losing a missile hardpoint. You hardly notice the increased twist preformance and while 7 JJs is nice, you really don't need more than 4-5 and the weight saved for DHS is much more important than the extra JJs. The 5K is also good but since it is so energy heavy, I find that the best builds run a tad to hot for my taste.

I also like the quick. However, I prefer the 5k because of the energy points, I feel this weight is not good for ballistics (multi), however the 4H is my current "heavy" lrm boat but that will change with the Orion. Depending on how that works might sell my 4H, 5K is a keeper for me cause energy is more about disciple and not just damage. Also here is my current 5k:
http://mwo.smurfy-ne...fde1b2392aa2fa6

#25 627

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Posted 16 September 2013 - 02:43 AM

can't vote because i just own the quickdraw, so here you have it: 2

Yes large, but too large? don't know, really. What IS large are those legs. Half the time i die i have at least one destroyed leg. especially if you try to use all the JJ you get.
Furthermore, quickies are really hot, you don't have enough tonnage to add speed, armor, cooling and weapons.

The last note from me would be that it is too slow in speed and in turn ratio, even with an XL360. If you ever get cought it's game over, no way that you come out alive of a trap.

#26 Cerlin

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Posted 16 September 2013 - 06:12 AM

I have all 3 quickdraws elited. They are not bad mechs, and I have good games in them. However they do feel suboptimal and a lot of that is practice and time with the chassis. I find once I warm up they can be really great at skirmishing. This does not make them the best but good. I put them below the Catapult, Cataphrach, Jagermech, and Orion on my "pure face melty" scale so I gave it a 3. It is still better than the dragon in my opinion however (and I love my dragon.)

#27 John MatriX82

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Posted 16 September 2013 - 06:59 AM

Votes:
4
3
2

-Quickdraw: it's too big for its weight class, but it's a good mech. Scaled properly it will be a fair choice especially when weight limits will kick in.

Variants (from best to worst) 5K>4H>4G.


-Victor: not that big, although side torsoes are rather easy to pick; SRM capability is completely crippled especially with the dull choices made for the 9S. I hope that in a galaxy far, far away they'll make the missile tubes modular as all the other mechs released recently and not that convoluted 6+4+2 tube pattern that ends up shooting the SRM6 from the 4 tubes, the SRM4 from the 2 tubes and the SRM2 from the 6 tubes. Genius.

Variants (from best to worst) 9S=9B>9K.
I find myself happier with the 9S anyway, but can't find much else than slapping 3xSRM4s in there, otherwises I can't really stand the bugged firing pattern it has even if you displace SRMs correctly. 9B is a good alternative, 9K oh well, nothing special that either of the other two can do better since they both have AC 20 or multi-ballistic/multimissile/multienergy capabilities that it lacks. In my hangar I kept only the 9S.

-Kintaro: way too big for its weight class. Better now than with the huge CT hitbox, yet I've chosen not to master them, future 55 tonners look worthier; XLs can be used in this thing but it's kind of a mixed bag, if you go the SRM road you're not so safe with a XL engine in the side, a safer bet remains the CN9-A zombie which still performs better than this chassis, at least if used that way.

Variants: 18>19>20>GB with the GB being absolutely the worst of the package.. You can't really explain why the max rated engine is so low compared to the others. They should buff it to a 300 rating, as an apology for all those that bought it with the absurd "hey I'm a walking CT" bug/initial hitboxes. Until then any other variant is better than the hero, imho of course.

#28 Ghogiel

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Posted 16 September 2013 - 08:15 AM

Before the heat changes and PPC nerfs the QKD was a pretty decent mech> 4 ppcs, endo, ferro and an XL300 +JJ XD
QUICKDRAW QKD-4G 436 262 174 1.51 498 191 2.61 156,070 272,041 1 day 19:26:48

#29 Byzan

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Posted 16 September 2013 - 11:30 AM

find it hard to believe people score the QKD high.

- The only heavy mech with only 3 variants
- Clearly the least used Heavy Mech not considering the Orion which cant be purchased with cbills yet. before there was a trial QKD you would normally have to go a few games before you would see one. I remember wanting to see the QKD in games to look at the size compared to other mechs but game after game would go by and I would not see any.
- generally the least effective Heavy Mech, Dragon just ahead of them IMO and the other Heavy mechs are clearly more effective. Jager and Phract are two of the best in the game and Catapult is up there as well.

Im not saying its a gimp mech or that it needs major work. Just make a couple subtle changes and add some good variants.

#30 C E Dwyer

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Posted 16 September 2013 - 12:16 PM

View PostRoyalewithcheese, on 08 September 2013 - 01:32 PM, said:

I've seen people do well in the Quickdraw, but I think that has more to do with them being good vs. the Quickdraw being good. IMO it's too big for a mech of its weight, same with the Kintaro.

Victors IMO are pretty solid pug mechs, and their biggest problem IMO (beyond the questionable hardpoint layout) is that they're living in the shadow of the 3D and the HGN :D



I prefer the Victor to either the HGN or the phract 3d





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