1) +1 ton/+1 space makes up for rate-of-fire advantage over AC/5. Leave it alone.
2) Only jam if tapped a second time before full weapon cycle.
3) Maximum jam chance 30% (placeholder value)
4) If the button is simply held down, the UAC/5 behaves just like the AC/5, firing at it's normal cycle, and never jams.
Abbreviations:
Cycle = 1.25s
Difference = 1.25 - Time to Second tap (0.01, 0.04, etc), clamped to maximum of Cycle
Base = Base Chance to Jam (10%) (DPS Macros can't get around this, sorry)
Max = Maximum Chance to Jam (30%)
Jam = Final Jam Chance
So the pseudo formula for jamming if you double tap:
If Difference >= 1.25, break; // We don't want to continue if we're not double tapping.
Jam = Base + (Max * (Cycle - Difference) / Cycle)
What do you think? And yes, I know I'm asking for it.
*Edited because people were focusing on numbers too much. They are just example/placeholder for real balance numbers PGI would put in.
Edited by ExplodedZombie, 10 September 2013 - 02:58 PM.