Forest Colony - Need Advice What To Do Light Mech
#1
Posted 09 September 2013 - 08:45 AM
I've only been playing a little over a week but I've been doing fairly well, I can do more damage than most heavies in my games and I do well with assists/capping etc. However when I get this map I just fall apart I have no idea what to do or where to go, it seems as though wherever I try to go to flank or poke the enemy team can spot me.
The only thing that seems to work is wait for the first 3-4 minutes until the fighting is in full swing and join the battle then, hoping my team don't take too many losses while I wait.
I'd really appreciate any advice fellow light pilots have for this map.
#2
Posted 09 September 2013 - 08:49 AM
#3
Posted 09 September 2013 - 08:57 AM
Edited by mailin, 09 September 2013 - 09:03 AM.
#4
Posted 09 September 2013 - 08:59 AM
RyanUNDEAD, on 09 September 2013 - 08:45 AM, said:
However when I get this map I just fall apart
I'd really appreciate any advice fellow light pilots have for this map.
You have my sympathies - really.
I have similar problems with River City: Night.
As for being spotted - FC is surprisingly open, especially since the Jagers/Bjacks got added....
When I Lightmech that map, like Appogee recomended, I first head over to the tunnel - if I haven't got any hostile spots yet (seeing the red triangles somewhere) I head through the tunnel (slowly so I can back out easier if I have to) to see if the enemy is trying to go through it.
If they are I back out as fast as I can (the tunnel is not Light/med friendly for fighting) and warn my team.
If they are not, I either swoop through the tunnel to try and flank and/or partcap their base.
...Other times when I am feeling more brave (or stupid) and esp if the map is ...whatever the 5 cap-point is (the names are not very helpful for me) and if I am on the side nearer the cap in the water, I will head out there, trying to stick near what cover there is.
#5
Posted 09 September 2013 - 09:01 AM
Edited by mailin, 09 September 2013 - 09:03 AM.
#6
Posted 09 September 2013 - 09:38 AM
#7
Posted 09 September 2013 - 09:50 AM
#8
Posted 09 September 2013 - 10:27 AM
When the game mode is Assault I will generally stick to running escort for an Assault or Heavy mech. Primarily I am looking to defend them against Lights and Mediums. Having one or more of the heavier mechs nearby usually means I am not the target and I am free to help my escort partners repel attacks. I can usually score at least 6 - 10 kill assists going this route and I pretty routinely get a kill or two. When its Assault stay close to the big guys and wait for targets of opportunity. Spotting out enemies for your LRM boats and telling the team where they are is also very helpful.
When the game mode is Conquest I run out and help grab the closest cap, then if things arent already gone totally crazy I can often sneak to the middle and grab theta, making sure to use the resource collector as a shield to make it a lot harder for the enemy to hit. From there its mainly watching the resource points and making sure I stay moving and keep the cap balance at least 3 - 2 in my teams favor. If you are lucky enough to have a few other lights on your team I recommend chatting with them and organizing a cap / defend lance so you can stick together and make sure the caps stay up and with focus fire you can start bring down their mechs while watching the caps.
In either case I always run with Advanced Seismic Sensor and for all the variants that have two or more module slots I throw on Advanced Sensor Range as well. I plan to add Cap Accelerator for Conquest maps once I unlock it. Situational awareness and remembering to keep moving "speed is life" is essential for the light mech pilot to do well.
Edited by NickFury271, 09 September 2013 - 10:29 AM.
#9
Posted 09 September 2013 - 10:36 AM
Edited by NickFury271, 09 September 2013 - 10:37 AM.
#10
Posted 09 September 2013 - 11:10 AM
At this point, the battle should have started for everyone else. You apply the throttle to the floor, yes, your never going to stop moving. The goal is to get as close to enemy mechs as you can possibly get while weaving in and out of the damaged battlefield. You want your opponents to shoot at you, while your crossing in front of their wingman. You want that guy the the ppc to point and try and gun you down when your dodging behind his friend. And if anyone has LRMs targeted on you, you want them to strike the guy you pass dodge into.
Yup, you have become a menace! And you are out there to get the guys in heavies and assaults to cuss your name as a light.
Note the important part on this map.. don't be first down range. Take your time, and stay as close to them as you can stand.
#11
Posted 09 September 2013 - 12:29 PM
Running & Flying
In my experience the Jenner performs best as a hit and run unit. It's loadout can be savage, especially from my point of view, I run an Atlas Sniper. What I would say is keep moving and try to maintain spatial awareness of the bigger picture; yes it's great when you catch an assault out on its own, all you have to do is run around it and stay out of its firing arc. The problem comes when while you are doing this a Sniper gets a chance to gauge your speed and direction of movement; some of us have been out there a long time.
Forest Colony
Probably one of the best designs available. Starting to show size limitation now, especially with big teams. I would go along with what Mailin said about the caves, they create an excellent ambush area (Interestingly, a new thread has started up recently exploring ways that Forest Colony could be expanded. The caves are one such direction!). The other tactic is to use the Wreck as a hit and run shield, your speed advantage will let you do this really well if you are fighting mediums to assaults.
For the Inner Sphere
#12
Posted 09 September 2013 - 01:44 PM
Macbrea, on 09 September 2013 - 11:10 AM, said:
Hey don't tell tall tales to new people asking for advice, your kitchen is just across the hall which makes the fridge not 10 ft from your desk.
#13
Posted 09 September 2013 - 01:51 PM
#14
Posted 09 September 2013 - 01:54 PM
#15
Posted 10 September 2013 - 04:16 PM
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