Dago Red, on 10 September 2013 - 01:57 AM, said:
If that scout is intentionally baiting someone with a slow firing weapon into shooting at them instead of a teammate that's about blow them away with superior firepower while they're distracted then it very much falls into the holy trinity gameplay setup. Hell using TF2 as an example works against you as it even has healers.
That's not what evasion tanking is though. No one has ever played CS or CoD or Battlefield or Halo or TF2 and missed a shot and thought "damn he really did evasion tank me". It's called missing your shot in a shooter game. Any shooter game. TF2 having medics doesn't work against me until you can find one person who has ever seriously used the words "evasion tank" to describe people moving to dodge gunfire and explosives. It doesn't happen.
"Evasion tanking" comes from RPG's and MMO's like WoW or EVE where your characters statistics drove the combat rather than actual player input. Feral druids in WoW tanked by stacking agility. Ships in EVE make use of high speed to defeat turret tracking and outrun missiles. This is an actual defensive tactic that exists in other games and doesn't overlap with MWO which is firmly in FPS territory.
If you think light mechs should be nerfed for having the audacity to use their mobility and dodge your poorly-aimed shots then come out and say it, but don't misappropriate words to make your inaccuracy sound more important than it really is.
Edited by Raidyr, 10 September 2013 - 03:18 AM.