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Why Doesn't Armor Matter In Mwo?


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#1 A banana in the tailpipe

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Posted 08 September 2013 - 09:03 PM

Because the game has been balanced around being able to do maximum damage to the smallest hitbox possible. That means the larger your hitbox is, the less armor matters when everything sticks to it like glue. I long for the day macro spammers can't abuse mechs who are extremely disadvantaged based on their hitbox, and when armor actually protects you more than 3 alphas.

#2 Kanatta Jing

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Posted 08 September 2013 - 09:14 PM

And that's why we all fit stock armor and enjoy all the extra fire power that allows us.

#3 Hexenhammer

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Posted 08 September 2013 - 09:17 PM

What kind of macros are being spammed? As it stands now the only one left is the UAC/5. The AC/2 has been enhanced into near uselessness. The only to improve the AC/2 now is a fire delay and then it will be better than the Guass rifle in all respects.



But back to your post. Yes pin point accuracy is hurting the game. But so is how fast damage is delt in MWO. In short Battletech has 10 second turns. MWO does damage twice as fast but its heat sinks still operate at table top values. And that is a reason why the game has so many balancing issues other than the fact its MechWarrior and MW has never been balanced.

Edited by Hexenhammer, 08 September 2013 - 09:21 PM.


#4 New Day

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Posted 08 September 2013 - 09:19 PM

View Postlockwoodx, on 08 September 2013 - 09:03 PM, said:

Because the game has been balanced around being able to do maximum damage to the smallest hitbox possible. That means the larger your hitbox is, the less armor matters when everything sticks to it like glue. I long for the day macro spammers can't abuse mechs who are extremely disadvantaged based on their hitbox, and when armor actually protects you more than 3 alphas.

What?

#5 A banana in the tailpipe

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Posted 08 September 2013 - 09:36 PM

View PostNamesAreStupid, on 08 September 2013 - 09:19 PM, said:

What?


Some mechs are at a greater disadvantage than others, and macro spammers who abuse the game vs all mechs, abuse them even more due to that disadvantage. I'm sorry you misunderstood the statement.

#6 PappySmurf

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Posted 08 September 2013 - 10:57 PM

I finally came to the conclusion the devs are just Stupedos and don't know a dammm thing about MechWarrior-Battletech-or tabletop. Armor does not work period so you could just save the tonnage by not putting any on the mechs. Weapons are so overpowered your lucky to start a match make initial contact and live more than 60 seconds. I just got to the point I don't want to play unless its to see what the new patch has to offer but im always disappointed after installing the latest patch and its the same old crapp. Squishy mechs made of paper and light you cant kill and LRM volleys you cant outrun because the mechs handle like crapp and maneuver like shitt. :) P.S if I was to rate MWO's gameplay it would be a 2 on a scale of 1-10.

Edited by PappySmurf, 08 September 2013 - 11:11 PM.


#7 Unspeakable Cuteness

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Posted 08 September 2013 - 11:06 PM

You stand out in the open all exposed and vulnarable, and somehow you die? What unbalanced gameplay is this?!

#8 PappySmurf

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Posted 08 September 2013 - 11:17 PM

View PostUnspeakable Cuteness, on 08 September 2013 - 11:06 PM, said:

You stand out in the open all exposed and vulnarable, and somehow you die? What unbalanced gameplay is this?!

This is so funny take any mech in MWO try to move right to left and accelerate? your just a slow sluggish target even with a Xl engine. :) :) The reason it looks like players are standing in the middle of some where is #1there stuck on a bush or rock after that 1 awful patch or #2 They are really trying to get back under cover but the mechs are so slow and maneuver like {Scrap} they get hit 20 times before they can even try to get back to cover. Or #3 there new and cant maneuver to cover and get blown to hell in 10 seconds. So take your pick of options they all suck because PGI is stupid and cant make the mechs maneuver like in Mechwarrior4 hahahaha.

Edited by PappySmurf, 08 September 2013 - 11:32 PM.


#9 MrZakalwe

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Posted 08 September 2013 - 11:30 PM

There is so much ******** in this thread- armour makes up two thirds of a mech's health and is remarkably powerful for it's weight.

I pilot an assault mech and unless I've done something incredibly dumb and get focussed by 5+ people it takes ages to bring me down (far more than 3 alphas).

#10 MustrumRidcully

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Posted 08 September 2013 - 11:31 PM

Armor isn't useless. Armor distribution is bad, however ,and doesn't fit to a game where hit locations are not rolled with 2d6 but determined by your ability to aim the mouse at the right spot and press the fire trigger at the right time, while possibly being under fire yourself or under time pressure. (Yes, my friends, mouse aiming requires skill, as presposterous as this may sound to some - if you're under time pressure, even simple stuff can go wrong.)

But all that said...

View PostUnspeakable Cuteness, on 08 September 2013 - 11:06 PM, said:

You stand out in the open all exposed and vulnarable, and somehow you die? What unbalanced gameplay is this?!

I am always amazed by all the people that never take damage and are never targeted by enemies because they win matches by staying in cover the entire time and only engaging enemies that have turned their back to them.

---

Hyperbole, strawmen and who else what not... Can we get some more honest, intellectual discussion in these forums, please? Maybe then we at least have a chance that our concerns don't fall on deaf ears and some of our suggestions are taking seriously by the devs?

Edited by MustrumRidcully, 08 September 2013 - 11:34 PM.


#11 Unspeakable Cuteness

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Posted 08 September 2013 - 11:58 PM

View PostMustrumRidcully, on 08 September 2013 - 11:31 PM, said:

Hyperbole, strawmen and who else what not... Can we get some more honest, intellectual discussion in these forums, please? Maybe then we at least have a chance that our concerns don't fall on deaf ears and some of our suggestions are taking seriously by the devs?


Those are rare, cuz most of the honest intelectual people are spending their time playing rather than soapboxing. I myself am only here cuz I spent well over 3 hours enjoying myself in the game earlier and I think I'm done for the day. Will be back to play more tomorrow.

#12 Lynx7725

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Posted 09 September 2013 - 12:25 AM

View PostUnspeakable Cuteness, on 08 September 2013 - 11:58 PM, said:

Those are rare, cuz most of the honest intelectual people are spending their time playing rather than soapboxing. I myself am only here cuz I spent well over 3 hours enjoying myself in the game earlier and I think I'm done for the day. Will be back to play more tomorrow.

QFT man. The forums have pretty much gone to the slumps with threads of suggestions that don't think about consequences. I read the Game Balance forums more for lulz than any serious thinking. Even then I have to get out from time to time because of the toxic nature of the forums.

If anything, I'd say PGI should reset the forums for launch. The toxic pools are just getting a bit too radioactive. Must be all those reactor meltdowns.

#13 sC4r

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Posted 09 September 2013 - 12:32 AM

View Postlockwoodx, on 08 September 2013 - 09:03 PM, said:

Because the game has been balanced around being able to do maximum damage to the smallest hitbox possible. That means the larger your hitbox is, the less armor matters when everything sticks to it like glue. I long for the day macro spammers can't abuse mechs who are extremely disadvantaged based on their hitbox, and when armor actually protects you more than 3 alphas.


ok... so why bother with armor then?

would love to see how long it takes machinegun spider to rip you apart :)
and yea i would love to see those macro you mention... so far the macros i know about and were worth it were for mega dakka acs (wheter 2 or 5), uac5 neverjamming, and maybe now for gauss

one thing for ya man... learn to spread the damage or dont play mechs that explicitly require facing enemy 100% of time

#14 AlexEss

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Posted 09 September 2013 - 01:21 AM

View Postlockwoodx, on 08 September 2013 - 09:36 PM, said:


Some mechs are at a greater disadvantage than others, and macro spammers who abuse the game vs all mechs, abuse them even more due to that disadvantage. I'm sorry you misunderstood the statement.


Huh??

I think i am even more confused right now.

Any way.. I did strip most armour of my mech once just for the lulz... How do i put this... It matters.. It matter a lot. Try it for your self OP, heck just doing such a simple thing as taking half of it out and you will be whipped so hard that your future grandchildren will feel it,

#15 Farix

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Posted 09 September 2013 - 03:16 AM

View Postlockwoodx, on 08 September 2013 - 09:03 PM, said:

Because the game has been balanced around being able to do maximum damage to the smallest hitbox possible. That means the larger your hitbox is, the less armor matters when everything sticks to it like glue. I long for the day macro spammers can't abuse mechs who are extremely disadvantaged based on their hitbox, and when armor actually protects you more than 3 alphas.


Abuse? You mean by lowering the DPS to get a consistent firing rate?


Edited by Farix, 09 September 2013 - 03:17 AM.


#16 New Day

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Posted 09 September 2013 - 04:34 AM

View Postlockwoodx, on 08 September 2013 - 09:36 PM, said:


Some mechs are at a greater disadvantage than others, and macro spammers who abuse the game vs all mechs, abuse them even more due to that disadvantage. I'm sorry you misunderstood the statement.

And please tell me what weapons are used with macros. Because even the UAC5 doesn't benefit from them that much and none of the other weapons need them. I want examples.

Edited by NamesAreStupid, 09 September 2013 - 04:34 AM.


#17 Kaldor

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Posted 09 September 2013 - 04:44 AM

I feel that this thread lowered my IQ a couple points....

#18 DaZur

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Posted 09 September 2013 - 04:47 AM

OPs merging two distinct and separate points of contention to add veracity and strength to his complaint... :P

The only weapons being macro'd are UAC/5s and AC/2's... Both of which require maximum facing exposure to benefit from and as such makes them an easy target. Not to mention both have range drop-off and must be lead on a moving target (not standing still with their proverbial thumb up one's butt) and as such hitting the same hit-box with pinpoint accuracy is a Herculean effort for all but the most skilled pilots.

Summary: OP is fishing for support against a premise that doesn't exist.

Edited by DaZur, 09 September 2013 - 04:49 AM.


#19 Mechteric

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Posted 09 September 2013 - 04:58 AM

Macros really aren't needed to maximize your damage output, they're really just there for the convenience factor. For instance AC2/AC5 chaining and Gauss delay compensation are completely unnecessary with macros, you can handle it yourself just fine. The only real thing macros are good for is managing your UAC5 jams. But honestly I prefer to spit out as much UAC5 as possible, then when I jam I can just get to cover while they unjam. Minimizing face time = less incoming damage.

Edited by CapperDeluxe, 09 September 2013 - 04:58 AM.


#20 Kaldor

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Posted 09 September 2013 - 05:03 AM

View PostDaZur, on 09 September 2013 - 04:47 AM, said:

OPs merging two distinct and separate points of contention to add veracity and strength to his complaint... :P

The only weapons being macro'd are UAC/5s and AC/2's... Both of which require maximum facing exposure to benefit from and as such makes them an easy target. Not to mention both have range drop-off and must be lead on a moving target (not standing still with their proverbial thumb up one's butt) and as such hitting the same hit-box with pinpoint accuracy is a Herculean effort for all but the most skilled pilots.

Summary: OP is fishing for support against a premise that doesn't exist.


Without a doubt.... Lets see if I throw a couple hot button issues into my statement, I might get more support.

Couple things on macros though....

The only weapon in the game that actually benefits from a macro is the UAC5, and this is only to keep it from jamming. With the lowered chance to jam, its less important than what it once was. I run 3 weapon groups for my UAC5s on my Ilya. All together, max DPS until they jam. Chain fired, ammo conservation mode. Macro fired, consistent high DPS.

The AC2 macro {Scrap} only really does one thing: make a very cool sound. Your better off just firing all AC2s together. I never understood why people were so up in arms about this.

Gauss macro doesnt really help, and is more of a crutch for bads.





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