Rather than the current system of 0 damage when fired at a target closer than 90m, I am proposing a sliding damage scale (like we had before), but the damage that is not applied to the target mech is applied to the firing mech.
Example (numbers are arbitrary):
- Target mech at 90m or greater range: 100% damage is applied to the target
- Target mech between 80m and 89m: 90% damage is applied to target, 10% damage is applied to firing mech.
- Target mech between 70m and 79m: 80% damage is applied to target, 20% damage is applied to firing mech.
- Target mech between 60m and 69m: 70% damage is applied to target, 30% damage is applied to firing mech.
- Target mech between 50m and 59m: 60% damage is applied to target, 40% damage is applied to firing mech.
- Target mech between 40m and 49m: 50% damage is applied to target, 50% damage is applied to firing mech.
- Target mech between 30m and 39M: 40% damage is applied to target, 60% damage is applied to firing mech.
- Target mech between 20m and 29m: 30% damage is applied to target, 70% damage is applied to firing mech.
- Target mech between 10m and 19m: 20% damage is applied to target, 80% damage is applied to firing mech.
- Target mech between 0m and 9m: 10% damage is applied to target, 90% damage is applied to firing mech.
Damage to the firing mech should be applied to the body location that houses the PPC that is being fired.
This would allow a PPC to still be useful at below minimum range, but at a price. The pilot must decide if the damage is going to be worth it.
EDIT: Apologies to the mods if this should have been in a different section, I wasn't completely certain. I won't be offended if you move it.
Edited by FactorlanP, 10 September 2013 - 09:33 AM.