Some people say it just takes time to get used to it, but personally, I think this mode is pretty much useless right now. One of the purpose of this mode was not only to spot players using their heat signature, but also to know who's running hot and is less of a threat because you know he will overheat if he alpha strikes you again. It's was also nice for flamer equipped 'Mechs to know which 'Mech to target first and more importantly, when to stop burning them.
The current mode doesn't really allow you to do that because the white on white blur does not show much contrast to indicate what is hot and what is cold. It's more "if it's white it's hot, if it's black it's cold". The base is just too bright and the different heat levels not contrasting enough to be able to clearly see it.
For example, if I see a single 'Mech in thermal, I have no scale to compare with to know if he's really hot, or just normally hot.
That brings me to suggestion...
The current mode would have to be modified as follows:
1. Increase the contrast of each heat level and display a scale bar on the HUD as a reference.
2. To make the contrast even better, add another colour to the scale. You could then have a scale going for example, from black to white to blue.
3. Increase the "tolerance" level of each heat level so that there's less of a smooth gradient and more of a stepped gradient.
4. Make thermal vision only work within a certain medium-short range (i.e. 400 meters or less) so that it can't be used by snipers like it used to.
5. Make the details (tolerance) higher the further away, meaning that past a certain range, you would only see a blur of a certain colour without any details (kind of like it was before but even worse in terms of blur).
Edited by Tweaks, 10 September 2013 - 10:52 AM.

















