Tycho von Gagern, on 18 September 2013 - 12:57 PM, said:
If you're trudging through the open, where the enemy can lay a steady stream of AC/2 fire into you, with all that smoke and shake and DPS, you've got whatever you have coming. There is a nerf for continuous AC/2 fire already. It's called terrain awareness.
Actually the nerf they implemented was the hidden ghost heat to the 0.5s cooldown for the AC2's originally which made macro boats or even a dual chainfire grouping impossible to run without shutdown in a 3 sec window. I can say that people complain because they don't expect to be beat by it. I had a group of 4X Phracts load up 2 ac2's, 2 UAC5's, they formed a firing line on alpine and literally marched upto and over the ridge firing the entire time. It rustled jimmie's, the enemy were forced to take alot of damage or hunker down as the rest of us moved in to engage.
People just don't like having to learn to adpot to new weapon uses or skills, or change their own playstyle. My motto is 'adapt or die' and I've seen alot of people fail to adapt to the ever evoling gameplay.
AntiCitizenJuan, on 18 September 2013 - 01:25 PM, said:
People still have hurtbutt over PPC+Gauss nerfs, and assume that just because their OP comp got nerfed, anything else that seems remotely good has to get nerfed too.
People are still hurt because the gauss mechanic is un-intutive for new players, and still has many of the shortfalls that were given to it. But adapt or die, I don't need the gauss to play well, the good players have already evolved their machines. Anything that is remotely good gets nerfed because it becomes abused, look at the gauss initially, abused by k2 cats so the little health and exploding nature was added. Or LRM's and SRM's, their damage values have been all over the shop during open beta... it's all called game balance. If something is over-used they try to bring it into line with other weapons, but PGI likes their created meta as we saw with the UAC5 meta and their last sale.