Problem solved.
Pc Powerplay: Game Review (6/10)
#121
Posted 16 September 2013 - 01:47 PM
Problem solved.
#122
Posted 16 September 2013 - 02:47 PM
mint frog, on 16 September 2013 - 01:47 PM, said:
Problem solved.
Glorious game is great and getting better every day in every way.
#123
Posted 16 September 2013 - 03:02 PM
#124
Posted 16 September 2013 - 03:18 PM
mint frog, on 16 September 2013 - 01:47 PM, said:
Problem solved.
Yeah...some of the stuff in the Code is just totally draconian. I mean...
“Petitions / Call Outs
Any MechWarrior who-Generates petitions or biased Suggestion polls; or
•Demands response or acknowledgement of their posts or concerns; or
•Negatively calls-out one or more staff members; or
•Posts intentions to disrupt support and/or services, or urges others to; or
•Posts intentions to quit, or urges others to;
Is guilty of Rioting against ComStar and shall be moderated.”
So, that means that if you…
- Accidentally bias a poll
- Ask the people you gave money to to address your concerns (say, with a major game-breaking bug that affects 95% of the player-base)
- Call out Paul on one of his back-tracks
- Participated in that UniteandDrop thing
- Post about why you are leaving MW:O, for any reason
- Suggest a boycott
What a wonderful way to kick off the day before release!
Edited by 101011, 17 September 2013 - 01:24 AM.
#125
Posted 16 September 2013 - 03:28 PM
101011, on 16 September 2013 - 03:18 PM, said:
What a wonderful way to kick off the day before release!
See most companies are happy on release day, they are trumpeting their launch and inviting reviewers to come see what a great product they've created. Here we get it's just another day in our slow behind schedule lurch towards having more than 2 game modes and a non "place holder" UI and some form of meta game.
And some folks are happy to defend that. Notice how much pre launch hype PGI is putting out? They are hoping no one notices them taking down their excuse, i.e. the beta tag and maybe reviewers will cut them some slack.
Launch is usually preceded by excited fans anxious for all the new goodies coming with launch. Here we get C bill purchaseable Orions and.... only 3 months until UI 2.0 and CW...aren't you excited!!!!
#127
Posted 16 September 2013 - 03:50 PM
#128
Posted 16 September 2013 - 04:50 PM
Roadbeer, on 16 September 2013 - 03:02 PM, said:
Oh no, can't have an outside source criticizing your game! Clearly I'm pushing an agenda!
Even if that agenda is "make the game better"! As someone posted earlier, why fix what isn't broke?
#131
Posted 17 September 2013 - 07:04 AM
EDIT: okay three was being nice..
Edited by demonr6, 17 September 2013 - 07:04 AM.
#132
Posted 17 September 2013 - 08:49 AM
haruko, on 11 September 2013 - 03:19 PM, said:
And ******** on the forums made fun of me for constantly bringing up the fact that the maps are all horribly scaled with horribly designed terrain and buildings that make 0 sense, are horrible in scale and design and generally nonsensical.
WHO CAARES, they said.
People who are new to this game and not Gold shills care, because its noticeable; the knee high mech grass, the thousand foot high streetlights, the crappy half assed buildings that make no sense and are seemingly plopped down randomly.
If I wasn't on my laptop I'd post the superior airport design for River City I made in like 10 minutes in MS paint that looks 100% better AND is still compliant within gameplay and balancing issues.
This is supposed to be a mech sim, please design the maps as such, I understand there are gameplay and balance constraints, but for gods sake the ******* maps apparently cost PGI 500k and they're all ******** giant earth bowls with crappy artificial boundaries. It's sad when the MW4 city maps look more like real cities than anything in MWO does.
Don't even get me started on how broken the mech scale is.
For example, look, this is how the pilot fits inside the Commando.

He doesn't even fit, his legs extend outside of the mech, he wouldn't even fit through the hatch on the back of the commandos head that's supposed to lead into the cockpit in the first place.
I can understand why it would be difficult to fix mech scale, I get that, but for gods sake, fix map scale, I know it would be hard to go back and fix the old maps, so make sure you make GOOD new ones.
I swear to god if that new city map really ends up being 3 blocks wide across like I think it's going to be...
What's funny is that you photo shopped that so it WOULDN'T fit. How do I know it will? Because the cockpit is scaled and fit inside the damn mech model. It's literally modeled into the mech. How do I know that's the case? Because I've been playing with real models at their default scale.
It's possible that the default cockpit doesn't scale in there correctly, but that doesn't really matter considering that the approximate scale of the mech is what's actually important, not that they some how engineer real life and working cockpit models. Having mechs with proper hit boxes on the battlefield is far more important than getting a cockpit to line up correctly. There are no real world examples of how these fit together. They're working off of concept, created by a good artist, but one who has never created a real working military vehicle before. A single mech would take hundreds of people years to develop.
Obviously scale is not going to be perfect.
Edited by S3dition, 17 September 2013 - 08:54 AM.
#133
Posted 18 September 2013 - 05:44 PM
Tragos, on 11 September 2013 - 04:23 PM, said:
http://www.gamestar....tung/45175.html
They like: Matchmaking (yes, they do), no p2w, atmosphere, gameplay itself.
One should have a look at what they do here: They simply LIKE the game like a lot of the players here do. Yes, it has it's bad sides (mainly the lack of progress) and PGI's lying. But what exactly are you guys trying to accomplish here? Get as many negative reviews as possible? What good will THAT do?
Ok I think something needs to be said to counter these types of arguments against poor reviews. What customers are trying to accomplish when you give a pro review to a product is to let other potential customers know YOUR opinion about the game. Are you asking or expecting unhappy customers to just sit back and say nothing? That is one of the tools a consumer has to motivate a company to correct issues they feel are bad whether that be a bad product, poor implementation, lack of communication, deceptive business practices, etc. Those of you bashing bad reviews and using the arguments of "you're just mad" or "you should just enjoy the game" are wrong. Customers have EVERY right to voice their displeasure over a product or company. You don't want me to give a negative review? Give me a product that in MY opinion doesn't DESERVE a bad review. This company has every right to do as they please (within legal limits) with their product. I as a customer have every right to give MY honest opinion about that product.
#134
Posted 18 September 2013 - 06:10 PM
mint frog, on 16 September 2013 - 01:47 PM, said:
Problem solved.
Xin Sheng!
I for one welcome our new fascistic forum overlords, may they continue the glorious work of information control in the name of the Chancellor!
#135
Posted 19 September 2013 - 10:53 PM
haruko, on 11 September 2013 - 03:25 PM, said:

Now, using assets already in-game:

I can even fix their new crappy city map


The only hard part about any of this would be gameplay balancing, IF ONLY WE WERE IN BETA AND HAD A LARGE GROUP OF BETA TESTERS OR SOMETHING, OH WELL, JUST KEEP PUTTING OUT HALF ASSED MAPS.
So sad no provision is made for community content as your map is conceptually 1000% better. Big props to you.
#136
Posted 20 September 2013 - 12:45 AM
Riptor, on 11 September 2013 - 01:55 PM, said:
Personaly i would have given the game itselfe a 5 out of 10 because right now it offers simply not enough game but i can see the 6 out of 10.
If you leave all the development mess ups and politics out.. the game really is just average. The reason its held in high regard by so many is because there is no better comparable product for this genre on the market.
And no... hawken is in no way comparable.
I wish people would stop saying this... take a look through most reviewers histories and you'll see that even pretty mediocre games often get 7-8, a 1-10 scale these days is usually really a 5-10 scale, with 4 or below reserved or truly train wreck territory totally unplayable messes
a 6 basically means "play it for free but for heaven's sake don't spend any real money on it"
#137
Posted 20 September 2013 - 09:24 AM
Springbok, on 19 September 2013 - 10:53 PM, said:
It's a bannable offense now, because he is encouraging people to listen to him and showing unreleased content.
#138
Posted 20 September 2013 - 10:40 AM
StoneMason, on 18 September 2013 - 06:10 PM, said:
I for one welcome our new fascistic forum overlords, may they continue the glorious work of information control in the name of the Chancellor!
Well at least they implemented information warfare in the forums?
#140
Posted 26 September 2013 - 11:35 PM
Edited by Gamgee, 26 September 2013 - 11:35 PM.
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