[color="#b27204"]PenitentTangent[/color]<p class="author_info">
Member
Posted 02 August 2013 - 09:52 PM
so, I've always thought that ambiance and environment play a huge role in the level of immersion and enjoyment. But also, I think that the environment should also have some influence in the mechanics of a game. MWO is one of the few games that succeeds at this very well, with ambient heat and gravity, and visual obstacles, etc.
so here's a map that I've been mulling over for a while. I don't know if this is feasible or not.
A lot of people are requesting for another, truly urban environment with large amounts of structures and a maze like design. River City pulls this off somewhat well and frozen city to a lesser extent. But one thing that I've desired to see for a long time is an urban metropolis wasteland. The map should be large for the sake of 12v12 and it should have normal temperature and gravity. I'm not sure what kind of wasteland, but the example I'm using is originally from Maverick01 and his Map suggestions post [color="#b27204"]here.[/color]
Nuclear Wasteland
Map Size: Medium
Temperature: Cold
Weather: Radioactive Fog
Key Features: Planet filled with trash and debris

*Credit to the original owners.
I like this idea very much. Now I don't think we need this map right away, especially since Terra Therma was just released and there are two other maps already on the way. But, I think a map like this would be spectacular.
I thought the backdrop of an irradiated city was an awesome idea. It could be taken a step further by being time limited because of the level of Radiation. For example in a mission brief before deployment, it would be announced that you have a maximum of 10 minutes combat time before you need to head to your extraction point. If the city grid was to be made big enough there would be a very real chance that people would get lost and actually be KIA by Radiation.
To make it more interesting, the intense Radioactivity could cause severe problems with ECM, Beagle and Artemis, but seismic would be OK.
I really think Penitent Tangent was onto something with this one.
By the way, just in case you were wondering; I am a Sniper, so I am looking at this from an unbiased point of view.




















