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Youtube: Review From Sidestafe


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#1 Jade Vulture

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Posted 11 September 2013 - 02:01 PM

Not sure if any of you guys have seen this. Heres Sidestrafes (127,887 followers) review of MWonline.



He raises some interesting points, although does seem to waffle a little.

Don't agree with all his points, I do totally agree with his points on scale and destructibles however.

Remember - this guy does not play alot having given up till the game was slightly more polished... so this is basically how a newer player to MWonline (however not new to battletech) see's the game.

Edited by NZStevie, 11 September 2013 - 03:12 PM.


#2 KharnZor

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Posted 11 September 2013 - 02:51 PM

A tow hook......no.

#3 Jade Vulture

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Posted 11 September 2013 - 03:05 PM

Didnt say that all of his ideas were good... But he does raise some very good points in regards to destructibles and scale which I totally agree with.

#4 RedDragon

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Posted 11 September 2013 - 03:07 PM

Well, the part about the mechlab (at about 6:00) is kind of symptomatic for the whole creation process of MWO. As he says it, "Some developer is stubborn [...] They have done it because that's the way they wanted to do it for themselves."
And that's why PGi always pushes through with their design-ideas despite the fact everyone is telling them not to. (Consumables, Ghost Heat, 3PV, ECM... the list goes on).

#5 Jin Ma

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Posted 11 September 2013 - 04:08 PM

one of the better reviews i've read.

i didn't like his ideas as far as explosion on death, propping up, leggin etc etc. but his whole point was to be innovative.

#6 KovarD

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Posted 11 September 2013 - 07:03 PM

View PostRedDragon, on 11 September 2013 - 03:07 PM, said:

Well, the part about the mechlab (at about 6:00) is kind of symptomatic for the whole creation process of MWO. As he says it, "Some developer is stubborn [...] They have done it because that's the way they wanted to do it for themselves."
And that's why PGi always pushes through with their design-ideas despite the fact everyone is telling them not to. (Consumables, Ghost Heat, 3PV, ECM... the list goes on).


Best part of the review is 6:50 talking about PGI's PR.

#7 GalaxyBluestar

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Posted 12 September 2013 - 05:00 PM

switched off when he talked about decals... say what? gameplay solid? there's still balancing to be done the mech movement has sped up and looks rediculous on assaults, animations still don't conform to the landscape. mechs that slide down angles with the feet still flat makes the game look like it was built in the early 90's. role warefare is next to non exsistant and info warefare is muddled and resembles nothing of BT. ontop of that we have deathmatch and deathmatch capture. if this is what people call solid gameplay for an upcoming full release then their bars are set very low, I step on them.

#8 infinite xaer0

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Posted 12 September 2013 - 05:01 PM

this video is more of a bad suggestion dump than a "review". he spends way too much time ranting about how you can't maximize the start window and barely goes into anything besides trivial aesthetic aspects while making inaccurate, illogical, and overblown statements to boot.

Also, "I can't see a reason why..." one needs to make so many arguments from ignorance...........................................

#9 D1al T0ne

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Posted 12 September 2013 - 05:58 PM

In my opinion a review should be structured. It should look at aspects common to all games, such as controls, gameplay, graphics, sounds and then a section or two comparing that game to other games in the same genre. Then it should talk about the pros and cons of the game in all of those areas.

This review is little more than a freeform rant recorded over some agonizingly terrible gameplay. It has some merits, but no structure and extremely repetitive.

#10 Farpenoodle

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Posted 12 September 2013 - 10:54 PM

It's only being called a review by people who want it to be. It's not. Call it what it is. An impressions video.

#11 Aerokii

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Posted 13 September 2013 - 07:16 AM

View Postinfinite xaer0, on 12 September 2013 - 05:01 PM, said:

this video is more of a bad suggestion dump than a "review". he spends way too much time ranting about how you can't maximize the start window and barely goes into anything besides trivial aesthetic aspects while making inaccurate, illogical, and overblown statements to boot.

Also, "I can't see a reason why..." one needs to make so many arguments from ignorance...........................................


To be fair that's been a major pain in my ***, since I run my gaming rig hooked up to an HD TV on the other side of the room and need to play with boosted font/icon sizes. I need to move my task bar around to access certain functions, but hey, we'll see what UI 2.0 has to offer.

#12 Dawnstealer

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Posted 13 September 2013 - 07:47 AM

I actually found myself agreeing with most of what he said. As an admitted MWO apologist and supporter, I really do like this game and have a lot of fun running around in stompy robots and shooting other stompy robots.

The few points that I agree with the most:
  • Communication. I like what PGI is doing with this game so far. While I'm on the minority on these boards, at least those who seem to post the most, most of the people that I've seen actually in-game playing seem to be on board with them. Where PGI fails is communication, both in relating what's coming down the pike and in responding to their customers in a reasonable fashion. Back in the hay-day of the PPC/Gauss jump-sniping, those of us who felt that was an overpowered meta were told we were "on an island." Even if true? You NEVER want to say that to your customers. Not THAT way, at least. PGI needs a communications director/manager/person/whatever to act as a go-between between their customers and seemingly socially inept developers.
  • Scaling. Yeah, the scale seems off. I tend to feel more like a guy in a really awesome suit than a gigantic robot stomping across the landscape. Being able to knock over trees, blow up cars by stepping on them, more things to visually tell me just how big and high up I am, and so on would help a lot.
  • Level design. The levels are passable, but remind me of some of the first maps I designed for Doom - highly linear, not much in the way of freedom, very closed-in, very claustrophobic. Even in the big maps like Alpine, I find myself wondering: "How does anyone GET here??" There aren't mountain roads coming in, the only roads at all lead to the other cap-points, and so on. There's no sense that there's a larger world out there, there's no sense of wonder, there's no sense of scale (in the larger sense). The levels could all be different parts of the same planet - there's really not that much setting them apart from one another (although that will change with the rumored "Moon map").
And that's pretty much it. I like where the weapons are at now. The balance seems good. The matchmaking needs a little work: I had three matches in a row last night where the matchmaker decided my team only needed 11 mechs to other team's 12, and shorted us a few assault mechs in the process.

#13 Biglead

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Posted 13 September 2013 - 10:39 AM

Immediately discredited when you put "YouTube" and "Review" in the same sentence.

#14 mike29tw

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Posted 14 September 2013 - 09:41 AM

"...extremely unprofessional and very rude..."

That sums up PGI quite well.





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