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Uac5 Overpowered? Are You Kidding Me


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#1 MadCat02

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Posted 11 September 2013 - 03:42 PM

So PGU makes a joke out of gause and now you blame people for running to the only other canon that works ? When is this gona stop ?

Without gause UAC5 is the only ranged ballistic option for mechs with 3-6 ballistic slots ( since ac2,ac10 and lb 10 don't do jack). If 12 mechs use Uac5 in the game that is the weapon that you will die to .

Bottom line people need viable options to use other builds and not whatever new gause is .

You must run XL235 to have 3 UACS(175 ammo) and one medium laser .

Trading speed and normal engines gives you huge dps . You didn't know that ?

If you die to 58 miles jaggermech its probably your fault for standing still .

You know how much armor Jagger has on shoulder? 50 . Thats less than my alpha strike on Misery

I can honestly say that jagger with xl engine and 58 speed can die just as quickly as he can kill .

Not to mentions that UAC5 isn't ideal weapon to defend vs light mechs .

If you run UAC5 on assault mechs you will have hard time aiming it because of their low arms . Once again don't stay still and trade with assault mech who runs a dps weapon !



What PGU really needs to do is to buff useless weapons like AC2,AC10 and LB10

How much you willing to bet that if UAC5 gets nerfed people will complain about something else

Edited by MadCat02, 12 September 2013 - 03:52 PM.


#2 TOGSolid

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Posted 11 September 2013 - 03:47 PM

I like how there is a thread on the front page that mathematically demonstrates that the double shot is out of whack and yet you still made this post.

Edited by TOGSolid, 12 September 2013 - 11:50 AM.


#3 Primetimex

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Posted 11 September 2013 - 03:49 PM

Funny thing is no one complained about the UAC5 BEFORE the latest nerfing of the last meta weapons, PPC, Gauss and the fact also is that when you run triple UACs you almost never jam if you chain fire them as their cooldowns run in sync to prevent jamming.

It is and has always been a high dps weapon and like MadCat02 says if you get killed by one then most likely than not you have been caught in a bad position. I have been running UAC5s for donkey's ages now and it requires very good situational awareness to get into position and get in some kills - it is not "easy mode" and "OP" weapon like many claims now - as there are only 2 (TWO) mechs that can run triple UACs and they are running high risks doing so.

High risk = high reward people - please do not complain all the time and turn this game into another dud.

If you were going to complain about UACs maybe you should have done it a long time ago - I guess what ****** me off is now the complaint is on UACs then it gets nerfed like the Gauss, then what next?

Might as well nerf every single weapon in sight and just make this game for newbies - it's no longer Mechwarrior anymore ....

Edited by Primetimex, 11 September 2013 - 03:51 PM.


#4 General Taskeen

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Posted 11 September 2013 - 03:53 PM

Mmm, that's nice, but that lacks foresight.

Current programming and featuring of UAC has to go, unless people would like to experience the insanity of double-shot, 2x20 damage UAC/20, if current UAC/5 programming stays.

Third of all, the rolling dice jam also has to go. Does not belong in a real-time game.

Edited by General Taskeen, 11 September 2013 - 03:53 PM.


#5 TOGSolid

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Posted 11 September 2013 - 03:54 PM

There is no risk at all with the UAC right now and you are deluding yourself if you think so.  There is no reason not to lean on the trigger with them because you still have much higher DPS with jams taken into account.

Edited by TOGSolid, 11 September 2013 - 04:07 PM.


#6 One Medic Army

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Posted 11 September 2013 - 04:00 PM

They cut the jam rate from 25% to 15% at the exact same time they made the changes to PPC/Gauss.
Of course everyone flocks to the UAC/5.

The current UAC mechanic isn't very good, and I will be glad to see it reworked into something else, something hopefully that is viable without using a macro, running 3, or watching as your weapons stop working at wildly random times.

#7 MadCat02

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Posted 11 September 2013 - 04:08 PM

View PostTOGSolid, on 11 September 2013 - 03:47 PM, said:

I like how there is a thread on the front page that mathematically demonstrates the the double shot is out of whack and yet you still made this post.


2 UAC weight 18 tons and need at least 5 tons of ammo . 23 tons which pretty much maxs you out and you have no way of defending from small mechs . Without uac 5 what is the point of playing a heavy mech if all assault gona wipe the floor with you .

Yes it does more damage than ac20 because ac20 needs 15 tons to run and not 23 .

Lets nerf a weapon that actually works on battlefield unlike ac2,ac10 and lb10.

Stop looking for next overpowered weapon and instead fix the once that barely work

Edited by MadCat02, 11 September 2013 - 04:12 PM.


#8 The Boz

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Posted 11 September 2013 - 04:08 PM

Ah, the deluded children in this thread think they have skills...

#9 Livewyr

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Posted 11 September 2013 - 04:12 PM

I took a triple UAC5 Ilya out once into River City.. It felt dirty. I flanked the enemy attacked from behind, one at a time. Most of them didn't have time to turn around before they were dead, cored through the back. I think I ended that with 6 kills and only about 500-600 damage..

UAC5 is not balanced..at all.

It needs jam rate increased to 20%, and it needs to have the natural RoF (RoF without the double shot) reduced to that of the AC5..

#10 MadCat02

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Posted 11 September 2013 - 04:23 PM

View PostGeneral Taskeen, on 11 September 2013 - 03:53 PM, said:

Mmm, that's nice, but that lacks foresight.

Current programming and featuring of UAC has to go, unless people would like to experience the insanity of double-shot, 2x20 damage UAC/20, if current UAC/5 programming stays.

Third of all, the rolling dice jam also has to go. Does not belong in a real-time game.


9+9+5 tons of ammo . you complaning that 23 tons of weaponry does 20 damage per 2 hits with cahnce to jam .

4large lasers +2 mid lasers lasers is 22 tons . 46 damage per hit and you not afraid of small mechs

#11 Lightfoot

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Posted 11 September 2013 - 04:25 PM

I am not complaining. I didn't complain about PPCs and Gauss. Of course now the Gauss is really screwed-up. I remember I pointed out that the Gauss was not the highest DPS ballistic, in fact the Gauss is the lowest DPS per ton/recharge of the Ballistics. They nerfed it anyway because all the whiners convinced them there was something dreadfully wrong about being defeated by a Gauss Rifle.

So now it's the UAC-5? Well whiners gotta whine about stuff. It's their sacred mission you know.

As Forrest Gump once said, "Stupid is as stupid does." :)

#12 akpavker

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Posted 11 September 2013 - 04:25 PM

View PostPrimetimex, on 11 September 2013 - 03:49 PM, said:

Funny thing is no one complained about the UAC5 BEFORE the latest nerfing of the last meta weapons, PPC, Gauss and the fact also is that when you run triple UACs you almost never jam if you chain fire them as their cooldowns run in sync to prevent jamming.

It is and has always been a high dps weapon and like MadCat02 says if you get killed by one then most likely than not you have been caught in a bad position. I have been running UAC5s for donkey's ages now and it requires very good situational awareness to get into position and get in some kills - it is not "easy mode" and "OP" weapon like many claims now - as there are only 2 (TWO) mechs that can run triple UACs and they are running high risks doing so.

High risk = high reward people - please do not complain all the time and turn this game into another dud.

If you were going to complain about UACs maybe you should have done it a long time ago - I guess what ****** me off is now the complaint is on UACs then it gets nerfed like the Gauss, then what next?

Might as well nerf every single weapon in sight and just make this game for newbies - it's no longer Mechwarrior anymore ....


from personal experience %50 of the people in this game deserve to die because they are dumb and do stupid things. the only drawback to this is they come to the forums and call for nerfs and if it keeps on going we are going to end up with "mech warrior pillow fight online"

#13 Livewyr

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Posted 11 September 2013 - 04:26 PM

MadCat.. you're trolling right?

#14 Hythos

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Posted 11 September 2013 - 04:30 PM

View PostLivewyr, on 11 September 2013 - 04:12 PM, said:

It needs jam rate increased to 20%, and it needs to have the natural RoF (RoF without the double shot) reduced to that of the AC5..

NO idea why the ROF is faster than the AC/5 to begin with...

#15 Bhael Fire

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Posted 11 September 2013 - 04:35 PM

A heat penalty for double-fre is the best way to nerf boating UAC/5.

Any other change to the weapon will make it useless individually.

#16 One Medic Army

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Posted 11 September 2013 - 04:35 PM

View PostHythos, on 11 September 2013 - 04:30 PM, said:

NO idea why the ROF is faster than the AC/5 to begin with...

It's because of the way the cooldown interacts with the double-shot as currently implemented.
When the UAC/5 was first done, it had a RoF 0.5 faster/less than the AC/5, this was because you waited 0.5sec to fire the second shot, and the cooldown then applied from the second shot. It did 2 shots in the same time as the AC/5 made 1 shot. (I think it was 1.7s vs 1.2s+0.5s)

Right now it's no longer double the effective fire rate of the AC/5 because that was realized to be stupid when they're both supposed to be valid weapons. In TT the UAC/5 is straight up better, like all LBX and Ultra weapons compared to the stock versions of said autocannons.

Edited by One Medic Army, 11 September 2013 - 04:39 PM.


#17 Malleus011

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Posted 11 September 2013 - 04:35 PM

Yeah, but I can step around a corner and take an Alpha from a mech with 4 LL and 2 ML.

I step around a corner against the same UAC5 boat, and I *might* live long enough to step back. If I do, all my front torso armor is gone.

Yeah, one of these things is not like the other.

#18 MadCat02

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Posted 11 September 2013 - 05:02 PM

View PostMalleus011, on 11 September 2013 - 04:35 PM, said:

Yeah, but I can step around a corner and take an Alpha from a mech with 4 LL and 2 ML.

I step around a corner against the same UAC5 boat, and I *might* live long enough to step back. If I do, all my front torso armor is gone.

Yeah, one of these things is not like the other.


when you not movin is when uac5 hurts , if you going even 30 miles that 10 damae is spreading evewhere

if you move to the side at 50 miles 50% of the shoots will miss . Unless you get yourself in 100m combat which shouden't happen in a first place

Edited by MadCat02, 11 September 2013 - 05:04 PM.


#19 akpavker

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Posted 11 September 2013 - 05:14 PM

View PostMalleus011, on 11 September 2013 - 04:35 PM, said:

Yeah, but I can step around a corner and take an Alpha from a mech with 4 LL and 2 ML.

I step around a corner against the same UAC5 boat, and I *might* live long enough to step back. If I do, all my front torso armor is gone.

Yeah, one of these things is not like the other.


it sounds like you are steping around the corner and standing still to have this problem!!!!!

View Postakpavker, on 11 September 2013 - 04:25 PM, said:


from personal experience %50 of the people in this game deserve to die because they are dumb and do stupid things. the only drawback to this is they come to the forums and call for nerfs and if it keeps on going we are going to end up with "mech warrior pillow fight online"


#20 Mahws

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Posted 11 September 2013 - 05:54 PM

View PostMadCat02, on 11 September 2013 - 05:02 PM, said:


when you not movin is when uac5 hurts , if you going even 30 miles that 10 damae is spreading evewhere

if you move to the side at 50 miles 50% of the shoots will miss . Unless you get yourself in 100m combat which shouden't happen in a first place

Don't know what game you're playing. I run a 255XL Jager with 3uAC/5 and 2ML. I can count the amount of times I've run out of ammo before enemies on one hand. I also have no trouble dominating at range (30 points burst damage in 0.5 seconds of firing) or maintaining fire on an enemies CT if they're twisting (60 points damage in one second, rarely jam before I've thrown out that much). If they twist far enough that I can't hit their CT anymore then good for me, I can work their back armor or side torsos till they manage to run into cover. Then I just go find them again, by which point we're back to square one.

The 3xuAC/5 Jager has the long range burst damage of the old double Gauss (0.5 seconds really isn't that long to hold on target for the double shot), practically no heat output whatsoever, can out DPS the pre-ghost heat nerf 2xAC/20 Jager and has the screenshake stun of the good old closed beta AC/2 spam. And in a seconds fire it can put out the same damage as a Hexa-PPC stalker with no cooldown or overheat.

Considering the only arguments I hear from people defending it are "you can torso twist and run away!" and "I run out of ammo!" I'd say the matter of OP Vs. Lrn2Ply is pretty clear cut.





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