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@pgi The Uac5 Changes Need To Happen Sooner Than Later


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#1 A banana in the tailpipe

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Posted 11 September 2013 - 08:52 PM

Night after night of exploiting phracts and jagers are bleeding your customers away, and not just when I demoralize my team with the facts before they are smeared, but by actually being smeared due to the issue at hand. You're welcome, and I'll contribute to the problem as long as it takes for you to get that silly weapon balanced asap. Cheers!

#2 TOGSolid

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Posted 11 September 2013 - 09:02 PM

It's getting nerfed in next week's patch dingus.

#3 Primetimex

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Posted 11 September 2013 - 09:05 PM

YES - please balance the UAC5 PGI! - Here's how:

1. Put an ammo loader key for ballistics BEFORE you can even fire a single shot - when an ammo runs out in a particular location - press the reload ammo key!
2. Make the doubleshot a random chance
3. Increase the jam rate to 50%
4. Might as well put ghost heat on those successful double shots while you are at it (don't tell anyone)
5. When the weapon jams - don't make it auto un-jam, make the user press some key combinations (a-la puzzle type), eg ALT-SHIFT-R, or CTRL-ALT-R randomly on-screen to un-jam.

If all these measures don't balance out the UACs - I don't know what will!

#4 MnDragon

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Posted 11 September 2013 - 09:08 PM

Cry havoc and let slip the Nerf Hammer!! So when the UAC5 has been nerfed and Large Pulse Lasers are king of battle, shall we nerf them too? When they nerfed LRMs, I said nothing for I did not carry them. When they nerfed AC20s and PPCs, I said nothing, for I could manage the heat. When They nerfed the Gauss I said nothing, for I could manage the charge up time. And, now..now they come for me. Now they come for the UAC5, and there is no one left to speak.

#5 -Muta-

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Posted 11 September 2013 - 09:13 PM

WOW nerf everything and let's play cap race ftw... oh wait now jenners are too fast NERF THEM!

#6 TOGSolid

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Posted 11 September 2013 - 09:16 PM

ITT: "Bawww, I can't ***** the PPC/Gauss meta anymore so now I'm afraid to lose the only other thing I'm good at! Don't nerf plz!"

#7 Royalewithcheese

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Posted 11 September 2013 - 09:28 PM

Posted Image

#8 Chavette

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Posted 11 September 2013 - 10:51 PM

View PostRoyalewithcheese, on 11 September 2013 - 09:28 PM, said:

Posted Image

Is that you? I always imagined you like that.

#9 Captain Stiffy

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Posted 11 September 2013 - 10:52 PM

Posted Image

#10 Rat of the Legion Vega

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Posted 11 September 2013 - 11:09 PM

The "journalists" at major videogame sites must already be playing this game to prepare their reviews for next week... I do wonder how they're feeling when they get torn apart by UACs again and again and again and again. Ah well, beats getting torn apart by streaks, LRMs and PPCs in months past, I suppose.

#11 TOGSolid

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Posted 11 September 2013 - 11:14 PM

View PostRat of the Legion Vega, on 11 September 2013 - 11:09 PM, said:

The "journalists" at major videogame sites must already be playing this game to prepare their reviews for next week... I do wonder how they're feeling when they get torn apart by UACs again and again and again and again. Ah well, beats getting torn apart by streaks, LRMs and PPCs in months past, I suppose.

At least UACs sound cool and most of the pugs can't aim for **** so they're a lot more tolerable.

Edited by TOGSolid, 11 September 2013 - 11:14 PM.


#12 Rat of the Legion Vega

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Posted 11 September 2013 - 11:37 PM

View PostTOGSolid, on 11 September 2013 - 11:14 PM, said:

At least UACs sound cool and most of the pugs can't aim for **** so they're a lot more tolerable.


I bet one of the first questions that comes to mind as they mess around in the mechlab is: "Why does this LBX autocannon thing cost twice as much as the awesome ULTRA autocannon?"

#13 One Medic Army

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Posted 11 September 2013 - 11:38 PM

From where I stand, we could do to nerf overall damage output just to slow the game down a bit.

Back in Closed Beta it took a long long time to kill individual mechs, more time for superior aiming/damage spreading/positioning skill to show itself.

#14 Kaptain

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Posted 11 September 2013 - 11:43 PM

View PostPrimetimex, on 11 September 2013 - 09:05 PM, said:

YES - please balance the UAC5 PGI! - Here's how:

1. Put an ammo loader key for ballistics BEFORE you can even fire a single shot - when an ammo runs out in a particular location - press the reload ammo key!
2. Make the doubleshot a random chance
3. Increase the jam rate to 50%
4. Might as well put ghost heat on those successful double shots while you are at it (don't tell anyone)
5. When the weapon jams - don't make it auto un-jam, make the user press some key combinations (a-la puzzle type), eg ALT-SHIFT-R, or CTRL-ALT-R randomly on-screen to un-jam.

If all these measures don't balance out the UACs - I don't know what will!


OR, we could just undo the buff from 2 patches ago...

#15 Der_Goetz

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Posted 11 September 2013 - 11:46 PM

There is a problem with uac5. i think this weapon is a better version of the ac5. So they should start with ROF of ac5 and make the shots faster over time like a gatling. Like in other FPS the stationary machine gun. You could fire to a timepoint since the weapon got to hot and jam. This is a logic consequence and a good one.

You have with this advantages over the ac5 but the weapons is not overpowered. It is a brawler and supportfire weapon then.

Just my 2 cents.

#16 Alistair Winter

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Posted 11 September 2013 - 11:49 PM

A while back, I started a thread about how OP the UAC5 was, particularly when boated on my Ilya. I tore through most teams with minimal tactics and skill, just holding down the dakka-button untill it said 'click' and watching bad guys fall down.

And then they buffed the UAC5.

Let's recap real quick.

The UAC5 was arguably one of the top 3 ballistic weapons in the game, so they decided it needed to be buffed. Now, since they removed earthquake-cockpit-shake in late 2012, players have been asking for the AC2 to be buffed. 6 months later, PGI actually nerfs the AC2 by introducing ghost heat. Wait a few more patches, what do they do? They change the reload time from 0.50 to 0.52. And they buff the UAC5.

If we're lucky, we'll get one or two weeks of relatively balanced gameplay (after, what, 18 months?) and then they will introduce the Clans with 16 new weapons and we're back to square 1. Do not pass Go. Do not collect 200 C-bills.

#17 Khobai

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Posted 12 September 2013 - 12:53 AM

UAC/5 just needs a 1.5 cooldown so it doesnt fire single shots faster than an AC/5. Simple as that. Fixes the double shot dps being too high also.

#18 van Uber

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Posted 12 September 2013 - 01:23 AM

I'd love to see the random jam go away. Any other, skill based mechanic would be welcome such as spin-up, recoil or increased heat per shot. Decrease the range and make it more of a large machinegun. What ever, just as the randomness goes away and it offers a distinct alternative to AC5

#19 WarZ

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Posted 12 September 2013 - 01:41 AM

I too am completely tired of it.

Bring uac5's, or get ***** by uac5's.

Most rounds there is little other mechanic.

#20 Delas Ting Usee

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Posted 12 September 2013 - 01:51 AM

A guarantee, 100% proven counter against 2 or more UAC5s is Gauss + 2 PPCs...waitaminute...that's been nerf! No worries, soon we'll all be in assaults with JUST medium Lasers. The way everything keeps getting nerf...





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