Orion Takes More Damage Than Other Mechs
#1
Posted 11 September 2013 - 11:09 PM
#2
Posted 12 September 2013 - 12:54 AM
1nferno, on 11 September 2013 - 11:09 PM, said:
Depending on how light these other mechs are (spider, raven, etc) then it most likely is you have found that light mechs have a HUGE ADVANTAGE called SPEED.
#3
Posted 12 September 2013 - 12:58 AM
I don´t have an Orion yet so i can´t talk from my own experience.
#4
Posted 12 September 2013 - 01:03 AM
Quote
I find that hard to believe, considering the Cataphract and Awesome both have huge CTs. And the Orion is a smaller mech than both.
#5
Posted 12 September 2013 - 01:26 AM
#6
Posted 12 September 2013 - 01:27 AM
I think it might be cool for PGI to release a graphic representation of a mech's hitboxes when they release a new one. It's a very significant factor that's just as important as hardpoints IMHO.
#7
Posted 12 September 2013 - 02:18 AM
I do loose side Torsos in it, though - especially in brawls i loose my AC20 often. Will be interesting in some weeks if your missile hunch will be first target to check for an XL or not. So far i'm running an XL360 in my K and don't die more often than in the protector with a STD engine.
#8
Posted 12 September 2013 - 03:08 AM
That aside:
CT is an issue, it's far easier to ct core a Orion than a Phract atm. when not aiming at specific parts. Feels like a smaller awesome to me.
#9
Posted 12 September 2013 - 03:47 AM
#10
Posted 12 September 2013 - 04:30 AM
Edited by Royalewithcheese, 12 September 2013 - 04:32 AM.
#11
Posted 12 September 2013 - 04:47 AM
Quote
Yeah. My cataphract always gets hit in the center torso, so much so, that I always run an XL in the thing. But honestly any mech thats 65 tons or more, except for the Stalker, seems to always get hit in the center torso way more than it should.
#12
Posted 12 September 2013 - 05:33 AM
Khobai, on 12 September 2013 - 04:47 AM, said:
Yeah. My cataphract always gets hit in the center torso, so much so, that I always run an XL in the thing. But honestly any mech thats 65 tons or more, except for the Stalker, seems to always get hit in the center torso way more than it should.
The Atlas side torso hit boxes are HUGE. I literally can't remember the last match that I survived with my arms still there.
Well, unless I count the 12:0 roflstomps.
#13
Posted 12 September 2013 - 05:39 AM
Budor, on 12 September 2013 - 03:08 AM, said:
That aside:
CT is an issue, it's far easier to ct core a Orion than a Phract atm. when not aiming at specific parts. Feels like a smaller awesome to me.
The back CT is a small square usually located high, near the head. Any damage that doesn't hit that square is called a Center Torso hit.
The Orion does seem a bit fragile for all the armor. One of the problems with the design is that the Center Torso is so well defined, and it's large. However, I painted mine Obsidian Black and this seems to add just a bit of confusion because the mech's outline is asymetrical with a gun slung low and a missile pod projecting off the opposite shoulder. Once the square of the center torso is hard to see the damage gets spread more. Don't expect wonders, but it is better. It also looks cool, like a SR-71 or stealth mech.
.
Edited by Lightfoot, 12 September 2013 - 05:42 AM.
#14
Posted 12 September 2013 - 06:27 AM
The main reason it dies is to due the CT that sticks out. Now if you look at the hitbox, the side of that "boxy" center area is still considered CT.
So no matter if you twist or not, your CT is going to be hit.
And that's why some hitboxes are stupid in this game when "twisting" to the side is meant to spread damage specifically to the torso's and arms, but it is impossible if the hitbox is designed in an illogical way.
I mean seriously, in my Awesome I have to twist beyond 90 degrees to avoid CT damage. Same with the crappy Blackjack CT, Cataphract, Dragon, Jenner, etc. As someone who rarely ever levels any Mech, even with basic efficiencies, and mostly uses stock Mechs - the frustration is 2x worse with stupid hitboxes.
Seriously - can we can some freakin quality control on hitboxes? Like NOW?
Edited by General Taskeen, 12 September 2013 - 06:30 AM.
#15
Posted 12 September 2013 - 06:52 AM
627, on 12 September 2013 - 02:18 AM, said:
I do loose side Torsos in it, though - especially in brawls i loose my AC20 often. Will be interesting in some weeks if your missile hunch will be first target to check for an XL or not. So far i'm running an XL360 in my K and don't die more often than in the protector with a STD engine.
Same, I don't always get cored. I'd say 35-40% of the time I lose a side torso first.
#16
Posted 12 September 2013 - 08:24 AM
every single time i come out of a fight and live i take a look at my damage and my side torso, legs, and arms are usually lightly damaged while my CT is usually on the edge of being one light laser away from destruction.
sometimes i do get my side torso destroyed and that leads to my arm being destroyed but i have never seen my arm itself get destroyed without a side torso missing first, something really weird must be going on hit-boxes.
but one other thing i need to say is that the Orion would probably draw a lot of fire from others just because its a Orion, out of most of the other mechs the Orion probably has to be the least intimidating for me. when you see the rough armor of a cataphract or the intimidating size and skull of a atlas and then see the smooth elegant angled armor of a Orion which is basically a Ferrari (more beauty, less intimidating) with guns and legs you kinda want to go for the one that wont make you start panicking because honestly even after playing this for quite a long time every time i see something like a atlas pop out of cover and start walking towards me i still have the immediate urge to shout out a slew of swear words that would make everyone else in the house start testing me for anger management issues but every-time i see another Orion show up i think oh that dosent look to bad lets unload lasers and SRMs into his torso.
also when another protector shows up it just makes me want to shoot more into his chest because i know what varied load-outs they can carry and don't want to risk seeing what the user did to modify it for his own deadly reasons.
i know that at this state they cant change its appearance and i wouldn't even like it if they changed it because i bought it because of its cool sexy sports car of the battletech world look but the hit-boxes are one thing they can change, the side torsos are way to small and skinny and in most situations they only get hit because of a laser moving past my mech and sweeping through all my components.and i really hope they make the center torso either smaller or buff up its protection because in its current state i barely see any use taking it into combat as the second i go into battle shoulder to shoulder with other heavy and assault mechs mine is usually the first to go making me feel like cannon fodder and that's not a good C-bill earning tactic
#17
Posted 12 September 2013 - 08:34 AM
Khobai, on 12 September 2013 - 01:03 AM, said:
I find that hard to believe, considering the Cataphract and Awesome both have huge CTs. And the Orion is a smaller mech than both.
Cataphract has a smaller center torso and is typically on the move, making it harder to hit. Orion is more of a sit at range and shoot mech, making it A. Have a large center torso, and B. Not so move-y as the other mechs.
#18
Posted 12 September 2013 - 09:00 AM
#19
Posted 12 September 2013 - 09:00 AM
My first MWO mech was a Centurion, and I like to think I'm pretty good for my bracket at defensive twisting. For my other mechs (primarily Cataphracts), the CT is almost never the first section to go and I generally lose at least two other body parts first. For the Orion? I've only lost other body parts in ONE game since I bought the thing.
It's like they design the models for concept first and balance after, when it should be the other way around. Form serves function.
#20
Posted 12 September 2013 - 09:29 AM
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