"Information Warfare"
LRMs are total {Scrap}, bandaided by ECM that does not follow anywhere near inside the ballpark of how any other MechWarrior games or BT described / implemented it; Streaks using the same lock-on mechanic as LRMs (Use Streak + Artemis!), Bandaided by BAP that hard counters ECM with little other purpose, followed by utter worthless NARCs, placeholder command console...
...etc.
Dimento Graven, on 12 September 2013 - 08:13 AM, said:
Single sentence, eh? One that describes the 'biggest gameplay balance issues'...
Until this ugly disparity is resolved:
MWO will ALWAYS have significant balance issues.
ALWAYS.
Aughhhhh! Yes I want, please! This would fix so many things with the game instantly.
While I'm at it, Third Biggest would be lack of collisions, Knockdowns, DFA, and those damn invincible trees and lack of intractable objects (I know there are a few "objects" in each map that are destructible).
Close fourth would be game modes. When did you guys (PGI) say you were going to have that asymmetrical static base defense/offense with AI turrets?
Edited by mwhighlander, 12 September 2013 - 05:16 PM.