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Explain Mwo's Biggest Gameplay Balance Issues In One Sentence


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#81 Hythos

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Posted 12 September 2013 - 01:00 PM

All we really wanted was MW1/MW2 with new graphics, the same (and more) mechs, the same (and more weapons), within a persistent and competitive On-line Universe.

#82 TOGSolid

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Posted 12 September 2013 - 01:06 PM

It's absolutely adorable how quickly this thread is going off topic into being just a general ******* and moaning thread full of whiny little assclowns.

#83 Werewolf486 ScorpS

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Posted 12 September 2013 - 01:13 PM

The biggest weapon to balance is skill, and some just don't have any.

#84 Endo Steel

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Posted 12 September 2013 - 01:14 PM

View PostEndo Steel, on 12 September 2013 - 08:42 AM, said:

I have three friends who would try the game if they could play with me.


View Postlockwoodx, on 12 September 2013 - 08:45 AM, said:

Buy them computers?


Sorry, let me clarify. I have three friends whose computers can run the game, and they would try it if they could join the same game that I am in instead of being matched with random strangers. Back in the day we used to have Mechwarrior 4 LAN parties at my house and it was amazing.

Edited by Endo Steel, 12 September 2013 - 01:19 PM.


#85 Tiamat of the Sea

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Posted 12 September 2013 - 01:17 PM

View PostEndo Steel, on 12 September 2013 - 01:14 PM, said:

Sorry, let me clarify. I have three friends whose computers can run the game, and they would try it if they could join the same game that I am in instead of being matched with random strangers.


They can. Add them as friends and then you can team with them in an up-to-four person group.

#86 Dimento Graven

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Posted 12 September 2013 - 01:19 PM

View PostTOGSolid, on 12 September 2013 - 01:06 PM, said:

It's absolutely adorable how quickly this thread is going off topic into being just a general ******* and moaning thread full of whiny little assclowns.
And you are their king!

View PostWerewolf486, on 12 September 2013 - 01:13 PM, said:

Your banner:

As a parent and husband I would like the option to turn chat off!! I'd like for my children to be able to play/watch MWO and my wife to play without the sexual harassment!!
I'd like MWO to add a chat filter, like damn near every other MMO has done.

#87 PropagandaWar

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Posted 12 September 2013 - 01:21 PM

Oh this ones easy:

It's extremely toxic community of grumpy old people that just want to see the game burn, if not done in their image.

#88 Matthew Craig

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Posted 12 September 2013 - 01:33 PM

View PostAlistair Winter, on 12 September 2013 - 11:13 AM, said:

As others have commented, the ability to reconnect and still be in the match would be great. I don't see any way it could be abused, but it would help a lot, particularly for people who disconnect during the start of the match (and I imagine 90% of all dc's happen during the start)


With regards to allowing reconnects, one point to note is that in the event the users internet went down that's not going to help much, or if they intentionally cable pulled, but yes it is something we are considering.

#89 TOGSolid

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Posted 12 September 2013 - 01:42 PM

View PostMatthew Craig, on 12 September 2013 - 01:33 PM, said:


With regards to allowing reconnects, one point to note is that in the event the users internet went down that's not going to help much, or if they intentionally cable pulled, but yes it is something we are considering.

Curious. Is there a difference between someone just alt-f4ing their client as opposed to yanking the cable and timing out? Don't both result in a loss being recorded for the player doing it?

Quote

And you are their king!

Nope! I only commented that my cheese was hard to open. All I'm guilty of is trolling all the really mad grognards around here though really that's not particularly hard. :)

#90 Monky

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Posted 12 September 2013 - 01:43 PM

View PostMatthew Craig, on 12 September 2013 - 01:33 PM, said:


With regards to allowing reconnects, one point to note is that in the event the users internet went down that's not going to help much, or if they intentionally cable pulled, but yes it is something we are considering.


I would recommend it, it's one of the things I really liked about World of Tanks when I used to play that, and in League of Legends as well. Even if it only is relevant 1 out of 100 matches, it is great to be able to reconnect to that fight (particularly since there are still some bugs in MWO that cause crashes). Helps prevent a lot of frustration and feeling penalized by the 'lockout' on mechs, in which case a player is likely to just fire up a different game.

Edited by Monky, 12 September 2013 - 01:43 PM.


#91 Balgar

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Posted 12 September 2013 - 01:45 PM

How about doing weapon balancing by slot size, since 2 weeks ago the gauss and PPC/ERPPC boating was fixed now pretty much every mech has 3 ultra 5s or 4 ERLLs, meaning nothing fixed just changed to another weapon that will have to be screwed with. Granted the lowering the of the jam change on ultras probably helped this. How about mech slots are sized and weapons sized into groups to limit this. Or add a stock play option so some of us can actually play the game the way it was ment to be. It is pretty funny how you cant even play a Awesome 8Q or 9M with stock loads of 3 PPCs/ERPPCs because the weapons have been nerfed to help cut down on boating.

Edited by Balgar, 12 September 2013 - 01:48 PM.


#92 TOGSolid

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Posted 12 September 2013 - 01:47 PM

4 ERLLAS aren't really unbalanced. I honestly think it's ******** bizarre how common they've become considering they're not that great.

#93 Skoll Lokeson

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Posted 12 September 2013 - 01:48 PM

Every weapon can effectively perform the primary function of every other weapon. When one (or two) weapons become just enough OP, every other weapon becomes a back-up, filler of niche weapon. Without a mechanical counter to the FOTM weapon/loadout there's little reason not to use it; and for players to stack as many of them on their 'mech and team as possible. This isn't unfair but it creates a very one sided meta and game play with very little variety and depth (for most players).

Edit: For clarity. Late night posting :)

Edited by Skoll Lokeson, 13 September 2013 - 12:27 AM.


#94 Monky

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Posted 12 September 2013 - 01:48 PM

View PostTOGSolid, on 12 September 2013 - 01:47 PM, said:

4 ERLLAS aren't really unbalanced. I honestly think it's ******** bizarre how common they've become considering they're not that great.



Probably just people trying them out to see if they can be a better option than ERPPC, it'll fade quickly.

Edited by Monky, 12 September 2013 - 01:49 PM.


#95 Tamerathon

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Posted 12 September 2013 - 02:20 PM

One sentence? Ugh.

PGI reinvented the heat scale based on what may have been a poor understanding of tabletop rules and interpreted heat sinks to work based on that reimagined scale while maintaining weapons at their canon values instead of resetting their values to work with the new heat scale.

That's realy it in my mind. PGI's heat scale, which is a primary means of balance in every other game and on the tabletop version, isn't the same as the tabletop version. Yet, the weapons are almost completely canon. PGI's heat sink interpretation, frankly put, doesn't work. Heat sinks don't dissipate heat. Heat is dissipated at a steady rate. Heat sinks simply just add heat capacity to the mech. If PGI wants to use their own heat scale, then they need to readdress the weapons to participate in that scale, both in terms of damage, RoF, Crit space, and tonnage. In tabletop there were 3 balancing factors, tonnage, crit space, and heat. PGI can't change the heat system without having to change the tonnage and crit space of weapons, and that's a fact I don't think they've realized yet.

#96 Kazly

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Posted 12 September 2013 - 02:26 PM

It is a simple repetitious game that has no depth or meaning and is only kept afloat through our love of battletech and great groups of people we play with.

Aka: implement something!

#97 Kraven Kor

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Posted 12 September 2013 - 02:44 PM

"Busy, busy, busy."

It's a Vonnegut reference.

Someone translate.

#98 Gizmoh

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Posted 12 September 2013 - 03:20 PM

Those of us with a third world internet connection will really appreciate a reconnect feature :) even if it's only to see the smoldering wreckage of our mech.

#99 A banana in the tailpipe

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Posted 12 September 2013 - 04:11 PM

View PostDimento Graven, on 12 September 2013 - 09:11 AM, said:

Wow... You equate being able to pilot a 'mech you invested time and/or money in, when you want to, to public urination?

Man someone got hit by the Obama-drama-llama big time didn't they?

I'm sorry but that's just idiotic. Try a REAL argument please.

Those of us who may have purchased hero 'mechs or donated for the Sarah Jenner might find it offensive that you compare our desire to pilot these paid for 'mechs as 'peeing in a pool'.

You just come off sounding like such an arse hole...


My apologies you cannot tolerate the opinion of another poster, let alone come across as mature.

#100 A banana in the tailpipe

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Posted 12 September 2013 - 04:22 PM

View PostEndo Steel, on 12 September 2013 - 01:14 PM, said:




Sorry, let me clarify. I have three friends whose computers can run the game, and they would try it if they could join the same game that I am in instead of being matched with random strangers. Back in the day we used to have Mechwarrior 4 LAN parties at my house and it was amazing.


As did I, that and the goodness that was 6 hour MOO2 LAN games.





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