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Explain Mwo's Biggest Gameplay Balance Issues In One Sentence


231 replies to this topic

#221 MustrumRidcully

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Posted 17 September 2013 - 01:14 PM

A core flaw is the heat system, so here are some alternate takes: http://mwomercs.com/...em-suggestions/

View PostPht, on 17 September 2013 - 12:40 PM, said:


Due to non-translation of the combat mechanic the damage and armor numbers were built for.

I would express it this way:
Due to the lack of adaptation of armour numbers to changed combat mechanics.

You want computer-guided hit location determination, I want a different armour distribution model.

#222 Kanjejou

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Posted 17 September 2013 - 05:01 PM

No weigh balancing so we have medium as the useless class instead of being the workhorse

#223 Kitane

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Posted 17 September 2013 - 05:08 PM

"TT specs and mechs divided into same number of segments are bs in a realtime simulation game"

#224 Protection

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Posted 17 September 2013 - 05:22 PM

View PostKanjejou, on 17 September 2013 - 05:01 PM, said:

No weigh balancing so we have medium as the useless class instead of being the workhorse


That sounds like criticism of glorious game.

That not allowed.

#225 Pht

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Posted 17 September 2013 - 05:24 PM

View PostMustrumRidcully, on 17 September 2013 - 01:14 PM, said:

I would express it this way:
Due to the lack of adaptation of armour numbers to changed combat mechanics.


They actually doubled the external armor and the internal structure numbers - which didn't fix it. There's been rumblings of possibly adding even more to the armor and internal numbers. Of course, this has the unintended effect of completely changing the weapons damage vs armor/structure ratio; and once again making us chase the white rabbit down the hole, muttering about weapons balance.


Quote

You want computer-guided hit location determination, I want a different armour distribution model.



I suppose there is a specific sense in which you could say it that way and mean the same thing as I've mentioned in that post in my sig link; but lots of people will take it completely the wrong way... which is why i prefer to point out that it's simulation of the 'mech part of the aiming equation and in particualr how battlefield conditions affect a 'mech's ability to aim.

#226 MisterPlanetarian

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Posted 17 September 2013 - 08:53 PM

Not enough weapons.

#227 Lupus Aurelius

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Posted 18 September 2013 - 06:50 AM

III. Kerensky's Ordinance
The only insults that are permitted for MechWarriors to refer to one another are 'Dezgra' & 'Surat'.

Edited by Lupus Aurelius, 18 September 2013 - 06:51 AM.


#228 Rippthrough

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Posted 18 September 2013 - 06:52 AM

The internal testing team.

#229 Ugg

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Posted 19 September 2013 - 07:35 PM

"Lack of a rich and immersive Mechwarrior experience."

Everything else is secondary.

#230 Wolf Clearwater

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Posted 20 September 2013 - 04:23 AM

We are back to the ECM or bust era, the changes to the LRM flight path mean that most cover is useless now.

#231 ArmageddonKnight

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Posted 20 September 2013 - 07:22 AM

Lack of hardpoint restrictions and proper per mech mechanics thus leading to; fast/light mechs packing large weapons and brawling with larger mech classes, Large mechs packing high alpha builds, battles lasting seconds due to insane damage output from multiple mechs, lack of tactical play due to this, silly individual weapon and mech balance issues, complete deveation from Battletech lore/cannon/universe.

#232 AZA311

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Posted 20 September 2013 - 07:46 AM

Not enough armour

Lack of defensive capabilities





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