MustrumRidcully, on 17 September 2013 - 01:14 PM, said:
I would express it this way:
Due to the lack of adaptation of armour numbers to changed combat mechanics.
They actually doubled the external armor and the internal structure numbers - which didn't fix it. There's been rumblings of possibly adding even more to the armor and internal numbers. Of course, this has the unintended effect of completely changing the weapons damage vs armor/structure ratio; and once again making us chase the white rabbit down the hole, muttering about weapons balance.
Quote
You want computer-guided hit location determination, I want a different armour distribution model.
I suppose there is a specific sense in which you could say it that way and mean the same thing as I've mentioned in that post in my sig link; but lots of people will take it completely the wrong way... which is why i prefer to point out that it's simulation of the 'mech part of the aiming equation and in particualr how battlefield conditions affect a 'mech's ability to aim.