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Explain Mwo's Biggest Gameplay Balance Issues In One Sentence


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#161 Black Ivan

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Posted 14 September 2013 - 04:26 AM

Weapons balance - Machine Guns and other weapons are ripping apart Mechs at alarming speeds.

#162 Dr Herbert West

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Posted 14 September 2013 - 06:51 AM

After reading this thread I think the biggest balance problem might be that a large fraction of the community doesn't know what "one sentence" means.

#163 Lupus Aurelius

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Posted 14 September 2013 - 06:56 AM

R. Bollocks and P. Inureye balancing policy - appeasement of the lowest common denominator regardless of logic, math, reason so as to gain as many people as possible to spend money on {Scrap} balance for their abortion of Battletech.

Edited by Lupus Aurelius, 14 September 2013 - 06:57 AM.


#164 Stonefalcon

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Posted 14 September 2013 - 07:55 AM

Just one word is ample.

INEXPERIENCE!!

#165 TheFlyingScotsman

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Posted 14 September 2013 - 08:17 AM

Tonnage limits per team should have been one of the very first priorities in the game, above many other current features.

#166 Stormwolf

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Posted 14 September 2013 - 08:20 AM

The ability to do pinpoint damage is the biggest balance issue.

#167 80Bit

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Posted 14 September 2013 - 09:54 AM

The biggest balance issue is people that don't understand how team based games work arguing night and day for balance changes from a 1 person perspective, and the devs then implementing those requests.

#168 JokerVictor

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Posted 14 September 2013 - 10:13 AM

Arrogant, lazy developer refuses to fix basic problems with game mechanics or add promised features in favor of monetization.

Story at 11.

#169 Jman5

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Posted 14 September 2013 - 11:32 AM

Chain fired missiles create an unbearable shake and blur that makes it almost impossible to see.

#170 New Day

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Posted 14 September 2013 - 11:41 AM

View PostBlack Ivan, on 14 September 2013 - 04:26 AM, said:

Weapons balance - Machine Guns and other weaponsare ripping apart Mechs at alarming speeds.

Well, you know, that's kinda their point.

#171 JSparrowist

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Posted 14 September 2013 - 01:40 PM

PGI

#172 JohnnyWayne

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Posted 14 September 2013 - 01:41 PM

I can do that in a word:

Teammembers.

#173 Archio

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Posted 14 September 2013 - 01:49 PM

View PostJman5, on 14 September 2013 - 11:32 AM, said:

Chain fired missiles create an unbearable shake and blur that makes it almost impossible to see.



You left out the seizure inducing fireworks caused by UAC/5 spam.

#174 Bishop Steiner

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Posted 14 September 2013 - 01:54 PM

View PostThe Boz, on 12 September 2013 - 07:18 AM, said:


He was probably in the rear, being slow, watching his mentally challenged teammates die one by one because they can't be bothered to wait for the siege breaker.
But then again, that's MUCH better than having the siege breaker go in alone and die because the team doesn't follow the frakking Atlas into combat.

Lolz.

If only. Most of the time, it's people hanging back waiting for their team to soften them up before marching their mighty assault mech out to try to harvest kills.

This is a F2P online game. Skill, tactics, etc all take back seat to the precious need to protect epeen by statstacking in most cases.

#175 Morikuro

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Posted 14 September 2013 - 03:16 PM

Not having lobby systems where you can play against who you want and choose your map.

#176 WarZ

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Posted 14 September 2013 - 03:44 PM

Too much excessive whining and over hyping non issues, in order to bring about mechanics they are more used to. They are accustomed to experiences that other games provide and want to see it done here, even though what they experienced already was total {Scrap} and they didnt realize it.

AKA:

Too many vocal players are hard up begging for a random hit cone mechanic. BUT...

Its a horrible and unintuitive system idea. There is nothing more aggravating than taking the time to line up an excellent shot to hit a specific component (OR EVEN JUST HITTING THE MECH ITSELF), and then watching your shot randomly fly off to the periphery, just because the game rolled a random miss, and therefore said... F***U ... nice try, it would have been a fantastic shot, but ooops sorry, we're not giving it to you. Suck on that.

One of the core elements that makes this game fun and unique is you get to shoot where you aim. I mean such a novel concept but such a nice one.

All the freaks who cry about "realism" and "real life mechanics" and every other excuse they can come up with to justify a random hit roll .... they all forget the basic concept that this is a GAME. IT IS NOT real life. It is NOT a pure sim. It is a GAME.

A game that needs to be fun and intuitive. Not one that needs to be frustrating and aggravating in order to expound a touch of "realism". Again game does not equal real. Game equals game.

I simply would walk away immediately if they even considered something like that.

Edited by WarZ, 14 September 2013 - 03:48 PM.


#177 SCHLIMMER BESTIMMER XXX

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Posted 14 September 2013 - 04:22 PM

Ultra AC 5 in combination with MACRO.
Why implement a weapon characteristic that simply no more exist if you know how to use a programm that many people won´t touch because it feels strange(for my person) to download a complete different programm to get an advantage in a game
:)

#178 fiStfiRE

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Posted 14 September 2013 - 05:25 PM

UAC5 need to jam faster and longer. Gauss Rifle is a Joke with a 2 Button Trackball, unplayable when there is some action and you use more than one Weapon Group. Matchmaking need some changes, just look this.

Posted Image

#179 KingCobra

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Posted 15 September 2013 - 08:01 AM

View Post80Bit, on 14 September 2013 - 09:54 AM, said:

The biggest balance issue is people that don't understand how team based games work arguing night and day for balance changes from a 1 person perspective, and the devs then implementing those requests.

That's because PGI will not allow private matches and leagues to learn and train . In the old MechWarrior games older vet pilots trained the new pilots in team warfare now its all gone to hellll so you have a bunch of trigger happy new players running in and dyeing in 60 seconds every match. (this guy)-->has it right as a lot of you do----->Armor is like butter hitboxes are way to big on most mechs maneuvering is a bittch/crappp open live chat is missing and private matches competitive leagues are not present game modes and CW are missing and the matchmaker is a joke HSR is a joke. P.S and you cant even save your mech configurations in mechlab? P.S2 the joystick support sucks assssss.

Edited by KingCobra, 15 September 2013 - 08:03 AM.


#180 Murphy7

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Posted 15 September 2013 - 12:27 PM

View PostAlistair Winter, on 12 September 2013 - 06:37 AM, said:

Honestly, disconnects is not a big issue when I play this game (I rarely see one, let alone several), but that was hilarious.


Ymmv. Most drops into Terra Therma for me will see one or more "ritual suicides" from players who still really dislike that map.





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