Viktor Drake, on 12 September 2013 - 12:58 PM, said:
Totally defeat the purpose. Using an XL should always be a trade off of survivability verse saving weight for more weapons, armor and equipment. Otherwise there would be zero reason to use anything but an XL, they are just too good not to use if they don't effect your survivability.
I would like to add to this as well. An IS XL engine is meant to be major risk, unlike Clan XL or IS LFE. Of course, PGI could have simply programmed an XL "crit hit" in torso to lock the torso in place or slow the mech by 50% or whatever for real-time purposes, but they chose the "death" programming.
It is definitely obvious which Mechs are more at risk of XL and which are not. Jenners, for instance, are only power houses due to the incredibly huge XL's they fit and the tiny as heck Side Torso's. Using a smaller standard engine is guaranteed suicide, not because of the slow speed, but because of that easy to hit CT, even when twisting. Going fast and equipping an XL is the only way to mitigate that. I think that's pretty silly from a hitbox balancing perspective. Conversely, a Commando is actually very decent with a standard engine (going slow 97.2) and when I play it, it can easily end up a little walking zombie with damage spread everywhere, where as XL is actually a risk on a Commando.
Its understandable that some Mechs are going to have weirder hitboxes due to their odd-shapes, but those types of Mechs can also be carefully crafted regarding the hitboxes.
They did say they would look at some hitboxes, but I really think from now on more care needs to be taken when designing the CT area of any Mech introduced. That's all that we ask. Its just more work later anyways - the most recent example, the Kintaro, which took a month before fixed.