Ask The Devs 7!
#81
Posted 15 June 2012 - 09:28 PM
#82
Posted 15 June 2012 - 11:13 PM
Also: Powered Armor / Battle Armor / Elementals - Yes or No?
#83
Posted 16 June 2012 - 02:39 AM
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What sort of features are planned to be f2p, and what type of things will be available to those who enthusiastically chuck money at every sort of FASA-sponsored Battletech development? I fully intend to sponsor, and probably just DONATE over and above if allowed (please have a donation jar, I will make it heavy beyond ability to lift), but I'd like the sort of "here's what everyone gets, and here's what's worth money" lines defined.
Good(?) ideas for pay-only:
Ability to customize paint (ability to preserve, if not implement, paint schemes if dropped from membership/inactive).
A few different mechs, the ability to use should NOT be considered a significant gameplay advantage.
Extra mech bay slots (arguably too advantageous)
Ability to shoot solid-slug ammunition from the LB-X AC 10 (kidding kidding KIDDING PLEASE LET EVERYONE DO THIS D: ...)
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Will the game be more client-based, or more server-based? (Has to do with ease of cheat detection, burden being on either systems or connections, etc)
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Will there be ability for the unwashed (MacOS users/Linux fanatics not on WINE) to play? (more kidding, I'm sure they bathe)
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Pay-purchase with subscription ala EVE/World of Warcraft? Pay-subscription with free client ala Runescape? Pay-purchase upfront, with continuing Paid benefits in a sort of Guild Wars-style economic model? Generally, how will paid subscription be handled, and if it's known, approximately how much will these services cost once and/or recurring?
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What inputs will be configurable? (related: any news on Razr's Artemis? Looks nummy :q)
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When can I finally throw money at you? I wanna pre-order...
#84
Posted 16 June 2012 - 06:35 AM
Thanks guys and keep up the good work bringing back MW
#85
Posted 16 June 2012 - 11:57 AM
#86
Posted 16 June 2012 - 01:56 PM
Has there been any consideration to add NPC vehicles such as tanks and VTOLs to the game at a alter time?
At what regularity will we see new Battlemechs added to the game and what factors will determine there selection?
#87
Posted 16 June 2012 - 03:25 PM
#88
Posted 16 June 2012 - 05:01 PM
Is TrackIR currently supported? If not are there plans to support it?
#89
Posted 16 June 2012 - 05:39 PM
#90
Posted 16 June 2012 - 09:01 PM
Question: I signed up and ran the system scan to allow my system information to be stored for use by the devs and have since found that my processor does not meet the minumum specs for the game, although it would probably run the game! I do have another computer that is more than the minumum system requirements is their anyway to store the new system information so that I have a better chance at Beta? Or does it even matter?
Thanks guys and keep up the good work bringing back MW
I like Chilly signed up with a system that lacked the required OOMF. I bought a new system that is up to snuff with your recomendations. So is there a way to resend and ammend my system info for beta consideration?
#91
Posted 16 June 2012 - 09:51 PM
EDIT: Are you planning on implementing a system that holds or controls "cannon factions", such as the Wolf's Dragoons; and if so, how will the system work?
Edited by Ninja Chef, 16 June 2012 - 09:55 PM.
#92
Posted 17 June 2012 - 01:02 AM
considering this game is PC exclusive, and that the CryEngine 3 offers DX11 support, will there be any chance we will see DX11 support for those of us that can make use of it?
#93
Posted 17 June 2012 - 01:44 AM
2. Which mech/configuration and playstyle annoys Paul the most (aka he have problems dealing with them)?
#94
Posted 17 June 2012 - 08:48 AM
#95
Posted 17 June 2012 - 09:47 AM
#96
Posted 17 June 2012 - 10:35 AM
I was not able to get the profiler to work on my gaming PC because of anti-virus protection so I tried it at work... it worked so now the profile thats attached to my Beta Application is wrong.
My true specs are much much better than my office PC, my true specs are:
OS Version: Microsoft Windows 7 Home Premium
System RAM: 8191 MB
CPU Name: Pentium® Dual-Core CPU E5800 @ 3.20GHz
CPU Speeds: 3192
Physical CPUs: 1
Virtual CPUs: 2
Video Card Description: ATI Radeon HD 5450
VRAM: 512 MB
Primary Display Resolution: 1280x1024
Multi-Monitor Desktop Resolution: 1280x1024
Microphone: True
Language: English (United States)
Free Hard Drive Space: 736642 MB
Total Hard Drive Space: 928092 MB
Windows Experience Index Rating: 4.1
Even just a "sorry to bad for you" from the Devs would be nice.
Thank you
Drgnman
Edited by Drgnman, 17 June 2012 - 10:36 AM.
#97
Posted 17 June 2012 - 02:54 PM
remove from the heat , let cool ,then fry again at 400 until golden brown
crispy on the outside , tender on the inside.
mix equal parts ketsup and mayonaise and dip.
do you agree ???
#98
Posted 17 June 2012 - 03:57 PM
Q. Will we be seeing npc cutscenes or HPG news updates as in game story movers for the timeline? Will they be in engine generated with precanned text "speech", voiced, or prerecorded live acted feeds? Will any of it be player generated?
Q. A few "challenge the devs" threads have popped up in the forums. How accessible will you guys be to bragging rights team matches or more accurately, what timeframe from now?
#99
Posted 17 June 2012 - 04:07 PM
2: What will affect the prices of weapons and mechs, and how much will the prices vary per faction?
#100
Posted 17 June 2012 - 04:09 PM
If I start in a Merc in a Company, with friends who play all new games for 3 months then leave, then find myself alone can I sawp to a House or do I have to start all over from scratch?
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