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Better Heatscale?


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#1 ExplodedZombie

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Posted 13 September 2013 - 06:40 AM

Currently, the heatscale is pretty intense. I am all for punishing 6 PPC builds in some way, but this is a bit much. So how about this?

Example:

Weapon Class: PPC

Firing 2 PPC, 2 ERPPC (must fire more than 2 in any class)

Average Heat between the two types is 12

Basic heatscale multiplier is 15% (can be whatever we want, just an example)

So we say heat generated =

From weapons: 10 + 10 + 15 + 15 = 50. Holy {Scrap} that's already a lot.

From Heat Scale: Avg (12) * Basic Mult (15%) * Number Fired (4) = 4.8

So....50 heat + 7.2 heat scale = 57.2. If they fire all four, twice, they come really close to overheating. Increase the Basic multiplier to make the heatscale even worse, if you like.

Simple, applies to all weapons, even if they only fire 3 (would be super small heat scale). Thoughts?

#2 Dimento Graven

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Posted 13 September 2013 - 06:43 AM

View PostExplodedZombie, on 13 September 2013 - 06:40 AM, said:

Currently, the heatscale is pretty intense. I am all for punishing 6 PPC builds in some way, but this is a bit much. So how about this?

Example:

Weapon Class: PPC

Firing 2 PPC, 2 ERPPC (must fire more than 2 in any class)

Average Heat between the two types is 12

Basic heatscale multiplier is 15% (can be whatever we want, just an example)

So we say heat generated =

From weapons: 10 + 10 + 15 + 15 = 50. Holy {Scrap} that's already a lot.

From Heat Scale: Avg (12) * Basic Mult (15%) * Number Fired (4) = 4.8

So....50 heat + 7.2 heat scale = 57.2. If they fire all four, twice, they come really close to overheating. Increase the Basic multiplier to make the heatscale even worse, if you like.

Simple, applies to all weapons, even if they only fire 3 (would be super small heat scale). Thoughts?
No, PGI needs to return to the original TT values for weapon heat (which they've pretty much done, interestingly enough), and finally FIX the lack of a robust heat affects table.

Until they fix this:
Posted Image

They will ALWAYS have problems with weapon balance.

#3 General Taskeen

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Posted 13 September 2013 - 09:05 AM

SHS alone in combination of the heatscale shows the problem of the heat balance. It is indeed so intense when using SHS, when you are at max heat, it can literally take 40+ seconds for your Mech to cool back down. It is worse on hot maps. So when that Dev said "SHS are working as intended," I guess they mean that SHS Mechs are working as intended by taking 40-50 second turns to shoot. During that time, you will likely be shot at and your Mech blown to smithereens.

Someone really hated 'heat neutral' Mechs with SHS in TT.

Edited by General Taskeen, 13 September 2013 - 09:06 AM.


#4 Shadey99

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Posted 13 September 2013 - 09:18 AM

View PostGeneral Taskeen, on 13 September 2013 - 09:05 AM, said:

Someone really hated 'heat neutral' Mechs with SHS in TT.


TT loved SHS. It was trivial to be heat nuetral in most stock designs by just being at a certain range from your target. DHS actually improved this across the board with less weight invested in heat neutrality or heavier loads before building significant heat. My favorite builds where all weapons heat neutral and only movement caused heat even without DHS.





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