Mechwarrior Online Heat Simulator (+Ghost Heat, Ambience Temp Effects)
#81
Posted 17 June 2014 - 02:45 AM
Any guesstamite on when you might have the new clan gear loaded up in there?
#82
Posted 30 July 2014 - 01:17 AM
#83
Posted 20 September 2014 - 07:58 AM
@Prisima : no ghost heat is not triggered by chain fire yet. too tricky for me
Edited by Marthe Pryde, 20 September 2014 - 07:59 AM.
#84
Posted 20 September 2014 - 04:32 PM
#85
Posted 22 September 2014 - 12:44 AM
I seriously super wish i could tho. i'll keep on sketching possible code implementations on my notes whenever i can :[
#86
Posted 22 September 2014 - 12:46 AM
#87
Posted 07 October 2014 - 10:04 AM
One thing I was not quite sure about though, the heat numbers that are being generated is the mech standing still or at full throttle?
#88
Posted 25 January 2015 - 02:54 AM
- You can now import builds from smurfy
- You can now simulate effects of heat and cooldown quirks
#89
Posted 16 February 2015 - 11:13 PM
#90
Posted 20 February 2015 - 01:08 PM
#91
Posted 02 March 2015 - 10:40 AM
#92
Posted 02 March 2015 - 10:47 AM
OFc, 12-13 is how many times it should be....but..,meh.
#93
Posted 12 April 2015 - 06:37 PM
Is importing Smurfy builds broken for anyone else?
Can't get it to import anymore, it was working a few weeks ago.
#94
Posted 17 April 2015 - 08:25 AM
#95
Posted 23 April 2015 - 08:51 PM
#96
Posted 23 April 2015 - 08:57 PM
would be nice to add a proper constant mg fire though, to test the whole damage of a build
it's a minor issue though
#97
Posted 13 May 2015 - 09:12 PM
- Weapon data updated
#98
Posted 17 May 2015 - 10:18 AM
#99
Posted 22 May 2015 - 06:20 AM
#100
Posted 26 September 2015 - 07:02 AM
The difference of this one from http://keikun17.gith...heat_simulator/[1] is that firing ghost linked weapons within the .5s second window may now trigger ghost heat
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