Jump to content

Mechwarrior Online Heat Simulator (+Ghost Heat, Ambience Temp Effects)


101 replies to this topic

#81 Edward Wolf

    Rookie

  • Ace Of Spades
  • 7 posts
  • LocationInside an Atlas leg, kicking a sticking actuator

Posted 17 June 2014 - 02:45 AM

Hey Marthe, love the Heat sim, helps highlight stupid builds.
Any guesstamite on when you might have the new clan gear loaded up in there?

#82 P

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 107 posts
  • LocationI bask in the fire, and look into the stars, Laughing

Posted 30 July 2014 - 01:17 AM

Do you happen to have a chain fire mode in this too?

#83 Marthe Pryde

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 79 posts
  • LocationPhilippines

Posted 20 September 2014 - 07:58 AM

updated, now with clan weaponry!

@Prisima : :( no ghost heat is not triggered by chain fire yet. too tricky for me :(

Edited by Marthe Pryde, 20 September 2014 - 07:59 AM.


#84 Varik Ronain

    Member

  • PipPipPipPipPipPip
  • 219 posts

Posted 20 September 2014 - 04:32 PM

Is there any way to test a chain-fired group other than clicking it over and over? Say I wanted to test 2 UAC10s on chain fire continuously going while i fired other weapon groups to see the heat generation?

#85 Marthe Pryde

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 79 posts
  • LocationPhilippines

Posted 22 September 2014 - 12:44 AM

@varik : the chainfire ghost heat is too tricky for me to implement at the moment, given the free time i have. :(
I seriously super wish i could tho. i'll keep on sketching possible code implementations on my notes whenever i can :[

#86 SgtKinCaiD

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,096 posts
  • LocationBordeaux

Posted 22 September 2014 - 12:46 AM

Thanks for your work !

#87 ApolloKaras

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,974 posts
  • LocationSeattle, Washington

Posted 07 October 2014 - 10:04 AM

I like this tool quite a bit!

One thing I was not quite sure about though, the heat numbers that are being generated is the mech standing still or at full throttle?

#88 Marthe Pryde

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 79 posts
  • LocationPhilippines

Posted 25 January 2015 - 02:54 AM

Update!
  • You can now import builds from smurfy
  • You can now simulate effects of heat and cooldown quirks


#89 Greenjulius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,319 posts
  • LocationIllinois

Posted 16 February 2015 - 11:13 PM

I just wanted to say thanks for this utility. It has helped me theorybuild from the office on many occasions! Keep up the great work!

#90 Balrogos

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 25 posts
  • LocationPoland/Elblag

Posted 20 February 2015 - 01:08 PM

Chainfire would be nice, also working duble fire UAC

#91 TacoTurtle

    Member

  • Pip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 15 posts

Posted 02 March 2015 - 10:40 AM

awesome tool.

#92 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 02 March 2015 - 10:47 AM

Ghost heat doesnt work in it lol. I have it checked but it doesnt apply. I can chain fire 4x CERPPC with the WHKs 27DHS setup 12-13 times.....in game that is only 7, then 8 after a pause.

OFc, 12-13 is how many times it should be....but..,meh.

#93 Vanel

    Rookie

  • Philanthropist
  • 1 posts
  • LocationNJ

Posted 12 April 2015 - 06:37 PM

Love this tool, it's invaluable.

Is importing Smurfy builds broken for anyone else?

Can't get it to import anymore, it was working a few weeks ago.

#94 LMP

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 277 posts

Posted 17 April 2015 - 08:25 AM

I am having the same problem, it will not import from Smurfy.

#95 Night Thastus

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 825 posts

Posted 23 April 2015 - 08:51 PM

This heat sim is a remarkable, truly invaluable tool, right alongside Smurfy's mechlab. However, speaking of which, importing has been broken for like a month. It hasn't been updated since January. It's sad, but the project is likely dead, which is a real damn shame given how cool it is. It's got bugs and hiccups (and a ton of missing features), and without an author who'll take care of it, it'll fall farther and farther behind given changes to the game and eventually be useless.

#96 bad arcade kitty

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 5,100 posts

Posted 23 April 2015 - 08:57 PM

very nice stuff
would be nice to add a proper constant mg fire though, to test the whole damage of a build
it's a minor issue though

#97 Marthe Pryde

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 79 posts
  • LocationPhilippines

Posted 13 May 2015 - 09:12 PM

- Smuryf import fixed
- Weapon data updated

#98 LMP

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • 277 posts

Posted 17 May 2015 - 10:18 AM

This thing is awesome I've played with it for hours. I've noticed that sometimes when I fire a weapon it resets immediately instead of having a cool down or reload period. Also, is there a way to chain fire weapons groups?

#99 axerion

    Member

  • PipPipPipPipPipPip
  • Hero of Davion
  • Hero of Davion
  • 297 posts
  • Facebook: Link
  • Twitter: Link
  • Twitch: Link
  • LocationOdenwald

Posted 22 May 2015 - 06:20 AM

Great Work there! I´m just going crazy on the weapon testing right now :D

#100 Marthe Pryde

    Member

  • PipPipPip
  • Legendary Founder
  • Legendary Founder
  • 79 posts
  • LocationPhilippines

Posted 26 September 2015 - 07:02 AM

New version is up here : http://keikun17.github.io/mwo-viewer


The difference of this one from http://keikun17.gith...heat_simulator/[1] is that firing ghost linked weapons within the .5s second window may now trigger ghost heat





13 user(s) are reading this topic

0 members, 13 guests, 0 anonymous users