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Hey guys, I built an online heat simulator for MWO during my spare time, you can check it out here http://keikun17.gith...heat_simulator/
May 14, 2015 update:
- Import from smurfy fixed after API changes
- Weapon data updated
January 25, 2015 update:
- You can now import builds from smurfy
- You can now simulate effects of heat and cooldown quirks
September 20, 2014 update:
- Clan weaponry!
- Updated with the latest weapon stats, now pulls data from Jon's API
January 11, 2014 update:
- You can now share your loadout
- Mapped weapon groups to '1','2','3'
- DPS meter is in, You can now play this heat sim like "how much dps can i get before I overheat" minigame of some sort.
December 23, 2013 update :
- Effect of map's ambient temperature is now in. Select the map from the left hand side and everything should be computed automatically based on the info from this thread http://mwomercs.com/...s-heat-and-you/ thanks to scJazz's sacrifice of sweat and blood
- Please take note that there is another theory on how map heat works http://www.reddit.co...heat_mechanics/
- If you have a better idea of how it does work or if you can confirm the computation is close/far to what you're getting in-game, please leave a comment
September 16, 2013 update :
- Ghost heat added
Upcoming features :
- import loadout from smurfy
suggestions are welcome (just to add a bit of context, this is my first javascript thingy, I'm actually using this project to learn how javascript works)
Edited by Marthe Pryde, 26 September 2015 - 07:03 AM.