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Pgi, Color Code Kill Notification On Hud


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Poll: MWO POLL (67 member(s) have cast votes)

Should PGI color code kill notification on HUD (see picture below)?

  1. Yes (65 votes [97.01%] - View)

    Percentage of vote: 97.01%

  2. No (2 votes [2.99%] - View)

    Percentage of vote: 2.99%

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#1 Phoenix Branson

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Posted 13 September 2013 - 06:32 PM

Here is a simple suggestion for PGI. Color code the kill notification on the HUD to communicate better if a friendly or enemy BattleMech was just destroyed (looking at the picture below its obvious a friendly just killed an enemy BattleMech). This removes confusion on the battlefield and you don't have to hit the tab key every time a 'Mech is destroyed. Thoughts/Opinions?

Posted Image

Edited by Maverick01, 14 September 2013 - 11:25 AM.


#2 Phoenix Branson

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Posted 13 September 2013 - 08:11 PM

I'm surprised no one would want this little feature?

#3 Pando

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Posted 14 September 2013 - 03:08 AM

+1

#4 CDLord HHGD

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Posted 14 September 2013 - 07:46 AM

I like it.... Sure.

#5 627

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Posted 14 September 2013 - 07:48 AM

I do, that would be great, especially in conquest where you can't keep track on the kill stats (without tab).

#6 Edson Drake

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Posted 14 September 2013 - 07:55 AM

To be honest:

I don't really care, in fact, the less FPS-alike elements in this game, the better, for me. After this how long until a HEADSHOT in the middle of the screen after an AC20 in the Atlas left-eye?

Not to be an ******* really. Don't really care about those indicators in the middle of the fray as I am not keeping track of whom I kill, but rather that I did kill.

Edited by Edson Drake, 14 September 2013 - 07:56 AM.


#7 Sybreed

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Posted 14 September 2013 - 07:57 AM

well... yeah, that would be useful and simple to do.

#8 Dago Red

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Posted 14 September 2013 - 09:41 AM

I'm frankly amazed that some indicator for this wasn't in the game right from the beginning.

#9 Phoenix Branson

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Posted 14 September 2013 - 11:26 AM

View PostDago Red, on 14 September 2013 - 09:41 AM, said:

I'm frankly amazed that some indicator for this wasn't in the game right from the beginning.


Agreed! :)

#10 Tweaks

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Posted 14 September 2013 - 02:34 PM

I want this. Also make the colour of lance mates the same cyan colour so we can see more easily when our lance mate is killed and who killed them.
+1

#11 Corvus Antaka

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Posted 14 September 2013 - 11:12 PM

Another good idea Mav.

#12 Shaun85

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Posted 15 September 2013 - 04:26 AM

+1

#13 Lishta

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Posted 15 September 2013 - 06:21 AM

I voted yes. I'm always pressing tab to see who's team member just snuffed. Good idea :D

#14 Timuroslav

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Posted 15 September 2013 - 11:37 AM

The only Thing I would add to this is that people who die from cooking themselves because some one used flamers on them.
Flamers should get their own Kill colors or micro pics like in old Call of Duty.
Posted Image
The old Run-over-by-a-tank ones were always hilarious
the Flamethrower one's were just flat-out Epic when they occurred.
Good-ol-Germans Germaning my German so hard.

#15 Phoenix Branson

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Posted 16 September 2013 - 09:28 AM

Bump

#16 stinkypuppy

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Posted 16 September 2013 - 10:06 AM

would very much like this also a (friendly) and (enemy) marker beside people on global would be nice so when you respond to someone trying to smack talk on the chat you don't embarrassingly start smack talking against someone on your same team.

#17 tailgunner

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Posted 02 December 2013 - 09:41 AM

Brillant!

#18 Rhaythe

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Posted 02 December 2013 - 09:53 AM

Not to be a jerk about it, but there is this, and it's far more useful:

Posted Image

#19 stjobe

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Posted 02 December 2013 - 10:01 AM

View PostRhaythe, on 02 December 2013 - 09:53 AM, said:

Not to be a jerk about it, but there is this, and it's far more useful:

Not on Conquest, though.

It should also be a super-simple fix to make, so I don't see why not.

Edited by stjobe, 02 December 2013 - 10:02 AM.


#20 Will9761

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Posted 03 December 2013 - 03:31 PM

+1
I can dig color-coded kill messages. Its better than having confusing orange kill messages.





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