Please Buff Single Heatsinks
#1
Posted 14 September 2013 - 01:55 PM
19 people play their mechs with Double Heatsinks
1 plays their mech (Atlas K) with single Heatsinks
yeah, I would say that SHS at their current form is OBSOLETE, even with their "wet feet" bonus (I don't even know what the bonus IS)
SHS should be buffed to keep on par with DHS, either by increasing threshold or giving a different sort of bonus with the Heatsinks going out before a weapon in an event of a hit (sort of like a "shield").
---
oh and that math where DHS is 2.0 in the Engine, 1.6 in the engine's compartments, and 1.4 everywhere else is lazy, and hurtful.
1.5 or 1.6 DHS for the whole shabang.
problem solved
#2
Posted 14 September 2013 - 01:59 PM
#3
Posted 14 September 2013 - 02:01 PM
#4
Posted 14 September 2013 - 02:19 PM
gavilatius, on 14 September 2013 - 01:55 PM, said:
19 people play their mechs with Double Heatsinks
1 plays their mech (Atlas K) with single Heatsinks
yeah, I would say that SHS at their current form is OBSOLETE, even with their "wet feet" bonus (I don't even know what the bonus IS)
SHS should be buffed to keep on par with DHS, either by increasing threshold or giving a different sort of bonus with the Heatsinks going out before a weapon in an event of a hit (sort of like a "shield").
---
oh and that math where DHS is 2.0 in the Engine, 1.6 in the engine's compartments, and 1.4 everywhere else is lazy, and hurtful.
1.5 or 1.6 DHS for the whole shabang.
problem solved
DHS is an upgrade, why should SHS is better?
#5
Posted 14 September 2013 - 02:38 PM
Edited by Groovy4life, 14 September 2013 - 02:39 PM.
#6
Posted 14 September 2013 - 02:39 PM
SHS DHS HE T S HE T S 20 10 10 20 0 0 21 11 11 21.4 1 3 22 12 12 22.8 2 6 23 13 13 22.8 2 6 24 14 14 24.2 3 9 25 15 15 25.6 4 12 26 16 16 25.6 4 12 27 17 17 27 5 15 28 18 18 28.4 6 18 29 19 19 29.8 7 21 30 20 20 29.8 7 21 31 21 21 31.2 8 24 HE = Heat efficiency, T = Tonnage, S = Slots
Only at a total of 29 single heat sinks do the SHS start getting the slot advantage. This is because of the 10 free heatsinks you get in a 250 engine, which are doubled in the DHS situation, meaning with 0 external DHS you have the same heat household like a SHS user with 10 external heatsinks. What this means is that single heatsinks are only useful when you need the slots AND roll with engines below 250. Or when your arms and torsos don't have three slots free.
Edited by zagibu, 14 September 2013 - 02:42 PM.
#7
Posted 14 September 2013 - 02:41 PM
While double heatsinks should stay better ton for ton single heatsinks should also be viable . Perhaps they should weight 0.75
#8
Posted 14 September 2013 - 02:47 PM
#9
Posted 14 September 2013 - 02:51 PM
they dont need to be even that is for sure, but maybe some type of multiplier effect where if you have 10/15/20 etc shs you get a little buff, as it stand now, it makes mainly for horrible mechs.
#11
Posted 14 September 2013 - 05:18 PM
#12
Posted 14 September 2013 - 05:21 PM
#13
Posted 14 September 2013 - 05:36 PM
zagibu, on 14 September 2013 - 02:39 PM, said:
SHS DHS HE T S HE T S 20 10 10 20 0 0 21 11 11 21.4 1 3 22 12 12 22.8 2 6 23 13 13 22.8 2 6 24 14 14 24.2 3 9 25 15 15 25.6 4 12 26 16 16 25.6 4 12 27 17 17 27 5 15 28 18 18 28.4 6 18 29 19 19 29.8 7 21 30 20 20 29.8 7 21 31 21 21 31.2 8 24 HE = Heat efficiency, T = Tonnage, S = Slots
Only at a total of 29 single heat sinks do the SHS start getting the slot advantage. This is because of the 10 free heatsinks you get in a 250 engine, which are doubled in the DHS situation, meaning with 0 external DHS you have the same heat household like a SHS user with 10 external heatsinks. What this means is that single heatsinks are only useful when you need the slots AND roll with engines below 250. Or when your arms and torsos don't have three slots free.
So then it takes 29 tons to take advantage of smaller slots. They should increase the efficiency at least enough to make taking advantage of the slots reasonably viable.
#14
Posted 14 September 2013 - 05:42 PM
#15
Posted 14 September 2013 - 06:00 PM
The thing really borking them right now is the engine DHS being true double heat sinks. It doesn't make any sense and clearly wasn't intended but seems to still be in place from the original botch when they first fixed the first implementation of DHS. If the engine DHS were 1.4 we'd have to rebalance energy weapons again so I'm not exactly on board with them screwing around with the whole system again to make SHS more viable but if they ever did make them 1.4 it'd at least make SHS significantly less horrible. And would also reduce the advantage of using a bigger engine instead of adding more heat sinks.
#16
Posted 14 September 2013 - 06:23 PM
Devils Advocate, on 14 September 2013 - 06:00 PM, said:
The thing really borking them right now is the engine DHS being true double heat sinks. It doesn't make any sense and clearly wasn't intended but seems to still be in place from the original botch when they first fixed the first implementation of DHS. If the engine DHS were 1.4 we'd have to rebalance energy weapons again so I'm not exactly on board with them screwing around with the whole system again to make SHS more viable but if they ever did make them 1.4 it'd at least make SHS significantly less horrible. And would also reduce the advantage of using a bigger engine instead of adding more heat sinks.
So then wouldn't the easiest thing be increasing the internal singles?
#17
Posted 14 September 2013 - 06:38 PM
Artemis, Endo, Ferro, and XL Engines are also upgrades, but while they do useful things, they are not better than their standard counterparts. They all have advantages and drawbacks that are not related to the price, like taking more weight, crit slots, or making the mech more vulnerable. For all of those upgrades, there are plenty of viable or better builds that don't have all or even any of them; that's because there is a choice to be made where you get something but it has a cost. Single heatsinks, however, are viable on about three builds out of the millions of possible permutations. There is absolutely no reason not to take double heatsinks; any mech that doesn't is going to perform severely worse for it.
And that's part of what makes this game cool. In theory, every single weapon and equipment system is viable; they all have advantages and drawbacks. Even the newer tech has drawbacks; see lasers vs pulse lasers, or PPC vs ER PPC. I don't see why everything else is a choice but DHS are mandatory.
#18
Posted 14 September 2013 - 08:41 PM
aniviron, on 14 September 2013 - 06:38 PM, said:
DHS are only mandatory because the MWO heat system is screwy. There was a time in this game's development when there was an advantage to carrying SHS instead.
#19
Posted 14 September 2013 - 08:45 PM
So if you drop in a cold place, SHS will cool you off more than a DHS, and if you drop in a hot place, it'll cool you less than a DHS would but not by a lot.
If you stand in water, you get cooled off really quick when equipped with SHS.
Basically, DHS for constant cooling amount, SHS for risky cooling amount.
#20
Posted 14 September 2013 - 09:19 PM
Remove ghost heat, and change heat generation so that the amount of heat generated is reduced by the same percentage that the weapons fire rate is increased.
Edited by Wolfways, 14 September 2013 - 09:52 PM.
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