Match Quality
#1
Posted 15 September 2013 - 02:56 AM
#2
Posted 15 September 2013 - 02:57 AM
and the game is fun.
#3
Posted 15 September 2013 - 03:04 AM
A. one of the teams is capped out, little to no action, happens about 25% of the time, goes without saying these games are by far the most boring.
B. one team is grossly more skilled than the other, and one team has a larger concentration of newer players than the other, results in a curbstomp. Happens at least 45% of the time.
C. One team has far more tonnage then the other, often resulting in the above, happens nearly every game. Does not always mean a curbstomp, but does make it more likley
D. The game is well balanced, resulting with high casualties on both sides, usually is pretty enjoyable even when spectating. Happens 25% of the time.
E. The game is very close, and only 1-5 mechs remain on each side, usually the best game you'll ever experience even if your only spectating. Happens 5% of the time.
Edited by PalmaRoma, 15 September 2013 - 03:08 AM.
#4
Posted 15 September 2013 - 03:12 AM
But the overall match quality has been getting better with 12vs12 in contrast to 8vs8. Although you have to relay on your team more. A single 4-5 killstreak can't turn the tide that easy any more. Which is the reason you see a complete humiliation so often, when there are 3-4 skilled players and a whole bunch of new players.
So stick to your team for the begining till you get the hang of the game,
Edited by SchwarzerPeter, 15 September 2013 - 03:20 AM.
#5
Posted 15 September 2013 - 03:19 AM
With one post I can see your probably new and the disorganised free for alls of new players as the Matchfixer system tries to find out what "level" their play is at is...
is...
"Taxing" lets go with that! The game can be epic fun once you get a bit of luck and experience but the entry experience is truly horrible.
#6
Posted 15 September 2013 - 06:26 AM
Quote
Sounds like its gotten worse to me. Now that one person matters less, it basically means youre at the mercy of your team. Because one person can no longer carry the entire team like they could in 8v8.
Having respawns, and a gamemode that actually focuses on an objective rather than just killing the other team would help because good players could still turn the game around for their team. It would add a comeback element to the game which is currently lacking.
Edited by Khobai, 15 September 2013 - 12:05 PM.
#7
Posted 15 September 2013 - 06:34 AM
#8
Posted 15 September 2013 - 06:53 AM
As others have pointed out, snowballing effect. WIth little to no communication in a drop, it happens easily.
#9
Posted 15 September 2013 - 07:02 AM
I think your problem is you started 2 days ago. It isn't the match quality that's the issue here, but rather the quality of your opponents experience vs yours.
It's not an insult, the learning curve the game has needs serious addressing because at the end of the day you are right in the sense that it should be fun from the first drop and all new players likely suffer a similar underwhelming experience.
Unfortunately at this time you and many others are stuck with "what it is" rather than "what we think should be". The only advice I can offer to help you is to check out the "New player Help" sub-Forum in the training grounds section. It's the first section you see when you load the forums page. Lots of good stuff in there to help new players.
#10
Posted 15 September 2013 - 07:04 AM
#11
Posted 15 September 2013 - 07:19 AM
Less likely to get snowballed.
#12
Posted 15 September 2013 - 07:55 PM
DiamondDwarf, on 15 September 2013 - 10:14 AM, said:
If a HD5450 can run the Mechlab at 27FPS without going above 60 degrees Celsius despite being overclocked, that is most definitely a problem on your side. PGI is very likely to optimize the game further, though.
#13
Posted 15 September 2013 - 08:51 PM
#14
Posted 16 September 2013 - 05:14 AM
Players not even able to score triple digits, getting themselves blown apart because of bad positioning and so on. But always complaining about OP'd weapons...yeah, right. Of course it must be an OP weapon that made you lose, not your below mediocre playstyle, that must be it, of course !!!
#15
Posted 16 September 2013 - 06:00 AM
DiamondDwarf, on 15 September 2013 - 04:50 AM, said:
All battles lost, enemy team loses 2-4 mechs. All Battles. Every match my team dies in 3 minuts.
Nice Game !!!!!!
I lost the majority of my matches for the first 2-3 weeks. Why? Cause seasoned players will always eat boots. A bad veteran player will beat new players due to knowing more of the mechanics. It is just how PvP is. Respawn in my eyes takes away the importance of playing wisely. Once I die, I did my part for my team, now it's up to them to carry the banner. As combat should be portrayed in a combat game.
#16
Posted 16 September 2013 - 06:14 AM
#17
Posted 16 September 2013 - 06:19 AM
King Picollo, on 15 September 2013 - 07:19 AM, said:
Less likely to get snowballed.
I agree, and I prefer Conquest to be honest. I just wish it didnt take 3 minutes to cap a point.
#18
Posted 16 September 2013 - 06:24 AM
#19
Posted 16 September 2013 - 06:44 AM
#20
Posted 16 September 2013 - 07:33 AM
Khobai, on 15 September 2013 - 06:26 AM, said:
Sounds like its gotten worse to me. Now that one person matters less, it basically means youre at the mercy of your team. Because one person can no longer carry the entire team like they could in 8v8.
Having respawns, and a gamemode that actually focuses on an objective rather than just killing the other team would help because good players could still turn the game around for their team. It would add a comeback element to the game which is currently lacking.
That game mode you seek is called Conquest. LOL Just because no one plays it the way it is meant doesn't mean it can't be a FUN mode currently.
Respawn mode would not save the poor newb that runs off by themselves and gets killed first "every" game, they would just get killed "first" more times in a row while still leaving their team a man/gal down right off.
P.S. The OP states his time in WoT was the same, so he came here. Perhaps it isn't solely the Game but the game style/type, or lack of preparation that is causing his issues.
Edited by Almond Brown, 16 September 2013 - 07:38 AM.
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