nehebkau, on 16 September 2013 - 08:13 AM, said:
I have been tracking my drops to see how things balance out, and in the matches where things went really bad I found that there were two (2) main differences in the sides where things are a blowout: (have a spreadsheet with mechs and weights)
1) (not as common) A full mech weight difference in drops (>35 tons). I have seen this happen a few times, discounting dropped players, where the other team just has a much larger drop size. Biggest I've seen was a 50 ton difference between the two sides.
2) (Most often) A lopsided drop. I have seen it quite often in blowouts where the other side, and my side have nearly the same weight (< 10 tons difference) but a blowout ensued. In almost every case the winning side had a large number of assaults and lights and almost no heavies or mediums, where the other side had almost no lights and assaults and a large number of mediums and heavies. The weights balance out but the dynamic is so very different. Maybe its because the assault/light team has access to more ECM or maybe its just bigger loadouts and faster targets -- not sure why, just my observation.
In that case, the team with the mediums/heavies really needs to coordinate a flanking maneuver around the enemy assaults - if they spread out in a line, hit the line from the end so you're hitting the fatties one at a time. 6 mechs - 4 attacking the assaults 2 protecting the other 4 mechs' backs from lights. If attacked by lights, form a square with your backs to each other. I know - hard to arrange without voice comms, but not impossible. Use the moment before drop to coordinate something.