Jump to content

Cannot Hit Light Mechs


120 replies to this topic

#1 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 09:06 AM

Before I didnt have any problem to destroy light mechs running around me.
For few days lights become a nightmare for me, I see my ERPPCs missing them all the time.
Its looks like this loads of particles have no size to stick to fast mooving objects.
I see it flyin beetwen their legs or missin just by inch.

Is the new idea of piloting mech to get a light one armed with machine guns?

What happen to this game in last weeks?

#2 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 15 September 2013 - 09:19 AM

They changed the projectile speed on the PPC, which means that you'll have to adjust the way you lead.

#3 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 09:51 AM

If ppc is so slow and carry so much energy it should have its own ammo this way.

(MV^2)/2 should help

Now the game became arcade, take a light mech, machine guns and 'eavies are obsolete.

#4 IceLom

    Member

  • PipPipPipPipPip
  • 142 posts

Posted 15 September 2013 - 10:11 AM

Maybe you need a more balanced well rounded build... i certainly have no issues hitting lights but maybe that's because I make sure my builds have a way to deal with them...

#5 Nightmage61

    Member

  • Pip
  • Little Helper
  • 13 posts

Posted 15 September 2013 - 10:18 AM

I own 2 mechs, a Jenner and a Hunchback. I love running in my light but even I fear the spider. My main gripe is the lack of responses the game allows. In my Hunchback, if I hit a light with an AC 20, point blank, it should fall down. If it runs into me at 130 kph it should crumple and bounce, not keep pinking me with MGs.

MGs should do 0 dam unless all armor is stripped. Their range / damage fall off should quickly drop to 0.

If I'm jumping all around in my Jenner and get hit by a weapon, it should toss me off my flight path and maybe make me fall.

The lack of logical responses to a light mech shows a need to check this mechanic in the game.

#6 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 10:31 AM

Hello IceLorn!
I missing with something that have about half to 2/3 speed of laser. Light is quite fast. Half of these speed is still enough to pick point by view something movin about 120km/h.

Last week I needed skills to hit. Just to think were they be next when running 20/50 meters around me.
Today on such distance I have issue with target speed. When impact should came in 1/3'000'000 sec I see projectile missing.

Now only reasonable arms are AC. and machine guns.
Great, because some of really light mechs dosent have canons hard points att all. Only rockets and energy weapon.

So my commando was good last week and today I have to rearm it.

Its an arcade powergaming, not a path for mech simulator.

#7 Hythos

    Member

  • PipPipPipPipPipPipPip
  • 527 posts
  • LocationLOS ANGELES, er, I mean Dustball

Posted 15 September 2013 - 10:41 AM

It's not you, nor your choice of weapons (provided you're using them correctly.)

A week ago, a Jenner was herassing me; some how, he over-heated and shut down 30m in front; I waited ~2 seconds to be absolutely certain I'd hit dead-center at virtually point blank range.
When I fired, he walked away without taking any damage from 2xLP + 2xMP + 2xSRM-4a +AC/20.
Needless to say, the Jenner took me out. I dealt a whopping 41 damage (the Jenner wasn't the only target I fired at) - with a 70-ping.
Working as intended, I suppose?

#8 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 12:03 PM

So mechs speed looks now like exploit.
Fast mech + lag and most of players cannot target You.
This way simulator changing to be an arcade game.

#9 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 15 September 2013 - 12:12 PM

AFAIK the game engine can't handle the speed of lights well, and things get screwy.
Of course the obvious answer is to slow all mechs down, but players would cry...

Just today a lone Spider attacked a group from our team, about 6+ together, just running around in circles mostly firing at one mech at a time. We could see our shots hitting him and his paperdoll kept flashing, but it took us about 5 minutes to kill him with lasers, ballistics, and SRM's. During that time he took out two of our mechs, heavily damaged another, and caused some damage to the rest :)

#10 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 12:23 PM

Dont need to slow anything.
But bigger bounding boxes of 'count as hit' would be great.
They dont have to be the same size as mech parts.

#11 IceLom

    Member

  • PipPipPipPipPip
  • 142 posts

Posted 15 September 2013 - 12:36 PM

Must be my low ping but i have no issue hitting lights, but the hit registration is another topic.


View Postvv3k70r, on 15 September 2013 - 10:31 AM, said:

Hello IceLorn!
I missing with something that have about half to 2/3 speed of laser. Light is quite fast. Half of these speed is still enough to pick point by view something movin about 120km/h.

Last week I needed skills to hit. Just to think were they be next when running 20/50 meters around me.
Today on such distance I have issue with target speed. When impact should came in 1/3'000'000 sec I see projectile missing.

Now only reasonable arms are AC. and machine guns.
Great, because some of really light mechs dosent have canons hard points att all. Only rockets and energy weapon.

So my commando was good last week and today I have to rearm it.

Its an arcade powergaming, not a path for mech simulator.


You are right... arming a command with a lone ppc should be great for all situations and making it so you cant just use 1 weapon to do everything is turning this game into an arcade game... (note the sarcasm)

Edited by IceLom, 15 September 2013 - 12:37 PM.


#12 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 12:47 PM

You mean AC5?
Because to use ERPPCits an issue with heat to shoot from a place You can get a covered position too cool down.

#13 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 15 September 2013 - 01:18 PM

Light aren't taking damage even when they come to a dead stop. Try it sometime. Get a buddy to run around in front of you then come to a dead stop, wait a couple of seconds and shoot him.

Depending on how the hit registration is doing at that particular moment (net code +/- UDP streaming * server load) he will either take some damage or no damage.

The only thing you can do is bring along dedicated light mech killers. Lots of BAPS, TAGS and Streaks. Things that don't depend on their ****** netcode and can counter all the ECM that stops the one dependable light mech counter in the game from working.

#14 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 01:40 PM

I started to ignore light mechs.
If isue will still appear I start to log out from batles where I meet players using such exploits.
Meybe it is not a game for a geek painting mechs for 25 years.

Edited by vv3k70r, 15 September 2013 - 01:42 PM.


#15 PEEFsmash

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,280 posts
  • LocationLos Angeles

Posted 15 September 2013 - 02:01 PM

View Postvv3k70r, on 15 September 2013 - 09:51 AM, said:

If ppc is so slow and carry so much energy it should have its own ammo this way.

(MV^2)/2 should help

Now the game became arcade, take a light mech, machine guns and 'eavies are obsolete.


No, you just can't aim.

You only play in low-level pug games, don't try to make sweeping statements about anything. The actual facts of the matter are the exact opposite. Take an assault mech, and lights are obsolete. You might not be able to wrap your head around it because you only have the experience of a low-level pug player, but thats why you should realize your own flaws and fix them instead of b*tching about your own low-level abilities.

In sh*tty threads like this, no matter who made it or what side you are on, we MUST demand some sort of evidence of the phenomena, or the thread should be locked. Take a video, record some screenshots, whatever. People, espeically bad players, are notoriously wrong about their own perceptions in games. They end up thinking certain things are happening when they aren't, blaming this and that instead of themselves, etc. We have to demand some evidence if we want this balance forum to be worth anything at all.

Edited by PEEFsmash, 15 September 2013 - 02:09 PM.


#16 vv3k70r

    Member

  • PipPip
  • 28 posts

Posted 15 September 2013 - 02:09 PM

PEEF...
There is no way to survive with light mech if You run on Assault one, I do this often.

#17 PEEFsmash

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,280 posts
  • LocationLos Angeles

Posted 15 September 2013 - 02:12 PM

View Postvv3k70r, on 15 September 2013 - 02:09 PM, said:

PEEF...
There is no way to survive with light mech if You run on Assault one, I do this often.


This isn't a complete sentence, and I don't know how to make it one. Try again.

#18 Mr 144

    Member

  • PipPipPipPipPipPipPipPip
  • 1,777 posts
  • LocationWisconsin

Posted 15 September 2013 - 02:35 PM

View Postvv3k70r, on 15 September 2013 - 02:09 PM, said:

PEEF...
There is no way to survive with light mech if You run on Assault one, I do this often.


say wha? My Highlander with Gauss, 2xPPC, and 4xSSRM can easily take 2 lights at a time....3 if I'm not drunk :)

#19 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 15 September 2013 - 02:39 PM

Terrible assault mech pilots are easy prey for light mechs , because they aren't really competent pilots who know how to use their tonnage.

And there are a ton of grossly incompetent pilots, perhaps more than any other weight class, because they are under the mistaken impression that bigger means better.

The reality is that those people have no business piloting assault mech's, and should be driving smaller mechs until they get better.

#20 Wispsy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Talon
  • Talon
  • 2,007 posts

Posted 15 September 2013 - 02:42 PM

View Postvv3k70r, on 15 September 2013 - 02:09 PM, said:

PEEF...
There is no way to survive with light mech if You run on Assault one, I do this often.


Lol...





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users