Cannot Hit Light Mechs
#1
Posted 15 September 2013 - 09:06 AM
For few days lights become a nightmare for me, I see my ERPPCs missing them all the time.
Its looks like this loads of particles have no size to stick to fast mooving objects.
I see it flyin beetwen their legs or missin just by inch.
Is the new idea of piloting mech to get a light one armed with machine guns?
What happen to this game in last weeks?
#2
Posted 15 September 2013 - 09:19 AM
#3
Posted 15 September 2013 - 09:51 AM
(MV^2)/2 should help
Now the game became arcade, take a light mech, machine guns and 'eavies are obsolete.
#4
Posted 15 September 2013 - 10:11 AM
#5
Posted 15 September 2013 - 10:18 AM
MGs should do 0 dam unless all armor is stripped. Their range / damage fall off should quickly drop to 0.
If I'm jumping all around in my Jenner and get hit by a weapon, it should toss me off my flight path and maybe make me fall.
The lack of logical responses to a light mech shows a need to check this mechanic in the game.
#6
Posted 15 September 2013 - 10:31 AM
I missing with something that have about half to 2/3 speed of laser. Light is quite fast. Half of these speed is still enough to pick point by view something movin about 120km/h.
Last week I needed skills to hit. Just to think were they be next when running 20/50 meters around me.
Today on such distance I have issue with target speed. When impact should came in 1/3'000'000 sec I see projectile missing.
Now only reasonable arms are AC. and machine guns.
Great, because some of really light mechs dosent have canons hard points att all. Only rockets and energy weapon.
So my commando was good last week and today I have to rearm it.
Its an arcade powergaming, not a path for mech simulator.
#7
Posted 15 September 2013 - 10:41 AM
A week ago, a Jenner was herassing me; some how, he over-heated and shut down 30m in front; I waited ~2 seconds to be absolutely certain I'd hit dead-center at virtually point blank range.
When I fired, he walked away without taking any damage from 2xLP + 2xMP + 2xSRM-4a +AC/20.
Needless to say, the Jenner took me out. I dealt a whopping 41 damage (the Jenner wasn't the only target I fired at) - with a 70-ping.
Working as intended, I suppose?
#8
Posted 15 September 2013 - 12:03 PM
Fast mech + lag and most of players cannot target You.
This way simulator changing to be an arcade game.
#9
Posted 15 September 2013 - 12:12 PM
Of course the obvious answer is to slow all mechs down, but players would cry...
Just today a lone Spider attacked a group from our team, about 6+ together, just running around in circles mostly firing at one mech at a time. We could see our shots hitting him and his paperdoll kept flashing, but it took us about 5 minutes to kill him with lasers, ballistics, and SRM's. During that time he took out two of our mechs, heavily damaged another, and caused some damage to the rest
#10
Posted 15 September 2013 - 12:23 PM
But bigger bounding boxes of 'count as hit' would be great.
They dont have to be the same size as mech parts.
#11
Posted 15 September 2013 - 12:36 PM
vv3k70r, on 15 September 2013 - 10:31 AM, said:
I missing with something that have about half to 2/3 speed of laser. Light is quite fast. Half of these speed is still enough to pick point by view something movin about 120km/h.
Last week I needed skills to hit. Just to think were they be next when running 20/50 meters around me.
Today on such distance I have issue with target speed. When impact should came in 1/3'000'000 sec I see projectile missing.
Now only reasonable arms are AC. and machine guns.
Great, because some of really light mechs dosent have canons hard points att all. Only rockets and energy weapon.
So my commando was good last week and today I have to rearm it.
Its an arcade powergaming, not a path for mech simulator.
You are right... arming a command with a lone ppc should be great for all situations and making it so you cant just use 1 weapon to do everything is turning this game into an arcade game... (note the sarcasm)
Edited by IceLom, 15 September 2013 - 12:37 PM.
#12
Posted 15 September 2013 - 12:47 PM
Because to use ERPPCits an issue with heat to shoot from a place You can get a covered position too cool down.
#13
Posted 15 September 2013 - 01:18 PM
Depending on how the hit registration is doing at that particular moment (net code +/- UDP streaming * server load) he will either take some damage or no damage.
The only thing you can do is bring along dedicated light mech killers. Lots of BAPS, TAGS and Streaks. Things that don't depend on their ****** netcode and can counter all the ECM that stops the one dependable light mech counter in the game from working.
#14
Posted 15 September 2013 - 01:40 PM
If isue will still appear I start to log out from batles where I meet players using such exploits.
Meybe it is not a game for a geek painting mechs for 25 years.
Edited by vv3k70r, 15 September 2013 - 01:42 PM.
#15
Posted 15 September 2013 - 02:01 PM
vv3k70r, on 15 September 2013 - 09:51 AM, said:
(MV^2)/2 should help
Now the game became arcade, take a light mech, machine guns and 'eavies are obsolete.
No, you just can't aim.
You only play in low-level pug games, don't try to make sweeping statements about anything. The actual facts of the matter are the exact opposite. Take an assault mech, and lights are obsolete. You might not be able to wrap your head around it because you only have the experience of a low-level pug player, but thats why you should realize your own flaws and fix them instead of b*tching about your own low-level abilities.
In sh*tty threads like this, no matter who made it or what side you are on, we MUST demand some sort of evidence of the phenomena, or the thread should be locked. Take a video, record some screenshots, whatever. People, espeically bad players, are notoriously wrong about their own perceptions in games. They end up thinking certain things are happening when they aren't, blaming this and that instead of themselves, etc. We have to demand some evidence if we want this balance forum to be worth anything at all.
Edited by PEEFsmash, 15 September 2013 - 02:09 PM.
#16
Posted 15 September 2013 - 02:09 PM
There is no way to survive with light mech if You run on Assault one, I do this often.
#19
Posted 15 September 2013 - 02:39 PM
And there are a ton of grossly incompetent pilots, perhaps more than any other weight class, because they are under the mistaken impression that bigger means better.
The reality is that those people have no business piloting assault mech's, and should be driving smaller mechs until they get better.
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