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Cannot Hit Light Mechs


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#21 Mr 144

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Posted 15 September 2013 - 02:50 PM

View PostWispsy, on 15 September 2013 - 02:42 PM, said:


Lol...


Bah...you've never ascared me with your hop skippity jittery jumperation gyrations :) ....Patience > Wispy ^_^

#22 vv3k70r

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Posted 15 September 2013 - 02:52 PM

Yea... so I have to master controls not for weeks but for years, just to play a game as standard pilot with 4/6 skills from BT... yea... really good simulator.

#23 William Radick

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Posted 15 September 2013 - 02:55 PM

Stop feeding the troll.

#24 Mr 144

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Posted 15 September 2013 - 02:55 PM

View Postvv3k70r, on 15 September 2013 - 02:52 PM, said:

Yea... so I have to master controls not for weeks but for years, just to play a game as standard pilot with 4/6 skills from BT... yea... really good simulator.


Not really...there was a time back yonder when I couldn't hit a light for the life of me with a torso AC/20....when the timings (of any weapon) 'clicks' in your head, it's all at once, not a slow progression....literally one day I couldn't hit lights...the next, it was omg, so easy to pop 'em.

#25 Junkman7mgte

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Posted 15 September 2013 - 03:05 PM

View PostMr 144, on 15 September 2013 - 02:55 PM, said:


Not really...there was a time back yonder when I couldn't hit a light for the life of me with a torso AC/20....when the timings (of any weapon) 'clicks' in your head, it's all at once, not a slow progression....literally one day I couldn't hit lights...the next, it was omg, so easy to pop 'em.


For me, it's not "suddenly", but, I'm getting much better at it. It's all a head game, just like the bully in school ooooohhhh so many years ago. Once I beat him, the next one wasn't quite as tough :)

#26 Roland

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Posted 15 September 2013 - 03:15 PM

View Postvv3k70r, on 15 September 2013 - 02:52 PM, said:

Yea... so I have to master controls not for weeks but for years, just to play a game as standard pilot with 4/6 skills from BT... yea... really good simulator.

Even in 3050, the world needs ditch diggers too.

#27 vv3k70r

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Posted 15 September 2013 - 03:40 PM

So last monday I could hit all light with erppc just like that, and now it is an issue.

Explanation... lack of skills. I like this one.

Edited by vv3k70r, 15 September 2013 - 03:41 PM.


#28 Kanatta Jing

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Posted 15 September 2013 - 03:45 PM

When noobs have to kill light mechs... Use a Streakcat. It is the solution to your problems.

#29 Orkhepaj

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Posted 15 September 2013 - 03:47 PM

lights are retardly fast , best is when they outrun lrm

#30 DemonRaziel

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Posted 15 September 2013 - 03:49 PM

View PostKanatta Jing, on 15 September 2013 - 03:45 PM, said:

When noobs have to kill light mechs... Use a Streakcat. It is the solution to your problems.

I believe Kintaros KTO-18 are the new bane of Lights.

#31 Mr 144

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Posted 15 September 2013 - 03:50 PM

View Postvv3k70r, on 15 September 2013 - 03:40 PM, said:

So last monday I could hit all light with erppc just like that, and now it is an issue.

Explanation... lack of skills. I like this one.


The explanation was already given to you....PPC projectile speed was tuned down from 2000m/s to 1500m/s which means your lead timing is off...you have to adapt...skill determines if that takes minutes, hours, weeks, months, or years.

#32 Wolfways

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Posted 15 September 2013 - 04:02 PM

View PostMr 144, on 15 September 2013 - 02:35 PM, said:


say wha? My Highlander with Gauss, 2xPPC, and 4xSSRM can easily take 2 lights at a time....3 if I'm not drunk :)

So in order to kill lights we just need to take a mech that is created solely for killing lights...
How is that in any way fair to other classes, that you don't need a special loadout to kill?

#33 Hythos

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Posted 15 September 2013 - 04:06 PM

"Screenshot or it didn't happen": Best answer that expresses absolute authority on any matter. Second of course, L2P by "aiming better"; wonderful responses to a thread in the "Balances" forum.

Unlike the bible, other people are seeing same same things too: lights don't always take damage when they should, even when they're standing perfectly still.
Yes, the thread should be closed because of the 'disbelievers'.

#34 DemonRaziel

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Posted 15 September 2013 - 04:07 PM

View PostWolfways, on 15 September 2013 - 04:02 PM, said:

So in order to kill lights we just need to take a mech that is created solely for killing lights...
How is that in any way fair to other classes, that you don't need a special loadout to kill?

The other way around. On top of all the other weapons that effectively kill all 'Mechs, you have Streaks, that are most effective against Lights due to them having the least armor and being easily killable trough legging, or losing any torso section (since XL is a must on most light 'Mechs) and the weapon's auto-aim nature.

#35 Mr 144

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Posted 15 September 2013 - 04:11 PM

View PostWolfways, on 15 September 2013 - 04:02 PM, said:

So in order to kill lights we just need to take a mech that is created solely for killing lights...
How is that in any way fair to other classes, that you don't need a special loadout to kill?


You really think that build is created to 'soley' kill lights? I've run that build since day 1 of the highlander release. XL295, Endo, 1x Gauss (3t ammo), 2x PPC, 4x SSRM (2t ammo), AMS (1t ammo), BAP, 16 DHS, and 1x JJ. That gives 1.37 Heat efficiency...or 1.18 if you go with ERPPCs. Modules are Adv Target Decay, Adv Sensor Range, and Adv Seismic.....Armor 480 with tricky distribution. This is a mech specifically designed to counter EVERY weight class...AKA, a balanced build which is still viable.

Edit: sorry...no Endo
Build

Edited by Mr 144, 15 September 2013 - 05:30 PM.


#36 PEEFsmash

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Posted 15 September 2013 - 04:18 PM

View PostMr 144, on 15 September 2013 - 04:11 PM, said:


You really think that build is created to 'soley' kill lights? I've run that build since day 1 of the highlander release. XL295, Endo, 1x Gauss (3t ammo), 2x PPC, 4x SSRM (2t ammo), AMS (1t ammo), BAP, 16 DHS, and 1x JJ. That gives 1.37 Heat efficiency...or 1.18 if you go with ERPPCs. Modules are Adv Target Decay, Adv Sensor Range, and Adv Seismic.....Armor 480 with tricky distribution. This is a mech specifically designed to counter EVERY weight class...AKA, a balanced build which is still viable.


This mech is not optimal for any one role, but in pug games should be able to do extremely well because it is pretty dang good at everything, aka, this is the kind of thing that struggling pug players should pick up, and can be used all the way up to higher levels of play.

Edited by PEEFsmash, 15 September 2013 - 04:19 PM.


#37 Mr 144

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Posted 15 September 2013 - 04:28 PM

View PostPEEFsmash, on 15 September 2013 - 04:18 PM, said:


This mech is not optimal for any one role, but in pug games should be able to do extremely well because it is pretty dang good at everything, aka, this is the kind of thing that struggling pug players should pick up, and can be used all the way up to higher levels of play.


Yep...this is my defacto pugging build (which lately I do a lot of). If you choose to specialize, than you'll obviously be better in any one role, but be vulnerable to a counter build. It's also a good 'training build', as the techniques you pick up are translated into specialty roles....such as the 'nerfed' gauss and high heat PPCs...starting with the PPCs at excellent efeciency and working towards managing ERPPCs teaches you a lot...1.18 is not beyond manegable, and the build does not violate ghost heat penalties either. Streaks should be chained for maximum annoyance. When chained, cooling is slowed, but heat never increases. Group firing breaks the ghost barrier but is manageable with skill as well. Pretty much my perfect build for every state of my inebriation as the night wears on :)

Edited by Mr 144, 15 September 2013 - 04:32 PM.


#38 Wolfways

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Posted 15 September 2013 - 04:42 PM

View PostMr 144, on 15 September 2013 - 04:11 PM, said:


You really think that build is created to 'soley' kill lights? I've run that build since day 1 of the highlander release. XL295, Endo, 1x Gauss (3t ammo), 2x PPC, 4x SSRM (2t ammo), AMS (1t ammo), BAP, 16 DHS, and 1x JJ. That gives 1.37 Heat efficiency...or 1.18 if you go with ERPPCs. Modules are Adv Target Decay, Adv Sensor Range, and Adv Seismic.....Armor 480 with tricky distribution. This is a mech specifically designed to counter EVERY weight class...AKA, a balanced build which is still viable.

What i meant was that a build that is effective against lights (i.e. high damage single hit weapons and streaks+BAP) is effective vs. any class, yet a build that is effective vs. any other class (i.e. high dps weapons) is less effective vs. lights.

#39 Deathlike

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Posted 15 September 2013 - 05:09 PM

Considering I've yet some luck with using the UAC5 vs lights (including legging them), I'm pretty sure the problem is user error.

Plus, I love spamming 2 PPCs as it is on lights, for the nice fun surprise Jenner-kill in the current meta.

If you're having trouble shooting lights with the current version of the PPC, adapt or die.

Edited by Deathlike, 15 September 2013 - 05:09 PM.


#40 John Buford

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Posted 15 September 2013 - 05:53 PM

View PostMr 144, on 15 September 2013 - 04:11 PM, said:


You really think that build is created to 'soley' kill lights? I've run that build since day 1 of the highlander release. XL295, Endo, 1x Gauss (3t ammo), 2x PPC, 4x SSRM (2t ammo), AMS (1t ammo), BAP, 16 DHS, and 1x JJ. That gives 1.37 Heat efficiency...or 1.18 if you go with ERPPCs. Modules are Adv Target Decay, Adv Sensor Range, and Adv Seismic.....Armor 480 with tricky distribution. This is a mech specifically designed to counter EVERY weight class...AKA, a balanced build which is still viable.

Edit: sorry...no Endo
Build



OMG its a endangered species. A player that adapts and over comes.





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