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Cannot Hit Light Mechs


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#61 ShinVector

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Posted 16 September 2013 - 05:39 AM

View PostWolfways, on 16 September 2013 - 05:12 AM, said:

Wrong. This is a view many players have though. If you're not killing lights learn to aim.
It has nothing to do with aim. I can lead targets just fine, and i can kill any mech within seconds, except lights. They just seem to take a lot more damage than any other class, partially because you can't just take out one armour section as you can with heavier mechs because their speed means the damage will be spread more.

I do find it interesting that you say "The light pilot will lose every time if the Assault has ballistics" yet most people say lasers are the best weapon for hitting lights. Everyone has a different opinion because the game itself is so screwy.


Wrong.
Light have finite armour like every mech. It is just the server and screwy HSR not picking up the hits you, supposedly hit. Else you actually missed when you thought you hit. (The server said so..)

Talking about spread.. That's why we aim for the legs of light mechs... That is the death sentence... With speed reduced to 15 KPH.. Lag shield is usually nullified. Dead light.

With over 8K matches and reaching my 10K kill very soon. I do know what I am talking about.
But caution... I live the 250ms lag world... My view of the game might be very different if you an LPB.

#62 vv3k70r

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Posted 16 September 2013 - 06:10 AM

To hit an object with mouse cursor is the 'special skill that need practice'.
Time to grow up, games that have any dificulties in this point are arcade games.

If I click button on a target that is even 50 meters from me, it would get hit in about 1/30 sec even with this absurdal, unreal low speed of plasma. For a human eyes it means \hit in next frame. If its not happen conlusion is simple - game works wrong.
I have same computer, same connection before path and game was good. Today game isnt good, it is why I logged on forum and posted problem. It is why it is beta.

Week ago I had an accuracy nearly 80%, after path... Surely I get blind. Meybe by using plasma cuter that has much faster beam that this somethin in the game.
Week ago I seen a lot of weapons that was destroyin my mech, today I hear only doom doom domm, and only gun is UAC5.

So we have an arcade game, with unhitable target and only one meta weapon to shoot. All other guns are bad.

Im about to play MW, not a arcade meta game, if I buy catapult K2 I do this because it should have two ppc or two ll, and I will use them.
Buyin any mech to rearm it with UAC5 is an arcade meta game.

Using light mechs to be unhitable is an exploit.

In this way game is not a fun any longer, it is just about to fight a battle so long no one start to use exploits around You.

Edited by vv3k70r, 16 September 2013 - 06:12 AM.


#63 Wolfways

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Posted 16 September 2013 - 06:12 AM

View PostShinVector, on 16 September 2013 - 05:39 AM, said:


Wrong.
Light have finite armour like every mech. It is just the server and screwy HSR not picking up the hits you, supposedly hit. Else you actually missed when you thought you hit. (The server said so..)

You say i'm wrong then say what i essentially just said. The problem isn't aim, it's the server.

Quote

Talking about spread.. That's why we aim for the legs of light mechs... That is the death sentence... With speed reduced to 15 KPH.. Lag shield is usually nullified. Dead light.

Exactly. We hit the legs to slow lights down so that the server can more easily see when we hit. Not to make them easier for us to hit because if we can hit the legs anyway why would we have trouble hitting the larger "body"? Besides, slowing them down doesn't always help either. I've blasted the {Scrap} out of stationary light mechs and seemingly did little damage. It might be the same on heavier mechs but i haven't noticed.

Quote

With over 8K matches and reaching my 10K kill very soon. I do know what I am talking about.
But caution... I live the 250ms lag world... My view of the game might be very different if you an LPB.

Well i only have around 5k matches (around 110ms) but i'm having the same problem some others have in that i hit but the light takes little to no damage.

#64 Mehlan

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Posted 16 September 2013 - 06:32 AM

Quote

I have same computer, same connection before path and game was good. Today game isnt good, it is why I logged on forum and posted problem. It is why it is beta
Based on what you have 'same connection'? What min/max/avg ping (using a 50+ sample)?

#65 Clit Beastwood

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Posted 16 September 2013 - 08:27 AM

View PostXandre Blackheart, on 15 September 2013 - 01:18 PM, said:

Light aren't taking damage even when they come to a dead stop. Try it sometime. Get a buddy to run around in front of you then come to a dead stop, wait a couple of seconds and shoot him.

Depending on how the hit registration is doing at that particular moment (net code +/- UDP streaming * server load) he will either take some damage or no damage.

The only thing you can do is bring along dedicated light mech killers. Lots of BAPS, TAGS and Streaks. Things that don't depend on their ****** netcode and can counter all the ECM that stops the one dependable light mech counter in the game from working.


Its not just us (lights) - when I'm shooting fatties about half my shots don't register :)

I stand behind an atlas who either didn't equip seismic or is inattentive... start alpha-ing him in the back and what I notice is, if I shoot while the paper doll is still flashing from the prior hit, no damage is registered. If I wait for it to stop flashing, I can kill much quicker. HR is borked for everything, it's just most noticeable with lights because everyone wants to see them explode with one shot. When I run heavy, I slow my shots against lights down and just sweep the leg. Worked in karate kid, works against lights. As a spider pilot, I don't mind sharing what kills me most- a G****mn ilya with LPL's and LBX was legging the poo out of my 4man light squad the other night. He also was firing slowly, so must have noticed that you gotta spread the shots out.


My ping - 70-90ms

Edited by Fierostetz, 16 September 2013 - 08:30 AM.


#66 Asakara

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Posted 16 September 2013 - 08:45 AM

View PostShredhead, on 15 September 2013 - 06:17 PM, said:

You don't have to register on the forums to create an account!
And please, stop telling people to "learn to play" when they complain about hit registration. Yes, the OP sounds like he just needs some training to adjust to the new PPC speed, but HSR is totally out of tune. Seems like higher ping + high server load causes especially fast mechs (and Spiders the most) to become nearly invincible!
I challenge all of you ignorants who say "but I have no problems killing lights" to set up TOR or something alike and play with a 100+ ping for an evening! Then I want to hear your frustration and bathe in your tears!


So I was curious about that statement. It is certainly easy to test.

I created a new account a few minutes ago. It seems it created my forum account as well without me having to do anything (even download the client):
Posted Image

Going one step further, I had created but never used an account back when I setup "Asakara". I have never posted with it, downloaded the client with it, or logged it into the game, yet it has a forum profile too:
Posted Image

So it would seem to be the case that when you create an account it also creates a forum account.

Therefore, based on these simple tests, the statement that a person played on the 9th when their account was created on the 13th would seem to be false or they played under a different account.

#67 vv3k70r

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Posted 16 September 2013 - 09:16 AM

View PostAsakara, on 16 September 2013 - 08:45 AM, said:


So I was curious about that statement. It is certainly easy to test...
Therefore, based on these simple tests, the statement that a person played on the 9th when their account was created on the 13th would seem to be false or they played under a different account.


Yes, I began adventure with mech on pc with MW1 relase.

And Your advice is about to learn how to click with mouse on the object, so I meybe after thousand matches be able to hit this buton described as 'post'?

After last patch game has changed... to arcade shooter.

Explanations how long I was hittin 3d targets starts somwhere with Tomahawk on C64... It is quite enough to know if problem is in the game, or in my 'hitt button skills'.
For my experience in programing it is in time counter for operations, even with 145 ping (I have most of time) it is not a problem to synchronize client, server and physics.

Edited by vv3k70r, 16 September 2013 - 09:18 AM.


#68 Mehlan

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Posted 16 September 2013 - 09:28 AM

Quote

For my experience in programing it is in time counter for operations, even with 145 ping (I have most of time) it is not a problem to synchronize client, server and physics.
again... min/max/avg...and this isn't the 'ping' the game reports when your waiting to 'drop'.

#69 vv3k70r

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Posted 16 September 2013 - 09:41 AM

But sometimes I experience teleporting mechs or even myself.

#70 Asakara

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Posted 16 September 2013 - 09:48 AM

View Postvv3k70r, on 16 September 2013 - 09:16 AM, said:


Yes, I began adventure with mech on pc with MW1 relase.

And Your advice is about to learn how to click with mouse on the object, so I meybe after thousand matches be able to hit this buton described as 'post'?

...


I apologize but your reply makes does not make sense to me.

I am unsure where I posted any advice on how to click with anything. In addition it seems you are able to "post" on these forums so I do not understand what you are saying with "after thousand matches".

.

#71 Wolfways

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Posted 16 September 2013 - 10:02 AM

View Postvv3k70r, on 16 September 2013 - 09:41 AM, said:

But sometimes I experience teleporting mechs or even myself.

I have around 120ms ping and haven't seen any teleporting mechs for a long time.

#72 Bacl

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Posted 16 September 2013 - 10:12 AM

I m mostly a stalker pilot, i had all variants ( yup sold the 4N for $$$) and lest say 6 months ago i could have LRM batteries, lasers boats, name it. Today with hit detection if i come across a spider oh boy... Luckily i can isntals 4 or 5 SSRM and BAP to counter them since the hardpoints allors it but taking down a spider with only lasers is a colossal task. Even a 5M with 5 med pulse and 5 ssrm takes a long while to kills those ********. Speed well no problems with that they are supposed to, collision well a light mech going 120kph in a heavier mech or a wall/rock should have collision but those hitboxes... I will make a vid once i found a program to capture the action on my screen.

Jenners, Ravens and Commados are indeed annoying but suprinsingly are relatively easy to kill ( depends on the pilot) but the Spiders are another story. When 6 mech on your team are maming a med lasers net on 1 Spider's leggs and the damn still is barely damaged i smell problems here.

#73 Pyrrho

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Posted 16 September 2013 - 10:26 AM

Spoiler


Were these accounts created on the forum site? Try to make a new account through the game client and see if there is a forum account created for you in that instance (be sure to never log into the website with the new account).

#74 Mehlan

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Posted 16 September 2013 - 10:31 AM

The following information provided for educational purposes....http://compnetworkin...ork_latency.htm , http://www.howtogeek...ions-feel-slow/

Quote

But sometimes I experience teleporting mechs or even myself.
Odds are, you're intermittently dropping packets, and I'm willing to bet your 'ping' fluctuates a fair amount, presuming so...there is likely the core of your 'problems'. It's not the 'ping' time so much, as the stability in this case...

#75 Asakara

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Posted 16 September 2013 - 10:33 AM

View PostPyrrho, on 16 September 2013 - 10:26 AM, said:

Spoiler


Were these accounts created on the forum site? Try to make a new account through the game client and see if there is a forum account created for you in that instance (be sure to never log into the website with the new account).


That is easy enough to test. I will try that tonight when I get done with work.

#76 Kunae

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Posted 16 September 2013 - 10:53 AM

GD it, people.

Stop whining about lights, in general, when spiders are the problem. As Bacl posted Jenners, Commandos and Ravens are easy to kill.

Spiders are the problem, not "lights".

#77 Mehlan

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Posted 16 September 2013 - 10:55 AM

Quote

GD it, people.

Stop whining about lights, in general, when spiders are the problem. As Bacl posted Jenners, Commandos and Ravens are easy to kill.

Spiders are the problem, not "lights".
No Spiders are just the...best example of something wonky, jenners seems to display the same issue on occasion..more frequently than the commando or raven.

#78 Hythos

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Posted 16 September 2013 - 11:49 AM

View PostMehlan, on 16 September 2013 - 10:55 AM, said:

No Spiders are just the...best example of something wonky, jenners seems to display the same issue on occasion..more frequently than the commando or raven.

It'*****-registry. As far as I can tell, having crosshairs on a target means that's where shots will go when fired...
Assuming the Jenner I fired at was beneath my crosshairs / dead-center /, I should have hit it... In this example, he had shut down, and nearly powered back up when my trigger was pulled (2xLP+2xMP+2xSRM-4a+AC/20 =60dmg?) at very close range, yet no damage was dealt despite the reticle flashing red.

Call me a noob, tell me to L2P and lead lights moar. But explain how at ~70ms ping, my alpha dealt no visible damage to a target get that was stationary for ~2 seconds. I wish I had recorded that match, but I won't forget it. Like some of you guys had said, I too haven't seen warping lights since ~Nov? or Dec last year.

And also, I was thrashing spiders two+ weeks ago. There's something different going on, and it's more than projectile speeds or LASER-weapon durations.

View PostHythos, on 16 September 2013 - 11:46 AM, said:

It'*****-registry.


ROFL What!?!?
I didn't type anything offensive!?!
See, PGI is trying to sensor me!!!

#79 Pyrrho

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Posted 16 September 2013 - 11:59 AM

"It'***** registry" -- but without the space between "it's" and "hit" --> censorship active

Or maybe that is just what the state of hit-detection should actually be called: $#!T-detection.

#80 Mehlan

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Posted 16 September 2013 - 12:02 PM

Hythos, Ok first, how are you getting your 'ping'? After the last patch, I've been getting hit harder/more often running a spider. Some report it's better, while others reports it's worse... so the question comes as to what is the 'cause'. 'It'*****-registry' isn't an answer because it's not consistent... so we circle back to attempting to find commonalities... most likely network related, but where? You say a 70ms ping, another reports 70-90...another says 140 or so and later states he sees warping/teleporting. Get a 50-100 (count) ping, min/max/avg & and % lost. How 'steady' is the ping or how much does it fluctuate.





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