Asakara, on 16 September 2013 - 06:05 PM, said:
That sounds pretty extreme. Would you consider recording and posting a video showing exactly what you described above please?
That way PGI and all us forum goers can see conclusive proof of this issue you describe (a Jenner standing totally still at about 50m slowly coring you out while you fire multiple (6?) alphas from your Stalker into his CT for almost no effect), as sometimes memories can be mistaken and occasionally people are prone to hyperbole on the Internet.
lol okay, how do i travel into the past?
They are two extreme examples of what hit detection can be like. I haven't had anything like that again, but just wanted to show that lights have been taking less damage than the weapons hitting them are supposed to do. It doesn't seem as bad as it used to be (again, except for Spiders) but it still happens.
Flying Blind, on 16 September 2013 - 05:59 PM, said:
I don't know what you guys are doing wrong but it is working for me so maybe you should keep trying.
So you say that sometimes your damage doesn't register, but that it's the players that are doing something wrong...
Just wanted to add something else here. I'm not the type of player who runs crying to the forum if i get killed by an "OP weapon". I'm always willing to overlook something until it happens regularly.
For example, i've just been in a game now where i was the last player on my team alive and i had right leg damage (orange armour). No other damage at all. Then i ran into a K2 and was hit in the right side torso with a gauss and 2xLL's (according to the endscreen). I have 45 armour on that torso and yet i was instantly killed (XLengine). AFAIK there are no through-armour crits in MWO.
I'd report that if it happened often.
The only explanation i can think of in this situation is that the endgame screen doesn't show every weapon that hits you (of the last few anyway). Is this true?
Edited by Wolfways, 16 September 2013 - 06:39 PM.