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Forward Vector Trust For Jump Jets


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Poll: Forward/Directional Vector Trust for Jump Jets (19 member(s) have cast votes)

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  1. Yes (18 votes [94.74%])

    Percentage of vote: 94.74%

  2. No (1 votes [5.26%])

    Percentage of vote: 5.26%

  3. Undecided (0 votes [0.00%])

    Percentage of vote: 0.00%

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#1 Tweaks

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Posted 15 September 2013 - 10:23 AM

Right now, jump jets are pretty much pointing downward which means that unless you have forward momentum, you only go up when firing them.

Would it be counter to canon to enable some level of forward trust vectoring on jump jets? By that I mean that you would be able to go straight up, and then boost slightly forward by changing the angle (trust vector) of the jump jets a little.

This wouldn't allow for crazy mid-air maneuvers, but would be just enough to allow you to jump on top of a small building or cliff without having to run towards it first.

With that in mind, this would only apply to jump jets mounted on the torso and not the ones mounted in legs, and would also allow you to issue slight directional corrections in mid-air by twisting your torso in the desired direction. Remember the keyword here: slight. This means it should not allow you to fly around like superman, but rather barely allow you to do some form of mid-air circle-strafe around a fixed point before landing, or to make it to that roof's edge that you would otherwise miss by an inch.

The forward trust would be activated by pressing your forward throttle key. Releasing it would reset the vectoring to it's normal position. The jump jet nozzles would only move up a little, and then move back down when the key is released. No side to side movement.

Edited by Tweaks, 21 September 2013 - 08:43 AM.


#2 Foxfire

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Posted 21 September 2013 - 05:32 AM

General JJ's should have limited vector control. (forward, limited side to side shifting, ability to slow down)

Spider JJ's should have full vector control(that is, after all, what the mech was built around). (full axis control along the horizontal plane with the exception of rolling around any axis but z)

#3 Alistair Winter

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Posted 21 September 2013 - 06:06 AM

A thousand times yes.

But it won't happen.

#4 W E N D I G O

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Posted 21 September 2013 - 07:15 AM

Exactly what I was thinking. Good idea. Was about to start a thread like this myself as I found yours. Yes-vote from me.

#5 Mister Blastman

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Posted 21 September 2013 - 07:17 AM

Vectored jump-jets a la Mechwarrior 2 are a MUST. They should be implemented tomorrow. Also, our current jets should give us a great deal more height and distance than they currently do.

#6 Tweaks

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Posted 21 September 2013 - 07:56 AM

View PostMister Blastman, on 21 September 2013 - 07:17 AM, said:

Vectored jump-jets a la Mechwarrior 2 are a MUST. They should be implemented tomorrow. Also, our current jets should give us a great deal more height and distance than they currently do.

I don't remember how they worked in MechWarrior 2, but take note I don't want to allow for side-to-side jump jet strafing. The jump jets that are mounted in the back would only be able to move up and down, not side to side. There are no jump jets on the sides of the 'Mech, so strafing wouldn't be possible.

#7 Mister Blastman

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Posted 21 September 2013 - 08:31 AM

Vectored thrust = side strafing. ;) That's the best part of directional jets.

#8 Tweaks

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Posted 21 September 2013 - 08:42 AM

View PostMister Blastman, on 21 September 2013 - 08:31 AM, said:

Vectored thrust = side strafing. ;) That's the best part of directional jets.

No, that's not what it means if you read my OP. The vectoring part in my title has to do with the fact you'd be able to twist your torso to direct the trust while it's in forward position. It's not the Jump Jet nozzles that would move side to side.

EDIT: I just removed the "vectoring" part of the title to avoid confusion for the ones that don't read the whole OP.

Edited by Tweaks, 21 September 2013 - 08:44 AM.


#9 RandomLurker

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Posted 21 September 2013 - 10:39 AM

The canon behavior of jump jets is uncertain. They can change direction instantly, but so can a mech walking normally. Although they have to spend movement points to do it when walking, and don't when jumping, so there's a strong possibility they can just jump whatever direction they want.

It would be unbalanced in MWO though. All I want to see is the ability to go over a wall that I'm planting my face into without having to get a running start. Which is pretty much what the OP is asking for. So I approve.

Edited by RandomLurker, 21 September 2013 - 10:40 AM.


#10 General Taskeen

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Posted 21 September 2013 - 11:06 AM

The devs already said they would be doing this.

They finally admitted that MW:LL's jump jets were the best MW jj's and know they have to make them that way in this game.

#11 Tweaks

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Posted 21 September 2013 - 03:52 PM

View PostRandomLurker, on 21 September 2013 - 10:39 AM, said:

All I want to see is the ability to go over a wall that I'm planting my face into without having to get a running start. Which is pretty much what the OP is asking for. So I approve.

That, and that twisting your torso while your torso-mounted Jump Jets are in their froward position would lightly steer in that direction. However you would only be able to do that while you're in mid-air, and not from the ground, which means it could be used for "post-takeoff" adjustments, but not to completely strafe left and right.

Just imagine, if your feet are planted on the ground and that you suddenly apply forward thrust with back-mounted jump jets, what do you think would happen? You'd fall head-first into the ground while your feet stay in place. That's why I say you'd have to take off vertically (jump upwards like you do now) and THEN change the thrust forward and/or twist your torso. This would basically let you do some sort of curved jump, but not allow you to move sideways. You could also break in mid-air by twisting your torso in the opposite direction you're going so your Jump Jets act as air brakes (i.e if you're about to fall off a cliff).

#12 SICk Nick

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Posted 21 September 2013 - 05:56 PM

vectored JJs YES...multi-derectional. Forward, back, side to side....anywhere...just like TT

BUT...I will settle for any improvment over the current JJs...theyre annoying at best

Edited by SICk Nick, 21 September 2013 - 05:59 PM.


#13 Grrzoot

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Posted 22 September 2013 - 04:15 PM

View PostGeneral Taskeen, on 21 September 2013 - 11:06 AM, said:

The devs already said they would be doing this.

They finally admitted that MW:LL's jump jets were the best MW jj's and know they have to make them that way in this game.


this, it has been stated and somewhere in the pipe. where exactly, perhaps lost in the trap, but in there





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