I know you thought you were giving the medium mechs a boost with the torso twist and arm swing, but now after you master level a medium the arm swing is so fast it is actually more difficult to aim. This is especially true with lasers as you are trying to track a target and keep them on the enemy mech for the duration of the firing phase. Please reconsider the arm swing and bring this back down to where the mechs are playable after the masters level unlocks.
Medium Mech Arm Speed
Started by AC, Sep 15 2013 01:13 PM
6 replies to this topic
#1
Posted 15 September 2013 - 01:13 PM
#2
Posted 15 September 2013 - 01:49 PM
arm lock
#3
Posted 15 September 2013 - 01:54 PM
I am sorry. I just don't agree with you. the arms on my hunchies feels great compared to the arms on my commandos and my cataphracts.
#4
Posted 15 September 2013 - 02:20 PM
I like where it is. Yesterday I circled a 3UAC5 pract with my ac20YLW@107 and did not take one single hit while I plowed in his CT from a weird angle. Killing jagers/practs 1v1 is pretty easymode in a medium they have to have friends to have a chance.
#5
Posted 15 September 2013 - 02:39 PM
The Trebs are WAY too fast. I will admit the hunchies feel fine. (and I have those leveled all the way too). Maybe it is just the Treb class that need a look.
#6
Posted 15 September 2013 - 02:49 PM
Perhaps they'll add an arm speed slider to the fabled UI 2.0?
#7
Posted 15 September 2013 - 11:09 PM
I've actually found it much easier to aim arm mounted weapons on my hunches. The torso twist speed boost is especially nice, as it helps the torso mounted guns catch up to the arms much more quickly, and overall aiming is much more responsive with less split between weapons groups, even without arm lock.
Now if they would only get around to fixing the HBK's crosshair like they said they would last spring...
Now if they would only get around to fixing the HBK's crosshair like they said they would last spring...
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