Killkie, on 15 September 2013 - 06:53 PM, said:
The only trouble is, it's not a sniper weapon. A sniper weapon is one shot, one kill, so the sacrifice of mobility and opportunity for engagement are well worth the risk.
Who said a sniper weapon needs insta-kill in order to qualify? The scout rifle in CounterStrike needed two shots to kill, as did the G3/SG-1. You could get an insta-kill from a headshot, but then again it's possible to get an insta-kill from a cockpit shot in MWO as well.
Regardless, a sniper weapon isn't clearly defined, so just forcing your definition on MWO is pointless.
Killkie, on 15 September 2013 - 06:53 PM, said:
This mechanic doesn't carry a value worth the risk.
A lot of people, including myself, are finding that the value exceeds the risk. We're doing very well with the gauss, thank you. Just because you're not doing well, doesn't mean it's not a good mechanic.
Killkie, on 15 September 2013 - 06:53 PM, said:
- This game has too diverse a field of enemies for the specialized sniper. This isn't Battlefield where all the opponents are the same size, shape, and speed (more or less). Light mechs can, literally, run 3 times faster than assaults and they stand half as tall and half as wide
You're right, it's not a Battlefield clone. That doesn't mean anything, really. For the record, I can still hit light mechs with the gauss, even though it's harder. Light mechs are smaller, but they generally engage at a close range where they can apply their speed more effectively. And I'm not the only one who's not afraid of light mechs.
Killkie, on 15 September 2013 - 06:53 PM, said:
- In an FPS, your target reticle moves at the speed of your mouse. In MWO, your tracking speed is limited by your turn and twist speeds, making the mechs heavy enough to equip a gauss AND other weapons, too slow to wield one.
It's definitely harder to combine the gauss with other weapons, but it depends on your weapons. It's not hard to combine with other ballistics or guided missiles. And if you're in a big mech, with plenty of medium lasers or other short range weapons, then you don't really need the gauss to attack light mechs at close range, although heavy and assault mechs are so slow that you should be able to engage them with all weapons simultaneously.
Killkie, on 15 September 2013 - 06:53 PM, said:
- In an FPS, the breath mechanic MAY cause you to miss, or it MAY just cause you to make a less fatal shot, but still doing considerable damage. The gauss mechanic, as it stands, if you fail it, you get no shot at all. This is not REMOTELY analogous.
It doesn't have to be, this is a different game. And I look at the failed charge as an advantage, not a disadvantage. It usually saves me from making a bad shot, because if I can't make the shot while the gauss rifle is charged, then I'm better off just waiting for a new chance. In my eyes, you're turning a positive into a negative.
Killkie, on 15 September 2013 - 06:53 PM, said:
- Because a gauss weapon can't single shot a mech, sniping with one gives away your position and makes you easy pickings for light mechs. It's like advertising "shoot me, I'm defenseless."
What? It doesn't give your position away any more than PPCs, LRMs or lasers. If you're easy pickings for light mechs, then you're either 1) isolated and in a bad position, if you're outnumbered and/or 2) not good enough, because you should be able to take out a light mech, one on one.
If you don't have the skills to use it, either use a different weapon or practice more.
Killkie, on 15 September 2013 - 06:53 PM, said:
- It's really hard to get good cover in a mech, especially since so many of them have poor fitting hard points for use behind cover. Sniping in MWO leaves you out in the wide open.
Entirely false. If you're in a Jager, hillsniping is fairly easy thanks to the high position of the arms. If you're in a Cataphract, your arms allow you to fire around corners with great success. Especially mechs like the Ilya Muromets or CTF-3D, which have two ballistic hardpoints on one side.
Killkie, on 15 September 2013 - 06:53 PM, said:
- Being in the wide open and navigating a cumbersome mechanic is a liability.
You shouldn't generally be fighting without cover, and certainly not alone where you are the only target. You're basically just repeating your assertion here, so I'll just repeat that the value exceeds the risk.
Killkie, on 15 September 2013 - 06:53 PM, said:
One final point, all the mechs that equip the Gauss in their stock build, none of them are set up for sniping. The weapons are usually in low slung arms. Canonically, how would this be reconciled?
As above, shooting around corners rather than above hills.
Killkie, on 15 September 2013 - 06:53 PM, said:
As it stands, now, only a jager is set up to be a classical sniper, and it doesn't come with one, stock.
Again, you're imposing your own definition of a "classical sniper", whatever that means, and accusing MWO for not fitting the mold you made. A sniper in MWO is not the same as a sniper in Battlefield, CounterStrike, Quake, Rainbow 6, Hawken, Terra Nova or whatever other FPS games with or without robots you've played.