Lord Perversor, on 18 September 2013 - 07:33 AM, said:
I for one run a 2560x1080 monitor and it's just annoying ( mostly i dislike it) since i like high defined surfa es and a clear view ( example it annoys me notice it in forest colony but on the other side the snowstorm in fozen city it's ok)
...
That's not what I meant. Some monitors have different degrees of color accuracy, better or worse contrast, more linear brightness, etc. For example, at home I have a Dell Ultrasharp with an IPS display. It has really accurate colors, and the grain doesn't really bother me, whereas the grain in Mass Effect bugged the hell out of me on my old monitor. At work I have two cheapo, ancient LCDs. One has weird, blown out contrast that makes some bright colors indistinguishable. The other has terrible contrast, to the point where I couldn't tell that some of the icons in an app I work on had broken transparency and ugly white backgrounds. I haven't tried playing MWO at work, but it wouldn't surprise me if film grain would be invisible on the second monitor, but SUPER annoying on the first. One of the magical parts of game development is that users are extremely unlikely to have the exact same hardware as devs, which is precisely why games have had gamma correction sliders since forever.
So basically I agree that the game badly needs some additional sliders. It drives me
nuts when I can't individually disable post process effects because so many games look fantastic except for one effect that's just stupid, like the odd posterization in shadows in Far Cry 3.
There are little tools for some games that can inject various shader...stuff into the render pipeline through voodoo I don't pretend to understand. Usually it's used for adding godawful tonemapping to Skyrim. Can't remember what the tool is called. Anyone know what I'm talking about and if it can somehow be used to mess with the film grain somehow?
AndyHill, on 18 September 2013 - 08:43 AM, said:
On a cheap 42" TV screen the effect is massively pronounced, especially live when the game is in motion. On a cheap touchscreen covered with fingercrab it's just darker.
More importantly, I noticed that on my laptop the image didn't show properly even if you clicked on it, although it does on this computer. I will test a very small image here to see if it works better without zooming. Note that these are jpeg images and thus tend to be a bit smoother than the real thing.
Can't recall what format MWO generates screenshots in. You might try using regular old printscreen and save as a png instead of a jpg so the artifacts don't make the grain look any worse.
Edited by Blue Footed Booby, 18 September 2013 - 10:55 AM.