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In Game Rants Need To Stop


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#1 Shae Starfyre

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Posted 19 September 2013 - 07:32 AM

Greetings,

Despite some anger among this community, the in game rants, insults, and general bad attitudes (disconnects for spite,etc.) really needs to stop.

It doesn't do any good; if you are in premades, this is not for you as I assume you guys/gals are having the most tactical fun.

In the pug environment, as we get new players, the level of animosity is astounding and just not called for.

We have new players coming every day, and those still trying to get the hang of it.

If you complain so much about everything and derail the games, you are suffering from not being part of a premade.

In pug, there is no real communication, it is the learning grounds, plan and simple.

The true worth of the game is in the premade arena and is what we should all strive for (this is, beyond popular opinion, a thinking game, and pug is not where that is).

I am tired of the negativity from people who will not advance their own self worth, join premades, or except the pug life.

You, basically, just plain suck.

#2 Roboduster

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Posted 19 September 2013 - 07:35 AM

get off the internet bro, grow some thick skin

#3 Heffay

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Posted 19 September 2013 - 07:35 AM

I haven't seen any in-game ranting. Disconnects are rare too, although I did see a PGI developer disconnect at the start of a drop late last night. ;)

#4 OneEyed Jack

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Posted 19 September 2013 - 07:57 AM

He didn't like that map.

#5 Screech

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Posted 19 September 2013 - 08:48 AM

Yes, forums rants are so much better. While writing your post did the irony every get a chance to seep in or was the noggin just too thick.

#6 Shae Starfyre

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Posted 19 September 2013 - 08:51 AM

Yea, I got the irony, and I have rather thick skin. What is happening at lower ELO (assumed) is that it is really bad press, like children.

At least I am not going crazy with rants (just sucks is all).

It does nothing for the game but cause discontent. and I like the Mordor Map, just saying.

Oh, and the forum is what ranting is about... no one cares if you chat it up and complain there; it is just distracting, detracting from the game experience.

PGI - do not implement ingame comms without MUTE; please!

Edited by Aphoticus, 19 September 2013 - 08:52 AM.


#7 Xanquil

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Posted 19 September 2013 - 09:15 AM

View PostHeffay, on 19 September 2013 - 07:35 AM, said:

I haven't seen any in-game ranting. Disconnects are rare too, although I did see a PGI developer disconnect at the start of a drop late last night. :D

I agree.
I think have a rather low ELO, W/L average (45%- 50%win roughly) and I don't see any of the complaining that you have seen Aphoticus. I wonder how low (or high) it has to go in order to see what you are talking about?

#8 Jestun

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Posted 19 September 2013 - 09:16 AM

MUST CENSOR NEGATIVITY...

BAN PEOPLE FOR NOT LOVING MWO!

#9 Heffay

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Posted 19 September 2013 - 09:17 AM

View PostJestun, on 19 September 2013 - 09:16 AM, said:

MUST CENSOR NEGATIVITY...

BAN PEOPLE FOR NOT LOVING MWO!


Probably not a bad idea.

#10 Jestun

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Posted 19 September 2013 - 09:18 AM

View PostHeffay, on 19 September 2013 - 09:17 AM, said:


Probably not a bad idea.


I hope at least 24 people are left, or there will be 0 matches!

#11 FactorlanP

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Posted 19 September 2013 - 09:22 AM

Honestly, if the community is up in arms, it is beholden upon the Developers to either address or ignore the issue.

We see what route they seem to be taking, any negativity that is out there hurting new player retention can be laid pretty squarely at the feet of the Developers because they refuse to address it in a meaningful way.

People will continue to rage as long as they feel that they are being ignored and/or abused by the Developers, right or wrong.

Just my opinion, your mileage may vary.

#12 Hythos

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Posted 19 September 2013 - 09:26 AM

Funny thing...

How many times do any of you still see people NOT targeting something they're shooting at (with R), or continue to fire weapons at incorrect ranges?

PGI gave us an in-game "commander tool" to provide direction and guidance. Most of the time, I try to call out damaged units, locations, target-designators, all in attempt to help the PUG team succeed (and possibly learn something).
I often try to be helpful, and provide guidance for my team (*and* the opponents, which I won't do any more, now that it's "live"), but I have been told that it's not helpful. Which, is sometimes true, in that some people just can't be helped.

**Edit - PGI should cater to HELPINGthe low-skill players (people that come from console-game FPS's and never use a keyboard+mouse for gaming) who can't do 2 things at once, if they want to keep them here longer. After all, these are their "golden-ticket target market audience" players.

Edited by Hythos, 19 September 2013 - 09:27 AM.


#13 FactorlanP

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Posted 19 September 2013 - 09:28 AM

View PostHythos, on 19 September 2013 - 09:26 AM, said:

Funny thing...

How many times do any of you still see people NOT targeting something they're shooting at (with R), or continue to fire weapons at incorrect ranges?

PGI gave us an in-game "commander tool" to provide direction and guidance. Most of the time, I try to call out damaged units, locations, target-designators, all in attempt to help the PUG team succeed (and possibly learn something).
I often try to be helpful, and provide guidance for my team (*and* the opponents, which I won't do any more, now that it's "live"), but I have been told that it's not helpful. Which, is sometimes true, in that some people just can't be helped.

**Edit - PGI should cater to HELPINGthe low-skill players (people that come from console-game FPS's and never use a keyboard+mouse for gaming) who can't do 2 things at once, if they want to keep them here longer. After all, these are their "golden-ticket target market audience" players.


The single best thing that PGI could do to help the new player experience and reduce roflstomps in pug games...

Built in voice comms, like every freakin' other modern game....

#14 Enigmos

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Posted 19 September 2013 - 09:40 AM

You have got to be kidding me.

#15 Roadbeer

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Posted 19 September 2013 - 09:43 AM

My favorite is the guy who is usually the first to die is the one in COMMs railing about how his team sucks.

Cracks me up EVERY time I see it

#16 Kunae

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Posted 19 September 2013 - 10:12 AM

View PostRoadbeer, on 19 September 2013 - 09:43 AM, said:

My favorite is the guy who is usually the first to die is the one in COMMs railing about how his team sucks.

Cracks me up EVERY time I see it

Hey now... don't be so hard on yourself, bro.

:D

#17 Alois Hammer

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Posted 19 September 2013 - 10:15 AM

View PostFactorlanP, on 19 September 2013 - 09:22 AM, said:

Honestly, if the community is up in arms, it is beholden upon the Developers to either address or ignore the issue.


Anyone who believes this lives on an island. Flawless, Released MechWarrior Online is Working as Intended™.

#18 Corvus Antaka

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Posted 19 September 2013 - 10:15 AM

We just need ban/mute/block to ditch the idiots.

#19 Alois Hammer

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Posted 19 September 2013 - 10:22 AM

View PostColonel Pada Vinson, on 19 September 2013 - 10:15 AM, said:

We just need ban/mute/block to ditch the idiots.


...pre-loaded with Panda Vision to get us started off right.

#20 Corvus Antaka

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Posted 19 September 2013 - 10:22 AM

View PostAlois Hammer, on 19 September 2013 - 10:22 AM, said:


...pre-loaded with Panda Vision to get us started off right.


Good thing you can't read or spell.





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