That being said, a few are deathtraps. Terra Therma has one of the worst examples. Especially for big mechs that don't move very fast and can't easily regroup. People are starting to figure this out and exploit it. Twice I have been mobbed literally 2 minutes into the game when I fell behind all the other fast mechs trying to get back together and was annihilated. There is nothing you can do in that situation, and it is an unfair disadvantage. People are figuring it out and charging to the spawn points in fast mechs to swarm and pick off the heavies and assaults before they can get to the rest of the team. This would be OK if you didn't get dropped in a lance where you were with a bunch of scout mechs or mediums that ran off and left you, but it often happens. It's irritating, and spending half the game on big maps just trying to reach your team and hoping you don't get found and swarmed by lights and mediums with no backup just takes the fun out of the game.
Instead of penalizing starting in a big mech, how about you fix this, PGI? It's irritating enough having to spend half the game walking instead of fighting on Terra Therma and Alpine if you aren't a scout, and we shouldn't also have to worry about this nonsense.
Edit: Here is the screenshot I was talking about taking further on in the thread.
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Edited by Mcchuggernaut, 05 December 2013 - 02:58 AM.