Patch And Launch Day - Sept 17Th!
#41
Posted 17 September 2013 - 08:58 AM
Buffs to almost useless weapons that still don't make em worth taking and ... well pretty much nothing els. Had hoped that they would surprise us with U.I 2.0 or at least a new map.
#42
Posted 17 September 2013 - 08:58 AM
Sean von Steinike, on 17 September 2013 - 08:56 AM, said:
I'll agree that having a functional 3pv system is important for things like spectating a game, something that a lot of big/competitive F2P games do.
That said, I'd still rather have most any other feature before that.
#43
Posted 17 September 2013 - 08:58 AM
#44
Posted 17 September 2013 - 08:59 AM
#46
Posted 17 September 2013 - 08:59 AM
#47
Posted 17 September 2013 - 08:59 AM
I see what you did there PGI.
#48
Posted 17 September 2013 - 08:59 AM
Wales Grey, on 17 September 2013 - 08:55 AM, said:
Instead of the current system, why not just have trial mechs be customizable, they just leave your garage (leaving behind the parts you added to them) when they get cycled?
Trial mechs are supposedly going away with UI2.0 and training, so this is at least a functional "till then, here's this" concession. Though the 5M stalker build that they had as a trial was usable stock as well, so the ones just cycled had at least 2 viable builds.
#49
Posted 17 September 2013 - 08:59 AM
Oh and I still see 'beta' tags everywhere.
Hahaha...wow
#50
Posted 17 September 2013 - 08:59 AM
#51
Posted 17 September 2013 - 08:59 AM
Myself on the other hand, am going to enjoy fitting and dropping in an Orion today. Thanks PGI.
#52
Posted 17 September 2013 - 09:00 AM
Bilbo, on 17 September 2013 - 08:58 AM, said:
It's a marked step forward to have all trial mechs be in a somewhat optimal state. Now you can actually get a feel for a mech before making a purchase. If you were able to customize trials, there would really be little incentive to buy your own.
No, because you can't get masteries in trials. You can't keep it after its two-week rotation is over. That's the motivation for keeping the mech.
If nothing else, it's better than the current system (not like that's exactly hard).
#53
Posted 17 September 2013 - 09:00 AM
#54
Posted 17 September 2013 - 09:00 AM
#55
Posted 17 September 2013 - 09:00 AM
Cheers for launch! What is Operation 24??????!!!!
#56
Posted 17 September 2013 - 09:00 AM
#57
Posted 17 September 2013 - 09:00 AM
What is wrong with the Staff. Are you seriously trying to hit the community, which is waiting for some time to anything special due a launch?
I feel pranked.
#58
Posted 17 September 2013 - 09:00 AM
Magic Murder Bag, on 17 September 2013 - 08:55 AM, said:
I hope that anyone that "crowd reviews" the game gives honest ratings of _the game as it is deployed today_. Not reviews of PGI's pr/marketing/communications skills. The _game_ is fun, if thin. PGI's comms are... not as fun.
#59
Posted 17 September 2013 - 09:01 AM
#60
Posted 17 September 2013 - 09:01 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users