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Patch And Launch Day - Sept 17Th!


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#41 Bracchus

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Posted 17 September 2013 - 08:58 AM

Expected something more on Launch day. :rolleyes:
Buffs to almost useless weapons that still don't make em worth taking and ... well pretty much nothing els. Had hoped that they would surprise us with U.I 2.0 or at least a new map.

#42 Wales Grey

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Posted 17 September 2013 - 08:58 AM

View PostSean von Steinike, on 17 September 2013 - 08:56 AM, said:

Because it was more important to put 3rd pv in the game I guess. :rolleyes:

I'll agree that having a functional 3pv system is important for things like spectating a game, something that a lot of big/competitive F2P games do.

That said, I'd still rather have most any other feature before that.

#43 SteelyDan

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Posted 17 September 2013 - 08:58 AM

Annd? What?..... :rolleyes:

#44 Jolly Llama

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Posted 17 September 2013 - 08:59 AM

And the "meh" is confirmed...a swing and a miss for such a big day.

#45 Warge

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Posted 17 September 2013 - 08:59 AM

View PostInnerSphereNews, on 17 September 2013 - 08:43 AM, said:

you lucky competitive Warriors.

We are just customers willing to pay for your product but you leave no option to do so. Good buisness model. Brilliant! :rolleyes:

#46 Kibble

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Posted 17 September 2013 - 08:59 AM

Relax guys. It's possible something will be announced or shown that is super amazing at the launch party. I am hopeful.

#47 Malsumis

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Posted 17 September 2013 - 08:59 AM

All trial mechs are Champion mechs so the critics won't be reviewing the game with the awful stock mechs.

I see what you did there PGI.

#48 Bront

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Posted 17 September 2013 - 08:59 AM

View PostWales Grey, on 17 September 2013 - 08:55 AM, said:

You don't even get the bonus XP for running champions.

Instead of the current system, why not just have trial mechs be customizable, they just leave your garage (leaving behind the parts you added to them) when they get cycled?

Trial mechs are supposedly going away with UI2.0 and training, so this is at least a functional "till then, here's this" concession. Though the 5M stalker build that they had as a trial was usable stock as well, so the ones just cycled had at least 2 viable builds.

#49 Vyrago

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Posted 17 September 2013 - 08:59 AM

No CW, no UI 2.0, No clan mechs, no fixing ghost heat, no new maps, no new mechs, no new game modes, no removing 3PV from general queue.

Oh and I still see 'beta' tags everywhere.

Hahaha...wow

#50 Aylek

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Posted 17 September 2013 - 08:59 AM

Wow, impressive launch. Let's see if the big game magazines are impressed as well.

#51 Alpha087

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Posted 17 September 2013 - 08:59 AM

Doesn't matter what they say at this point. Most of the people who are upset are so far beyond reconciling that there's just no pleasing them.

Myself on the other hand, am going to enjoy fitting and dropping in an Orion today. Thanks PGI.

#52 Wales Grey

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Posted 17 September 2013 - 09:00 AM

View PostBilbo, on 17 September 2013 - 08:58 AM, said:


It's a marked step forward to have all trial mechs be in a somewhat optimal state. Now you can actually get a feel for a mech before making a purchase. If you were able to customize trials, there would really be little incentive to buy your own.

No, because you can't get masteries in trials. You can't keep it after its two-week rotation is over. That's the motivation for keeping the mech.

If nothing else, it's better than the current system (not like that's exactly hard).

#53 Magic Murder Bag

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Posted 17 September 2013 - 09:00 AM

As a side note (cause I'm a lazy dolt to edit my earlier post) this game needs an average of about 7 across the board to see a tomorrow and so forth (ignoring metacritic scores of course).

#54 Tigerchen

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Posted 17 September 2013 - 09:00 AM

Hahahahahaha....can`t stop laughing......this is the worst Game Launch in History. :( Even Ubisoft with his {Scrap} Online Games like Ghost Recon Online did more at launch. :rolleyes: And this game was sh**** as hell. I can't believe it. :D

#55 Pendraco

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Posted 17 September 2013 - 09:00 AM

Posted Image

Cheers for launch! What is Operation 24??????!!!!

#56 xZaOx

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Posted 17 September 2013 - 09:00 AM

Based on this, every 2 weeks is LAUNCH DAY!

#57 Sherelian

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Posted 17 September 2013 - 09:00 AM

Hey, Matt !

What is wrong with the Staff. Are you seriously trying to hit the community, which is waiting for some time to anything special due a launch?

I feel pranked.

#58 Ronan

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Posted 17 September 2013 - 09:00 AM

View PostMagic Murder Bag, on 17 September 2013 - 08:55 AM, said:

However, this means that many angry gold founders and rabblers (people who just hate) will now visit metacritic and drown it in zeros............


I hope that anyone that "crowd reviews" the game gives honest ratings of _the game as it is deployed today_. Not reviews of PGI's pr/marketing/communications skills. The _game_ is fun, if thin. PGI's comms are... not as fun.

#59 TopRay

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Posted 17 September 2013 - 09:01 AM

Maybe I am missing something but the only thing that made the UAC5 more attractive than the standard AC5 was its rate of fire. So with the nerf now to the UAC5 RoF we basically have a choice of a AC5 that jams or an AC5 that doesn't. Nice way to make the UAC5 totally redundant. :rolleyes:

#60 Scrawny Cowboy

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Posted 17 September 2013 - 09:01 AM

I was told there would be cake and ice cream.





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