Welcome To Launch, Mechwarriors!
#2541
Posted 30 September 2013 - 10:48 AM
PGI: take notes. You'll see what a real beta-to-launch process looks like.
#2542
Posted 30 September 2013 - 10:49 AM
Mystere, on 30 September 2013 - 10:24 AM, said:
The drone implementation still boggles my mind. If we had such indestructible (and unshootable) drones, why even have mechs to scout? Heck, those things keep moving but look nothing like what actually happens when you're in 3PV...
I honestly wish PGI took feedback about 3PV seriously... and I don't mean by not implementing it, but rather refining it. Too many things have been deployed and they always seem to need some improvement... but the development cycle seems to roll on its own ("completed and then moving onto the next thing") unless there are issues that are literally dictated by money (see Kintaro, and the lack of them on the field when initially debuted due to bad hitboxes). That is a bad sign.
#2543
Posted 30 September 2013 - 10:50 AM
Deathlike, on 30 September 2013 - 10:49 AM, said:
To target the enemy for LRMs and help the snipers identify which component to shoot.
#2545
Posted 30 September 2013 - 11:07 AM
Huntrava, on 30 September 2013 - 10:48 AM, said:
PGI: take notes. You'll see what a real beta-to-launch process looks like.
Dude.. Battlefield is published by EA. They probably have over 500 people working on that game! PGI was like 20-30 people when they started this. I personally enjoyed the past year- there were a lot of bugs, but also lots of progress.
Project Phoenix in 16 days!! Woo!!
#2546
Posted 30 September 2013 - 11:13 AM
http://www.mmorpg.co...load/285/page/1
#2547
Posted 30 September 2013 - 11:17 AM
Huntrava, on 30 September 2013 - 10:48 AM, said:
PGI: take notes. You'll see what a real beta-to-launch process looks like.
Apples to oranges.
Also, MWO is pretty far from pay2win, only bad players think that.
#2548
Posted 30 September 2013 - 11:36 AM
PoLaR, on 30 September 2013 - 11:07 AM, said:
Dude.. Battlefield is published by EA. They probably have over 500 people working on that game! PGI was like 20-30 people when they started this.
In other words, you're okay with an inferior game because it's being developed by a smaller studio.
To me, a good game is a good game. A bad game is a bad game. What matters is the final product.
Ed Steele, on 30 September 2013 - 11:17 AM, said:
You're right. Battlefield will probably focus on the community/social aspect than MWO. What BF3 included with the game (Battlelog, a mere afterthought) creates better social interaction than MWOs interface which was supposed to be a central part of the game.
Here's my BF3 compared to MWO:
#2549
Posted 30 September 2013 - 11:41 AM
Huntrava, on 30 September 2013 - 11:36 AM, said:
I fully expect a studio with 1% of the resources of EA to put out a game with the same amount of features and polish...
Yup, not being unreasonable there. My expectations are firmly grounded in reality...
Ooh! I know! We should all hope that EA takes over the game!! That will make it better!
#2550
Posted 30 September 2013 - 12:04 PM
Heffay, on 30 September 2013 - 11:41 AM, said:
Yup, not being unreasonable there. My expectations are firmly grounded in reality...
PGI set the bar that high when they started pitching this game years ago. They shouldn't pitch features they aren't fully capable of delivering.
How is it unreasonable to expect them to do what they said they'd do? Were we supposed to know they were incapable of developing a polished, high quality game with lots of features?
#2551
Posted 30 September 2013 - 12:07 PM
Kaijin, on 30 September 2013 - 04:04 AM, said:
My first reply got deleted so I will simplify my response to this....the ignore feature is one of the few useful meta-game tools PGI has implemented and is highly useful in discussions with people who may not be capable of seeing your perspective....
On an unrelated educational note: the word for today is sycophant. Education is important! Stay in school!
#2552
Posted 30 September 2013 - 12:08 PM
Heffay, on 30 September 2013 - 11:41 AM, said:
I fully expect a studio with 1% of the resources of EA to put out a game with the same amount of features and polish...
Yup, not being unreasonable there. My expectations are firmly grounded in reality...
Ooh! I know! We should all hope that EA takes over the game!! That will make it better!
But final fantasy 1 was made by 13 people as their swan song.
And guilty gear: the missing link had a team of 14, who didn't only program, but wrote the story, voiced most characters, invented moves, drew the art, figured out how to get it onto the playstation...
Fez was made by 2 people.
Dwarf fortress is made by 2 people.
System shock 2 was made by a team of 20, not counting all the outside voice actors.
Eternal darkness was made by a significantly smaller team than modern day PGI.
You shouldn't quote me on this, but I'm pretty sure crytek itself doesn't have that much a bigger headcount than PGI who are actually working on their games.
More chefs don't automatically make a better soup, and if said soup is bad, all the chefs involved have to deal with the consequences. They don't get a pass because they were few, or many. Bad soup's bad soup.
#2553
Posted 30 September 2013 - 12:09 PM
Huntrava, on 30 September 2013 - 12:04 PM, said:
How is it unreasonable to expect them to do what they said they'd do? Were we supposed to know they were incapable of developing a polished, high quality game with lots of features?
Not done yet doesn't mean not done.
#2554
Posted 30 September 2013 - 12:17 PM
Heffay, on 30 September 2013 - 12:09 PM, said:
Not done yet doesn't mean not done.
but id does mean it is not done in time, it wasnt done when it should have been done, and it is not done now much later than it should have been done, and it is questionable if it will ever be done
and they have gotten millions of $ from players, enought to finish an AAA game
#2555
Posted 30 September 2013 - 12:22 PM
ArtemisEntreriCRO, on 30 September 2013 - 12:17 PM, said:
and they have gotten millions of $ from players, enought to finish an AAA game
or if they even started on half the stuff they said, (most likely not)
#2556
Posted 30 September 2013 - 12:42 PM
Huntrava, on 30 September 2013 - 11:36 AM, said:
In other words, you're okay with an inferior game because it's being developed by a smaller studio.
To me, a good game is a good game. A bad game is a bad game. What matters is the final product.
No, that's not what I said. Please don't put words in my mouth. What I said was that I enjoyed this game the past year despite its many ups and downs. A "Good" and "Bad" game is your personal preference, and I'm not here to change your mind about that. I pointing out that with a smaller amount of people working on a game typically means It will take a lot longer.
As for PGI setting the bar too high.. well, everything starts with an idea. I'm glad that PGI had high goals, otherwise we not might have ANY MWO game to play. You clearly don't like the game so I don't assume you will understand that.
Edited by PoLaR, 30 September 2013 - 12:42 PM.
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