Thomas Dziegielewski, on 19 September 2013 - 11:03 AM, said:
Yes.
Having 4 single heatsinks in your legs and standing in water gives you a boost of up to 100% depending how deep the water is.
Yay for Math! Lets measure Heat Efficiency against Crit Slots as DHS will always provide more per ton. Lets assume an engine that has 10 heatsinks built in as going larger benefits DHS much much more. And for the sake of things, lets ignore tonnage to give SHS a fighting chance.
(These examples are written under the assumption that the first 10 DHS give 2.0 Efficiency and each DHS past 10 gives 1.4 Efficiency and that being submersed in water only provides a 100% bonus to the heatsinks located in the legs themselves. If this is wrong, then ignore the following.)
16 Double Heatsinks provide 28.4 times the Heat Efficiency of 1 Single Heatsink while taking 18 crit slots outside of the engine. 28 Single Heatsinks take 18 crit slots outside of the engine. This is the breaking point where SHS and DHS have about equal Heat Efficiency for equal crit slots, going for a lower Heat Efficiency will have DHS provide more benefit for less Crits and Tonnage.
So in standard situations you need to have a mech build with more than 28 Single Heat Sinks to have SHS being a better choice, in terms of crit space, than DHS.
Alright, lets stack the deck in favor of SHS. You're in the highest level of water with a 100XL engine (just to reduce the number of crit slots available) and only 4 heatsinks are provided for free. Yes, you are paying 12 crit slots for 4 heatsinks, this isn't practical but a mathematical exercise. Bear with me.
You are required to field 10 Heatsinks to launch the mech. So getting the required 6 out of engine in DHS will cost 18 crit slots and provide a total of 20 times the efficiency of 1 SHS. Being that having 4 SHS in the legs gives a bonus efficiency of 4 SHS we only need 16 SHS, 12 of them being out of engine and costing 12 crit slots. So, this build shows that SHS can be the better option for Heat Efficiency, saving 6 crit slots for equal performance when the deck is stacked unrealistically against them.
The Lake Build example still costs 6 more tons for SHS. The Breaking Point build example still costs 12 more tons for SHS.
SHS are only the better choice if you are needing to save crit slots in mechs with either an extremely high number of heatsinks or with a very small engine that will always be in water (and have a 2 SHS scale advantage outside of water.)
SHS aren't viable in 9 out of 10 builds that field an engine holding 10 heatsinks. Except in extreme circumstances DHS remains a flat out upgrade.






















