Matthew Craig, on 23 September 2013 - 09:15 AM, said:
Match making thresholds have been returned to pre-patch levels for now, we've learned a lot from this attempt to tune them.
Thanks, now i know why i was seeing new players again in my team and why roflstomp matchs were on the rise.
This single feature is really turning me off this game. Several of us have been complaining about matchmaker since the introduction of ELO ratings back in march and the problem is still here.
Now, from my personnal opinion, you won't be able to adjust the matchmaker because you are mixing competitive players and normal ones. That's two differents mindsets. On one hand, you have experiences players, coming with the current meta cheese build and trying to win at all costs, and on the other hand, you have normal/new players, trying to learn the game, leveling new mechs, grinding cbills, or just gooffing around.
You need to separate them. We need a competitive/hardcore mode and a skirmish mode as it exists in every single game that try to be a little competitive. A hardcore mode balanced on ELO/tonnage with a ladderboard for example, and a skirmish mode balanced on tonnage.
Another problem is that the ELO ratings should not be based on W/L only as you can carry your team and still lose the match or on the opposite, do 0 damage and still win the match. It should be based on you participation in the fight, aka your match score, regardless of the outcome : your match score is higher than the average of your team, you gain some ELO ratings and vice versa.
Sorry, i have troubles to explain this properly but it's really bugging me off.
Edited by SgtKinCaiD, 26 September 2013 - 02:43 AM.