I'm not saying they're massively OP.
But AC40 Jaegers are a force you don't want to contend with, within 400 metres.
UAC5's were the new meta for a while there, and now that's going to shift to AC2's which are arguably worse to have as a meta, because of their longer range and faster fire rate.
Energy weapons on the other hand are as usable as ever, but don't have the advantage of scaring the hell out of anyone getting hit by them.
This I feel is the major advantage Ballistics get. The fact they cause enemy mechs to shake, and often obscure their vision too. It breaks moral and makes aiming difficult.
Obviously a great tactical advantage, however these weapons can sustain a higher DPS than lasers on top of this, and ammo limitations don't seem too much of an issue as half your team is dead by the time ballistic builds run out and switch to secondaries..
What does everyone think?
Edited by Veranova, 18 September 2013 - 06:02 AM.