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Hit Detection: Broken Again.


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#1 Livewyr

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Posted 18 September 2013 - 11:34 AM

I'm growing weary of the Hit Detection degradation.. once more.

Could you do us all a favor and just master it once and for all? Getting really tired of punching mechs at point blank range and not doing damage...

#2 DaZur

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Posted 18 September 2013 - 11:54 AM

View PostLivewyr, on 18 September 2013 - 11:34 AM, said:

I'm growing weary of the Hit Detection degradation.. once more.

Could you do us all a favor and just master it once and for all? Getting really tired of punching mechs at point blank range and not doing damage...

Seen it... been both the recipient as well as the benefactor of it's fallout. That said, I've seen / experienced it far less than I ever have in the past. :rolleyes:

Out of curiosity... you on Time Warner, AT&T or some other local provider? I have some tweaks for both carriers and if it's local carrier I can find out who they lease their lines through through my employer...

Us Cheese-heads have to stick together! :rolleyes:

#3 Tisun

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Posted 18 September 2013 - 12:20 PM

I have a theory that when they put in the new movement system it screwed up HSR. More specifically, HSR might not have been designed to predict the new movement code. I don't have any concrete evidence besides for them implementing the movement code after HSR, and that shooting at things with JJs usually leads to a miss.

#4 Fajther

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Posted 18 September 2013 - 01:42 PM

Just goes to show you that we need more servers. One for the inner sphere one for the clans and one for the periphery (here is looking at you Australia).

#5 Gallowglas

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Posted 18 September 2013 - 02:04 PM

View PostLivewyr, on 18 September 2013 - 11:34 AM, said:

I'm growing weary of the Hit Detection degradation.. once more.

Could you do us all a favor and just master it once and for all? Getting really tired of punching mechs at point blank range and not doing damage...


I absolutely agree. Last night it was back to being terrible. I was not registering hits that were showing as completely center torso on my screen.

#6 xMEPHISTOx

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Posted 18 September 2013 - 02:09 PM

View PostLivewyr, on 18 September 2013 - 11:34 AM, said:

I'm growing weary of the Hit Detection degradation.. once more.

Could you do us all a favor and just master it once and for all? Getting really tired of punching mechs at point blank range and not doing damage...


Agreed...it is quite annoying to say the least. However I really have this problem with SRM's only. So I try to minimize my reliance on SRM's on builds.

#7 Devil Fox

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Posted 18 September 2013 - 02:17 PM

View PostOdins Fist, on 18 September 2013 - 12:30 PM, said:

I think they should look at where their (MWO's) potential profit, and market are, and where it is not, and proceed from there. That would bring cheers from all, and improve the happiness of the all important "MONEY SPENDING" player base.. I do not see where wasting time on a dead market location would benefit a business.


And that isn't the US of A... quite frankly MWO's potential will most likely come out of the European, or oceanic region once they've cracked that market. There are quite some large Oceanic merc groups out there, in comparison to US ones and multiple small ones all over the place.

You do know that other country internet isn't bad... it's that any game WE want to play is situated in the US to appease the whales of any game. Their the consumers most likely to dump huge loads of money into a game, but the revenue for the game will most likely be exceeded from international sources then that made within the hosting country.

Remember ping is a 2 way street, I've had low ping players kill me whilst I was behind a building, probably like I've done to them. HSR is the means to try and cater to a international player base... it's still hit and miss and questionable at times (particularly on smaller hitbox mechs and the communication between client and server expectations).

#8 Hythos

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Posted 18 September 2013 - 02:30 PM

IT'S BET...
nm

#9 Tragos

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Posted 18 September 2013 - 03:11 PM

Additionally, it has nothing to do with "bad internet". I can even use a 1GBIT university cable here and STILL have bad ping - due to the DISTANCE to the server. That's why we want a european one.

#10 Livewyr

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Posted 18 September 2013 - 03:17 PM

(Ignoring the "ban entire countries" entry)

DaZur, I am on TWC (actually, it's pretty freakin fast and I'm enjoying the sub 50 ping- do you think it's on our end?)

#11 Robertthedread

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Posted 18 September 2013 - 03:30 PM

when has it ever worked. You would think with this game out this long they might have some of the basics working by now

#12 Odins Fist

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Posted 18 September 2013 - 03:31 PM

View PostApostal, on 18 September 2013 - 02:17 PM, said:


And that isn't the US of A... quite frankly MWO's potential will most likely come out of the European, or oceanic region once they've cracked that market. There are quite some large Oceanic merc groups out there, in comparison to US ones and multiple small ones all over the place.

You do know that other country internet isn't bad...



Actually Internet infrastructure in Brazil is quite terrible, and has been for some time now.
.
Not to sound like a really bad guy here, but I care less what kind of gaming experience anyone else has (within reason), after spending money on this title my main concern is how any sort of issue will affect "ME".
.
When I buy into a product I expect it to perform, or cater to my needs or wants, and not someone else's, and that is not unreasonable.

View PostApostal, on 18 September 2013 - 02:17 PM, said:


quite frankly MWO's potential will most likely come out of the European, or oceanic region once they've cracked that market.



You said it right there.. "Once they've cracked that market"

View PostLivewyr, on 18 September 2013 - 03:17 PM, said:

(Ignoring the "ban entire countries" entry)


If you really read what I said, you would see I "DIDN'T" say ban them, I said keep them segregated/playing each other.
Until they have enough servers, and or whatever the case may be to eliminate the "Hit Reg Handouts".
:)

Edited by Odins Fist, 18 September 2013 - 03:32 PM.


#13 Imperius

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Posted 18 September 2013 - 03:32 PM

I'm all for segregation via ping. I'd never vs mr 10k ping from Brazil again. That was a super bad match... Anyway it should go like this.

0~50
50~100
100~150
150~200
200+ (enjoy your game)

This is how ELO should work my ping is 40~60 avg so I really don't think it's fair I get paired up with anything above my tier or close. If you lag you should play with people that lag like you. That simple.

#14 -Natural Selection-

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Posted 18 September 2013 - 03:35 PM

We were in a 4 drop with all on TS. All dead but 1 of our guys vs a spyder who was on our base. Spyder shut down 50m from our guy and he Alphas 6 med lasers to his right leg from a dead stop zoomed. A part flies off and he gets "component destroy" on screens as we all say "Hell yea hes legged!" He fires up and runs off with an arm missing. (This was yest after patch) I have defended lights but treaded light on the spyder HSR,, but this took all 4 of us in there to a different place over spyders. Something just not right there.

#15 Mehlan

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Posted 18 September 2013 - 03:57 PM

Quote

Additionally, it has nothing to do with "bad internet". I can even use a 1GBIT university cable here and STILL have bad ping - due to the DISTANCE to the server. That's why we want a european one.



It's got a lot to do with 'bad internet'... what is important is the nature of 'bad' a higher ping on a stable route is better than a low ping that's unstable. 15ms aint' squat if your dropping packets

#16 Kaspirikay

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Posted 18 September 2013 - 04:29 PM

There is a mark difference between lousy connection with dropped packets and a distance related high ping.
With distance, everything you do is delayed by (pingx2). It adds up.

Now after HSR, MWO is one of the most internationally friendly games I have ever seen and I have seen a ton. The only other game which has something like HSR is BF3.

The current issue with HSR seems to be a bogging down problem. It has happened before. Have they tried restarting the server on a regular basis?

#17 Devil Fox

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Posted 18 September 2013 - 04:48 PM

View PostOdins Fist, on 18 September 2013 - 03:31 PM, said:

Not to sound like a really bad guy here, but I care less what kind of gaming experience anyone else has (within reason), after spending money on this title my main concern is how any sort of issue will affect "ME".
.
When I buy into a product I expect it to perform, or cater to my needs or wants, and not someone else's, and that is not unreasonable.


Right so let's get this right... you EXPECT the game to play and reward specifically only you, you buy into a product based on your expectations and wants... that's fine if you were buying a product with a set description, set need, that does what YOU need it to do... kinda like buying a boxed single player game.

You know something that you want in a genre, play in a game and enjoy all to yourself. Well I think this might come as a shock Mr. Troll... this is a online multiplayer game... YOUR needs are only one of many, and YOUR money is only a drop in the ocean. So a large multiplayer game with multiple people all wanting it t ocater to THEIR needs and wants all because THEY'VE put money into it is expected to deliver a game just for YOU!

Wake up and smell the clean fresh air outside that basement... a multiplayer game that is aimed at an international audience is going to compromise amongst the various needs and demands of the commercial viability of thousands around the world so that everyone has bits they came to expect to be incorporated or need to play this game.

View PostOdins Fist, on 18 September 2013 - 03:31 PM, said:

You said it right there.. "Once they've cracked that market"


I think their already tapping the resources in this region, and if they continue to improve HSR, future server locations, and improve the game appeal both as a past-time and a competitive game... the 'cracked market' will explode much faster then it could hope to sustainably grow based on the US consumer alone.

In the end, your needs and wants don't merit the thousands of others... compromise is necessary, and that's been achieved quite successfully to date. What's another vocal minorities voice in the sea of forums that PGI ignore anyway?

#18 DaZur

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Posted 18 September 2013 - 05:45 PM

View PostLivewyr, on 18 September 2013 - 03:17 PM, said:

(Ignoring the "ban entire countries" entry)

DaZur, I am on TWC (actually, it's pretty freakin fast and I'm enjoying the sub 50 ping- do you think it's on our end?)

I'm on TWC as well, running the high-speed package. Problem is it's asynchronous (10 mbps down and 1.5 up) and as such without a bit of tweaking up front both ends seem to suffer...
2.) TCP Optimizer - http://www.majorgeek..._optimizer.html
  • Run this, set the connection speed to what your service expects.
  • Choose optimal settings and apply..
Re-run the test..

I'll be very surprised if your connection doesn't increase.

I typically get 12+ mbps down and 1.5 to 2 down with sub 20 pings...

Let me know how it works for you. :)

#19 Livewyr

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Posted 18 September 2013 - 06:37 PM

View PostDaZur, on 18 September 2013 - 05:45 PM, said:

I'm on TWC as well, running the high-speed package. Problem is it's asynchronous (10 mbps down and 1.5 up) and as such without a bit of tweaking up front both ends seem to suffer... 2.) TCP Optimizer - http://www.majorgeek..._optimizer.html
  • Run this, set the connection speed to what your service expects.
  • Choose optimal settings and apply..
Re-run the test..


I'll be very surprised if your connection doesn't increase.

I typically get 12+ mbps down and 1.5 to 2 down with sub 20 pings...

Let me know how it works for you. :)


Before Optimize: 15 up, 1 down, 25 ping
After Optimize: 16 up, 1 down, 20 ping

Guess we'll see if it made a difference in the game. (Honestly, I think it's packetloss on the part of my opponent..but we'll see!)

(And Thank you, regardless of outcome B) )

#20 Scandinavian Jawbreaker

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Posted 18 September 2013 - 08:16 PM

Not long ago ts3overlay (not using it anymore) was the reason my ping went up to 600. That was god awful. But I realized one thing during that high ping; I was running my Misery, heavily armed, shooting an almost stationary Stalker. I gave it a good pounding before I got swarmed and killed (by my stupidity) and saw the death screen - 96 damage. Not possible.

My guess is that the DOT on lasers is registering a lot less than it should. Point blank it gets even worse. Blaming high ping players might not be the right answer because it seems that the high ping player gets same disadvantages. Could be the actual difference of the pings that matter.

Just my thoughts on the subject, prepared to be hammered down by technical facts and wikipedia links B)





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