Jump to content

Top 5 Better Uac 5 Solutions Than What Pgi Implemented


21 replies to this topic

Poll: UAC/5 (89 member(s) have cast votes)

Are you satisfied with the current UAC/5 mechanic?

  1. Yes (30 votes [33.71%])

    Percentage of vote: 33.71%

  2. No (59 votes [66.29%])

    Percentage of vote: 66.29%

Which of the proposed solutions do you think are better?

  1. One: Jams after 5 shots no RNG (9 votes [7.26%])

    Percentage of vote: 7.26%

  2. Two: Jam chance increases with each shot (28 votes [22.58%])

    Percentage of vote: 22.58%

  3. Three: Double click to trigger (43 votes [34.68%])

    Percentage of vote: 34.68%

  4. Four: Dynamic jam chance (11 votes [8.87%])

    Percentage of vote: 8.87%

  5. Five: Revert to the prior version (6 votes [4.84%])

    Percentage of vote: 4.84%

  6. It's fine, No change needed (19 votes [15.32%])

    Percentage of vote: 15.32%

  7. Other (comments) (8 votes [6.45%])

    Percentage of vote: 6.45%

Vote Guests cannot vote

#21 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 November 2013 - 05:59 PM

1) remove the current jam mechanic
2) make UAC/5s require a spool-up period like miniguns in other fps games (makes the AC5 better for snapshots).
3) give UAC/5s an overheat bar so you can only fire them for so long before they overheat, again like other fps games. if the UAC/5 overheats, it would temporarily disable itself for several seconds, and possibly even suffer critical hit damage.

This is similar to jamming, except its 100% predictable, and its intuitive because its a game mechanic were all familiar with from other games.

Edited by Khobai, 25 November 2013 - 06:05 PM.


#22 Samziel

    Member

  • PipPipPipPipPipPipPip
  • The Seraph
  • The Seraph
  • 503 posts
  • LocationFinland

Posted 26 November 2013 - 12:02 AM

The third option is AMAZING!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users